Runaway Lights/tsw

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TSWicon.png This article concerns content for The Secret World. For the Secret World Legends version, click here.

Runaway Lights/tsw
Ellis Hill.jpg
Region: Solomon Island
Zone: Kingsmouth
Start Location: Kingsmouth Municipal Airport
Start Coords: No Data
Given by: Ellis Hill
Type: Action
Reward: 137,850 Experience Experience
Repeatable: Yes
Game Version: TSWicon.png TSW
Added in: Update 1.0




According to Ellis Hill, the generator at the airport has been acting up and the reliability of the runway lights suffers from it. The sea beasts get bolder in the dark, so it’s in everyone’s interest that the lights stay on.

Dialogue

Initial Cutscene

Ellis Hill: Who the hell goes there? Identify yourself!
Ellis Hill: Hmm, God damn. I thought you might be one of THEM. Better be more careful. Accidents can happen when you sneak up on a man.
Ellis Hill: (Holds out hand) Put it there.
Ellis Hill: I understand perfectly: a man's gotta guard his handshake.
Ellis Hill: Gives away a lot of a person's soul. And I'm not talking about that palm-reading shit.
Ellis Hill: You shake a man's hand, you get a sense of his worth. His past and present.
Ellis Hill: (Holds up hands) See the wear on these? Metalworking hands... for fixing things up... or breaking them, real slow. No secrets, all in plain sight.
Ellis Hill: More than you can say for this island.
Ellis Hill: You got the back and the stomach for digging deep... all manner of shit comes out. But nothing I haven't seen the likes of in my line of work.
Ellis Hill: You're thinking there's nothing dangerous about what I do. You'd be wrong. I can tell you all about what people try to hide behind a coat of white paint.
Ellis Hill: Generater's been acting up. Which is fine during the day, but at night... They get bolder when the lights are out, the sea-beasts.
Ellis Hill: And my aim gets worse. Makes it hard to tell friend from foe.
Ellis Hill: I think it's in everybody's best interest if those runway lights stay on.

Journal Entries

  • Tier 1: The generator supplies a network of wiring systems all over the airport. They might need maintenance. First check out the blueprints, then head to the runway passages to fix any potential problems.
    • Examine the airport blueprints on the wall
    • Check the wiring in passage one
  • Tier 2: The wiring in the first passage was soaked in water, creating hazardous conditions in the damp chamber. Get to the next passage and check the wiring.
    • Check the wiring in passage two
  • Tier 3: The second passage was full of draug, pouring in from the ocean. The wires were unharmed. Move forward and check the wires in the third passage.
    • Check the wiring in passage three
  • Tier 4: The third passage contained chemical spills and checking the wires was difficult. Having dusted off the box, it’s time to head to the last tunnel.
    • Check the wiring in passage four
  • Tier 5: More draug had infiltrated the passage system but here, too, the wiring was okay. The problem must lie with the generator itself. Find it and ensure it’s running smoothly.
    • Go to the generator room
    • Destroy Circuit Breaker

Reward


Report

Dragon.pngDragon

The airport is a significant access point. Now, if anyone tries to come or go, we will know about it.

However, one begins to wonder: are there enough generators in the world to pierce the mysteries of Kingsmouth?

It feels as though we are lighting candles in the void. Each new flicker emphasises the darkness around us. But we will persist. We shall light a thousand if we must. We shall sooner burn the island in a blaze of revelation than allow ourselves to remain ignorant of its truths.

Illuminati.pngIlluminati

I would love to shine a giant floodlight on Kingsmouth. However, until we get that tech you'll just need to clarify things one fuse box and generator at a time.

As for Ellis Hill - we ran a check and it seems he's new in town. He took the job at the airport a short time before the island started swallowing itself. I'm not saying not to trust him. I'm saying not to trust anyone.

They sure as hell don't trust you.

Ciao-ciao

Templars.pngTemplar

Nothing wrong with shining a light upon affairs at the airport, even if they remain a touch murky. If anyone is flying in and out of Kingsmouth – or has done so recently – we certainly want to know about it.

There are many groups in the world whose interests would be piqued by Kingsmouth’s occult brand of chaos, and not all will have the luxury of Agartha. Given that darkness has dominion over the sea, air travel would seem the most likely source of transport.

R. Sonnac


Walkthrough

There are 5 tiers to this mission.

Tier 1/5

  • Examine the airport blueprints on the wall
    • There on the wall, just to the left of of the door as you're heading out of the building
  • Check the wiring in passage one
    • This will be the passage with the electrified water, entrance is at (849, 790)
    • The switch is on the back left corner
    • To avoid the water - jump over the railing to the left as you come in, then run around the ledge against the wall. You'll have to jump over the passage the water come in through as well.

Tier 2/5

  • Check the wiring in passage two
    • Entrance is at (856, 800)
    • There will be a couple of Draug in here you need to kill to reach the switch, but no environmental hazards
    • Switch is on the back wall, near the back left corner

Tier 3/5

  • Check the wiring in passage three
    • This will be the passage with green/poisonous water, entrance is at (878, 770)
    • Stepping in the non-safe water makes you Afflicted with a strong DoT as well as making you Hindered with a Snare.
    • The safe path through the water can be extremely difficult to see, depending on your graphics settings
    • If you can't see the safe water - your best bet:
      • Going in - Jump over the railing and into the alcove on your right - in the alcove is safe. From there you jump out as far as you can and try to make it to the safe ledge.
      • Coming Out - There is a barrel part way across between the ledge and the stairs, near where you got onto the ledge from the alcove. Jump onto the barrel. If you miss, get up on top of it and rest and heal before proceeding. From there - jump and run as fast as you can to the steps. Go for the base of the steps, not jumping over the railing. It will depend on your health if you can make it or not. Obviously a tank or someone with a healer helping has the best chance.
    • If you die on the way out - rez on the stairs and exit the tunnel from there.

Tier 4/5

  • Check the wiring in passage four
    • Entrance to this tunnel is at (918, 762)
    • Similar to passage two, there is only a couple of Draug to worry about

Tier 5/5

  • Go to the generator room
    • From passage four, use the passage that leads outside the airport under the fence
    • Go right, along the fence, and then go back in through the next tunnel you come across
      • NOTE: There are Level 10 / Nightmare monsters (Zombies) near here, and sometimes near the fence. Easily avoidable, but make sure to pay attention to what is near you.
  • Destroy Circuit Breaker
    • He will activate as you near the generator in the room


Other Information

Related Achievements

Media

Images


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events