Difference between revisions of "Dead in the Water/tsw"

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Latest revision as of 18:13, 13 July 2017

TSWicon.png This article concerns content for The Secret World. For the Secret World Legends version, click here.

Dead in the Water/tsw
AnnRadcliffe.png
Region: Solomon Island
Zone: Kingsmouth
Start Coords: No Data
Given by: Ann Radcliffe
Type: Dungeon
Reward: 124,070 Experience Experience
Repeatable: Yes
Game Version: TSWicon.png TSW
Added in: Update 1.0



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The Orochi agents observing the Solomon Island disaster believe the draug arrived on a container ship, grounded on one of the outlying rock islands. In lieu of waiting for military support, they have offered you transport to the island to attack the draug landing and reclaim any useful cargo.

Dialogue

Initial Cutscene

Upon Entering

Upon entering the The Polaris Duneon, you'll get the following radio transmission:
Radio: Connection established to Orochi Core. Running real-time situation analysis.

Before First Boss

Before engaging the first boss, you get the following radio transmission:
Radio: Analysis: body of water contains potentially lethal electrical current.

After First Boss

After killing the first boss, as you're running up the stairs and approaching a pod, you get the following radio transmission:
Radio: Analysis: highly volatile biological material. Avoid close proximity.

Before Second Boss

As you get to the top of the cliff, you get the following radio transmission:
Radio: Identification: cargo vessel Polaris. Reported lost in Atlantic Ocean, August 14, 2007.

Before Third Boss

As you jump down into the area with the 3rd boss, you get the following transmission:
Radio: Approaching a major biological threat. Exercise caution.

During Third Boss

As The Varangian runs off, you receive the following radio transmission:
Radio: Recommendation: pursue threat and prevent regeneration of tissue damage.

After Fourth Boss

As you enter the passage leading up to the fifth boss, you get another radio transmission:
Radio: Detecting strong psychic signature emanating from inside the vessel. Exercise caution.

Before Fifth Boss

Just before engaging the fourth boss:
Radio: Source of strong psychic signature confirmed.

After the Fifth Boss

As you're boarding the helicopter:
Radio: Anomaly: large etheric wave disturbance converging on extraction point.

Before Final Boss

After the cut scene and helicopter crash:
Radio: Current data indicates a 33.3 recurring percent chance of survival.


Journal Entries

  • Tier 1/1: You have arrived on the fogbound island, patched in to Orochi's tactical AI. Work your way inland, mindful of hazards and enemies.
    • Examine the Orochi tactical map.
    • Board the helicopter.
    • Proceed into the island channel.
    • Defeat The Varangian
    • Locate the shipwreck.
    • Explore the wreck of the Polaris
    • Destroy the Primordial Dweller
    • Board the helicopter.
    • Overcome the Ur-Draug

Reward


Report

Dragon.pngDragon

This was an extensive undertaking. Years from now, entire tomes will be dedicated to it. For now, we must wait and see how it will affect the draug.

Regardless, we are pleased. You have not only drawn out the most primordial of the draug, but also defeated them.

The lost vessel that was found, Polaris, is a glimpse into the depths of the Sargasso Sea - and its legend of an Isle of Dead Ships. Something has fed this legend, nourished the draug and the thickness of the fog. It is at the heart of whatever has pulled them here.

Illuminati.pngIlluminati

This kind of comprehensive survey of draug power structures is like pornography to the guys in Brute Resources. Seriously, their door is locked.

You've also provided a rare account of a vessel returning from the Isle of Dead Ships. Something out in the Sargasso caused the Polaris to disappear, probably the same thing that caused it to reappear and ram into Solomon Island.

That is a black box I would love to get my hands on.

Anyway, good work, even if you did let Orochi use us. We'll call it a win-win.

KG

Templars.pngTemplar

Outstanding! We are now acquainted with the entire draug species. R&D shall feast on the Ur-Draug for years.

We must wait to see how decisive this victory was. Whatever in the Sargasso Sea caused the Polaris to disappear in the first place – whatever caused it to shift and plough the draug into Solomon Island – is perhaps still in the vicinity.

The Orochi were of course using you. They were eager to know the status of their lost cargo, though less eager to risk their own resources. No matter. We prefer our accounts of terror to be first-hand.

R. Sonnac

Walkthrough

This is a start-to-finish run, and there are no optional paths or choices to make. Keep moving forward and you will be doing the right thing.

For information about the bosses, and the other mobs and obstacles in the dungeon - see the article on The Polaris, or the individual monster's pages.

There is only one Tier for this mission, with multiple steps.

Tier 1/1

  • Examine the Orochi tactical map.
    • It's on the hood of one of the cars on the bridge, before you enter the dungeon.
    • This step is not required, if you go straight into the dungeon or are summoned into the dungeon by a group member entering it you will not need to do this step
  • Board the helicopter.
    • Next to the bridge, yellow-outline, you'll get the "you're entering a dungeon" warning
    • Only one person in the group needs to do this step. All other members will get a "do you wish to enter the dungeon" message once the first person in the group has done this.
  • Proceed into the island channel.
  • Defeat The Varangian
    • There will be a shipping container with a locked chest in it shortly past The Varangian. The code to open that chest is 5756. Follow the drone that it lets out for a Lore piece.
  • Locate the shipwreck.
  • Explore the wreck of the Polaris
  • Destroy the Primordial Dweller
  • Board the helicopter.
  • Overcome the Ur-Draug

Other Information

Related Achievements

Media

Images


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events