Envoys of Rib-Hadda/tsw

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TSWicon.png This article concerns content for The Secret World. For the Secret World Legends version, click here.

Envoys of Rib-Hadda
CotSGBloodstainedledger.jpg
Region: Valley of the Sun God
Zone: City of the Sun God
Start Location: Temple of Rib-Hadda
Start Coords: (1017,844)
End location: [[(685,925)]]
Given by: Blood-stained ledger
Type: Item
Reward: 109,200 Experience Experience
Repeatable: Yes
Game Version: TSWicon.png TSW
Added in: Update 1.0




This exceedingly verbose ledger, text painstakingly scratched by bloody hands, could only be a decree of the returned Rib-Hadda. As expected, it is a plea to the Black Pharoah for reinforcement - in order to overcome the Jinn Lord, Amir.

Dialogue

  • None

Journal Entries

  • Tier 1: Rid-Habba's missive mentions three envoys that he has dispatched to Akhenaten. You should intercept the envoys to ensure Amir's position is not compromised.
    • Intercept the envoy Acheru
    • Find the envoy Mutantagara
    • Find the envoy Runihura
    • Destroy Runihura

Rewards

Report

Dragon.pngDragon

Our tenets hold true even in this necropolis. Information is bondage. Disinformation is freeing.

These husks call out for instruction where there is none to be found, only howling madness. Society brutalised this into them. We have seen it before a hundred times. Flares fired into an empty night. Radio signals still repeating to long-deaf antennas.

No information should be relied upon, not even these communications. All messages are fleeting, and who can say is even writing this? In an instant, everything that has been written can disappear. If you seek reassurance, find it in dead air.

263T8854-1

Illuminati.pngIlluminati

Right, Rib-Hadda, the guy who won't quit with the endless reports. There's a synchronicity here I can't quite put my finger on.

I should tell you it's not a competition out there for who busts the most shriveled heads, at least not an official, company-sanctioned competition. I don't control the internal newsgroups.

Just don't get carried away and jack anyone from the Kingdom. Rule of thumb: if it dresses ancient Egyptian thrift store, it's fair game, if it's got swagger, exercise discretion.

Who am I kidding, the closest the Kingdom gets to a danger zone is watching it on TV.

KG

Templars.pngTemplar

Your continuing efforts to thin out the ranks of the undead army are appreciated. Who can say how many hollow men still eternally await their summons beneath this city. Well, I'm sure Rib-Hadda's scribes would know, likely to the exact number.

Regardless, it is a matter best dealt with when we dismantle the city stone by stone. You should focus on gatecrashing an audience with whatever remains of the tyrant pharaoh himself. The beast is obviously occupied with matters far darker than his subjects could ever request.

Keep us updated on your progress.

R. Sonnac

Walkthrough

This mission should be started while doing the mission Mummy Issues, as the mission starting item is locked in a room only accessible during that quest.

Tier 1/1

  • Intercept the envoy Aaheru
  • Find the envoy Mutantagara
    • Marked on the map, at at (778,925)
    • Use the body of the "Envoy Mutantagara"
  • Find the envoy Runihura
    • Marked on your map, at (681,926)
    • He will actually walk far outside of the marked area, southwest to the water and along it, at least as far as (685,800)
  • Destroy Runihura

Other Information

  • The mission Points of Impact will be at the same location as the "Envoy of Aaheru"

Trivia

  • Rib-Hadda was a real-world king of Byblos, known for the many letters he wrote to Akhenaten
  • Aaheru is an Egyptian name, meaning "Chief of Terrors" [1]
  • Runihura is an Egyptian name, meaning "Destroyer" [2]

Media

Images


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
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