This article concerns content for Secret World Legends. For the TSW Classic version, click here.
|Region:||Valley of the Sun God|
|Zone:||City of the Sun God|
|End location:||Temple of Rib-Hadda|
During this mission make sure to pick up the Blood-stained ledger in order to start the mission Envoys of Rib-Hadda, as the room the item is in is locked unless you are working on the Mummy Issues mission.
- Make your way to the nearby temple
- Marked on your map, at (928,799)
- You'll have to fight two Ancient Tomb Guardians at the bottom of the stairs
- When you try to open the door, you are attacked by 3 waves of 3 Mummified Cohorts mummies and then a fourth wave that is Master of the Guards.
- The Master of the Guards will drop a key needed to open the door. Use it to get inside the temple
- Investigate the scribe room
- Ancient tablets, protected by Indentured scribe mummies, in the 4 corners.
- Pick up one and you will get The Temple City Letters in your inventory, use it to read it
- Entice the head scribe to show himself
- Pick up a Letters to Akhenaten item, and burn it in the central brazier
- Destroy Head Scribe Amensidsjaankh
- Examine the head scribe's tablet
- "Orders from Rib-Hadda", dropped by Head Scribe Amensidsjaankh when he dies
- Locate the tomb of Rib-Hadda
- Marked on your map, at (983,844)
- You'll have to fight multiple Messenger of Rib-Hadda along the way
- Find a way inside the tomb
- Attack the Messenger of Rib-Hadda and Rasul the Messenger mobs in the valley. You are looking for 3 pieces
- Right tablet piece, Lower left tablet piece, and Top tablet piece
- There is a box beside the door where the pieces go
- Defeat Rib-Hadda
- Destroy the four Statue of Rib-Hadda statues that keep Rib-Hadda from being killed, and then kill him
- ###,### Experience total
- ###,### XP per tier for tiers 1 thru 3
- ###,### XP for tier 4, upon report
- ###,### Anima Shards upon report
- Item Name item type, upon report
You will make your alliances where you must. The Jinn are nothing but another piece in the game we control. Just make sure you're always one move ahead. They are an ancient race and are worthy adversaries.
Humans are not supposed to live forever, they are supposed to perish and continue their transformation. Helping these mummies complete that transformation is worthwhile.
Extinguishing the souls given to Akhenaten and his vile god is an added bonus.
My skin crawls every time we're forced to do business with the Jinn. They remind me of the Templars with their condescending honor and tradition bullshit. Just another bunch of self-loving pricks with a misguided god complex, if you ask me. But as long as Amir stays out of our way, I suppose there's no point getting up in his grill.
Feel free to continue fucking with the mummies, though. Even if I'm sympathetic to that whole "I want to live forever" spiel, signing over your soul to an ancient sun god puts you on my list of things we're better off without.
Keep trucking, champ.
Fun fact: the above list also includes R&B, "comfortable" shoes, and Hugh Jackman.
Dealing with anyone from the Hell Dimensions is usually an endeavour fraught with risk. But the ancient Jinn is generally noble and proud, and bound by a code of honour not unlike ours. When he claims that he will protect us in order to protect Gaia, we should take his word for it.
This business with the mummies is horrid. The lengths some will go to for the promise of eternal life. I dare say they didn't think the matter through.
Rib-Hadda and his minions, they all sold their souls to Akhenaten and his cruel god. Now look at them. Good show sending them back to the afterlife. Whether they stay there is a different matter altogether.
Amir is contemplating a mummy which he has trapped and is floting in the air
- Amir: Such obsession you monkeys dedicate to extending your tiny lives.
- Amir: As if the birth and death you are granted were not both precious miracles of Gaia.
- Amir: These pathetic, hollow things were promised existence for eternity.
- Amir: Yet your frame is too weak to contain the vastness of time.
- Amir: Madness took root, even before they were sealed away in blackness for generations.
- Amir: Behold the gift of eternity.
- Amir: Cursed thing, here is my gift.
Amir causes the Mummy to burst into flames
- Amir: The Jinn, too, are seduced by a foolish bargain.
- Amir: They are told your Earth - our Gaia - will be returned to them
- Amir: cleansed of you detestable monkeys.
- Amir: Paradise returned, as it was, as it should be.
- Amir: Gaze upon the Earth they will be given.
Amir shows you the filth infested areas of the City
- Amir: A wasteland scourged beyond recovery.
- Amir: No. Though I would spit if it would not turn to vapour...
- Amir: Gaia needs your life. The two cannot be separated.
- Amir: And I cannot be sworn to protect one without the other.
- Amir: So we all have our causes to suffer.
- Amir: Let us work to ensure their suffering...
- Amir: is keener.
- Make sure to pick up the mission Envoys of Rib-Hadda while you are in the tomb
- This mission is required for the Tourist Trap achievement
|Solomon Island Missions||▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain|
|Valley of the Sun God Missions||▪ Scorched Desert ▪ City of the Sun God|
|Transylvania Missions||▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs|
|Tokyo Missions||▪ Kaidan|
|South Africa missions||▪ New Dawn|
|Faction Missions||▪ Dragon ▪ Illuminati ▪ Templars|
|Other Missions||▪ Hub Cities ▪ Scenarios ▪ Seasonal ▪ Events|