Difference between revisions of "Strangers from a Strange Land/sandbox"

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{{Missionbox
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{{MergedMissionbox
|image=Unknown
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|name = Strangers from a Strange Land
|added = [[Update 1.2]]
+
|image = TSCRed.jpg
 +
|level = 10
 
|region=Solomon Island
 
|region=Solomon Island
 
|zone=Savage Coast
 
|zone=Savage Coast
 
|location=Red's Bait and Tackle
 
|location=Red's Bait and Tackle
|givenby=Red
+
|startcoords =
|type=Investigation
+
|endlocation =
|faction=
+
|givenby = Red
|startcoords=
+
|type = Investigation
|endlocation=
+
|addedtsw = 1.2
|reward=426,820 [[Experience]]
+
|addedswl = 2.0
|repeatable=No
+
|rewardtsw= 426,820 [[Experience]]
|map=Red's Map.png
+
|rewardswl= 3,077 [[Experience]]
|map2=
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|repeatable = No
|map3=
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|map = Red's Map.png
|map4=
 
 
}}
 
}}
  
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==Journal Entries==
 
==Journal Entries==
 
{{Journal
 
{{Journal
|type= Investigation
+
|Type= Investigation
|desc= Local legend describes how strangers from across the sea came to the aid of the Wabanaki a thousand years ago. They brought a powerful sword and left the Wabanaki with magic inscribed in stones. Uncover the mysteries of these pale men and unlock the secrets of their magic.
+
|Repeat=No
|tier1= The pale strangers helped the Wabanaki fight back evil once before, and they might be able to do so again.  Red knows where the ancient rune stones are, but he needs help to decipher them.
+
|Desc= Local legend describes how strangers from across the sea came to the aid of the Wabanaki a thousand years ago. They brought a powerful sword and left the Wabanaki with magic inscribed in stones. Uncover the mysteries of these pale men and unlock the secrets of their magic.
 +
|Tier1= The pale strangers helped the Wabanaki fight back evil once before, and they might be able to do so again.  Red knows where the ancient rune stones are, but he needs help to decipher them.
 
* Examine Red's map
 
* Examine Red's map
 
* Locate the first rune stone
 
* Locate the first rune stone
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* Listen to Huginn
 
* Listen to Huginn
 
* Listen to Muninn
 
* Listen to Muninn
|tier2= Huginn and Muninn are thought and memory.  Thought comes before memory, but memory recalls the path: "We laid our blades up on this far shore, exhausted, only to lift them against worshipers of a dark sun.  We carved this story in stone, here it waits still to be read."
+
|Tier2= Huginn and Muninn are thought and memory.  Thought comes before memory, but memory recalls the path: "We laid our blades up on this far shore, exhausted, only to lift them against worshipers of a dark sun.  We carved this story in stone, here it waits still to be read."
 
* Locate the next rune stone
 
* Locate the next rune stone
 
* Examine the rune stone
 
* Examine the rune stone
 
* Listen to Huginn
 
* Listen to Huginn
 
* Listen to Muninn
 
* Listen to Muninn
|tier3= Memory recalls the path: "From our frozen birthland, we crossed a white-capped sea to green isles of endless rain.  This, too, we carved in stone."
+
|Tier3= Memory recalls the path: "From our frozen birthland, we crossed a white-capped sea to green isles of endless rain.  This, too, we carved in stone."
 
* Locate the next rune stone
 
* Locate the next rune stone
 
* Examine the rune stone
 
* Examine the rune stone
 
* Listen to Huginn
 
* Listen to Huginn
 
* Answer to Muninn
 
* Answer to Muninn
|tier4= Memory recalls the path: "We carried a sword out from the lands of rain, and gave thanks to the gods.  All must pass before the gods."
+
|Tier4= Memory recalls the path: "We carried a sword out from the lands of rain, and gave thanks to the gods.  All must pass before the gods."
 
* Locate the next rune stone
 
* Locate the next rune stone
 
* Examine the rune stone
 
* Examine the rune stone
 
* Listen to Huginn
 
* Listen to Huginn
|tier5= Memory recalls the path: "In our longships, we sighted where the dawn-people and sun-worshippers warred.  We joined them, a hail of arrows sent before us to mark the path."
+
|Tier5= Memory recalls the path: "In our longships, we sighted where the dawn-people and sun-worshippers warred.  We joined them, a hail of arrows sent before us to mark the path."
 
* Locate the next rune stone
 
* Locate the next rune stone
 
* Examine the rune stone
 
* Examine the rune stone
 
* Listen to Huginn
 
* Listen to Huginn
 
* Answer to Muninn
 
* Answer to Muninn
|tier6= Memory recalls the path: "They did not know Loki walked among them, as he walks today.  He fought at their side, but he is a trickster.  Guided only by rivalry with his brother.  Let the thunder god also guide you."
+
|Tier6= Memory recalls the path: "They did not know Loki walked among them, as he walks today.  He fought at their side, but he is a trickster.  Guided only by rivalry with his brother.  Let the thunder god also guide you."
 
* Locate the next rune stone
 
* Locate the next rune stone
 
* Examine the rune stone
 
* Examine the rune stone
 
* Listen to Huginn
 
* Listen to Huginn
 
* Answer to Muninn
 
* Answer to Muninn
*'''Tier 7:''' Memory recalls the path: "The game was done, this battle won.  They had earned the wealth which was their reward, and only one place remained for them to go."
+
|Tier7= Memory recalls the path: "The game was done, this battle won.  They had earned the wealth which was their reward, and only one place remained for them to go."
 
* Locate the last rune stone
 
* Locate the last rune stone
 
* Examine the rune stone
 
* Examine the rune stone
Line 112: Line 113:
 
* Locate the first rune stone
 
* Locate the first rune stone
 
** Travel to the [[Blue Mountain]] zone.
 
** Travel to the [[Blue Mountain]] zone.
** (525,248) - "R" rune on the map
+
** {{coords|525|248|Blue Mountain|Rune}} - "R" rune on the map
 
** It will be surrounded  by [[Decomposed Warrior]] with a [[Decomposed Elder]] nearby
 
** It will be surrounded  by [[Decomposed Warrior]] with a [[Decomposed Elder]] nearby
 
* Examine the Rune Stone
 
* Examine the Rune Stone

Revision as of 16:38, 18 August 2017

Template:MergedMissionbox

Local legend describes how strangers from across the sea came to the aid of the Wabanaki a thousand years ago. They brought a powerful sword and left the Wabanaki with magic inscribed in stones. Uncover the mysteries of these pale men and unlock the secrets of their magic.

Journal Entries

Mission Story.png Strangers from a Strange Land/sandbox       Story Mission
REPEATABLE
Tier 1
Tier 1 Description
  • Tier 1 Objectives

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: {{{name}}}
 
The genre of an event is determined by its timing. Arrive too soon and you are history's fool, scratch your head. Arrive too late an your dinner is cold, your guests all dead. But be there at the right moment and desires are fulfilled: revelation, orgasm.

Historic events, like those of a thousand years ago, are on the horizon again. Our timing must be perfect. The Norsemen knew exactly when and where to be through the visions of their wise ones. The child has visions too. The top of a tall building. A light in the heart of darkness. You will be there.

As for Loki, the mischief maker: his cycle has been confirmed. To Solomon Island when strength meets ambition (1666, 1875, 1962); to the jungles of Guatemala when the mortal coil wanes (1715, 1881, 1976).

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: {{{name}}}
 
A thousand years ago? I can barely remember what happened last night. Ugh. So many questions right now. Look, I don't care who hails from what myth. I'm interested in contemporary manifestations and topics of interest.

You-know-who has made no secret of his obsession with Solomon Island. He still thinks he can control whatever's in that mountain. Points for ambition. We can place him there in 1666, 1712, 1876, and 1959. If you want to place him there even earlier, go ahead.

KG

Fun fact: Still waiting on that sword.

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: {{{name}}}
 
Vikings warring with Mayans warring with Wabanaki. We are in the habit of blaming the Illuminati for all the miseries of Solomon Island - we do so especially in the middle of Council meetings. Of course, the island was a mess long before they got there.

This information sheds light on the history of a certain artifact we are pursuing. It has long been our version of events that Excalibur was plundered from our isles. In fact, that may not be quite right. The Vikings did not merely stumble upon and steal it. They were led to it by forces that understood how essential the sword was to winning the war against darkness all those years ago.

I dare say it may be equally essential now and, if those forces have any sense in them, they will lead us to it just as they led the Norsemen all those years ago. So, if you happen across any ancient swords, do let us know.

R. Sonnac.

"Secret World Legends"
Provided
Exp.png [[Experience|No Data]]
PaxRomana.png No Data
  SWL Patron Icon.png Membership Bonus
Exp.png + No Data


TSWicon.png XP per-tier =

  • 35,570 per Tier for Tiers 1 thru 6
  • 213,400 for Tier 7

Walkthrough

There are 7 tiers to this mission. Note that while the mission originates with Red in the Savage Coast zone, the remainder of the mission actually takes place in the Blue Mountain zone.

Tier 1/7

  • Examine Red's map
    • The map s hanging on the wall over an old TV
  • Locate the first rune stone
  • Examine the Rune Stone
    • Two ravens will fly in and land on the west side of the runes tone
  • Listen to Huginn
    • Huginn: Thought comes before memory. But memory recalls the path. I'm thought, he's memory. You can have that one for free.
  • Listen to Muninn
    • Muninn: We laid our blades up on this far shore, exhausted, only to lift them against worshipers of a dark sun. We carved this story in stone, here it waits still to be read.

Tier 2/7

  • Locate the next rune stone
  • Examine the rune stone
  • Listen to Huginn
    • Huginn: Memory is a servant of those ho prove worthy of thought. Hint-hint.
  • Listen to Muninn
    • Muninn: From our frozen birthland, we crossed a white-capped sea to green isles of endless rain. This, too, we carved in stone.

Tier 3/7

  • Locate the next rune stone
  • Examine the rune stone
  • Listen to Huginn
    • Huginn: A wise man once asked of a king: "Who is the great one who grasps the earth, swallowing wood and water? Bad weather he dreads, wind, but no man, and picks a fight with the sun".
  • Answer to Muninn
Solution:
Spoiler      
Fog
  • Incorrect answer summons Skaldic Horror, after defeating it, you must start again with "Examine the rune stone" on this step.
  • Muninn: (After correct answer) We carried a sword out from the lands of rain, and gave thanks to the gods. All must pass before the gods.

Tier 4/7

  • Locate the next rune stone
    • (620,760) - "A" rune on the map
    • It has no Wabanaki zombies around it
  • Examine the rune stone
  • Listen to Huginn
    • Huginn: The same wise man asked the king: "What beast is that which defends fighters; it bears a bloody back, but men it saves, meets spears, gives life to some, and lays itself inside a soldier's palm?"
  • Answer to Muninn
Solution:
Spoiler      
Shield
  • Incorrect answer summons Skaldic Horror, after defeating it, you must start again with "Examine the rune stone" on this step.
  • Muninn: In our longships, we sighted where the dawn-people and sun-worshippers warred. We joined them, a hail of arrows sent before us to mark the path.

Tier 5/7

  • Locate the next rune stone
  • Examine the rune stone
  • Listen to Huginn
    • Huginn: Wise man, king, you know the drill: "The mind-whacker, the word-thwarter, the word-upraiser."
  • Answer to Muninn
Solution:
Spoiler      
Ale
  • Incorrect answer summons Skaldic Horror, after defeating it, you must start again with "Examine the rune stone" on this step.
  • Muninn: They did not know Loki walked among them, as he walks today. He fought at their side, but he is a trickster. Guided only by rivalry with his brother. Let the thunder god also guide you.

Tier 6/7

  • Locate the next rune stone
    • (339,560) - "Th" symbol on the map
    • There are no Wabanaki zombies around it
  • Examine the rune stone
  • Listen to Huginn
    • Huginn: The wise man asked: "Four hang, four sprang, two point the way, two ward off dogs, one dangles after and it is always rather dirty."
  • Answer to Muninn
Solution:
Spoiler      
Cow
  • Incorrect answer summons Skaldic Horror, after defeating it, you must start again with "Examine the rune stone" on this step.
  • Muninn: The game was done, this battle won. They had earned the wealth which was their reward, and only one place remained for them to go.

Tier 7/7

  • Locate the last rune stone
  • Examine the rune stone
  • Listen to Huginn
    • Huginn: Had you guessed? The wise man was the All-Father, the Wednesday man. The raven-god. in his honey dreaming we shall carry him these new thoughts, these new memories.
  • Listen to Muninn
    • Muninn: "In time, they made to return to the lands of snow. Only to be taken by the sea where the Draugr drown. This Loki knew, so he did not sail. South, he went, to find the secrets of the dark sun."

Dialogue

Introductory cutscene dialogue

Red: You're wondering why all this evil came visiting us, out here in the middle of nowhere
Red: It sure ain't the climate.
Red: There's a local legend - and like most local legends, it's probably true -
Red: about a war between good and evil that took place on this island a thousand years ago.
Red: Our tribe fought invaders from the south who tried to awaken the darkness that sleeps below our mountains.
Red: We fought bravely, but they were many, and powerful, and we were close to defeat when -
Kyra: (interrupting) When strangers from across the sea come to our aid. I've heard this story a million times.
Kyra: Tall, white gods, bearing magical swords. Why are the gods always white? And male?
Amy: Kyra!
Kyra: What?
Red: It's a valid question - and one you should definitely ask someone else some other time.
Red: The strangers brought a weapon, but they left us with powerful magic inscribed in stones.
Red: (to Kyra) Your grandfather knew how this magic worked, but that knowledge died with him.
Red: Whatever the rest of the tribe knew, they did a hell of a job forgetting.
Red: The answer to how our ancestors fought the enemy could be in those stones.
Ami: We could certainly use a few gods on our side right about now.
Kyla: They're here, Mom. At least they're not all white. Or male.

Tier Dialogue

Tier 1

Huginn: Thought comes before memory. But memory recalls the path. I'm thought, he's memory. You can have that one for free.
Muninn: We laid our blades up on this far shore, exhausted, only to lift them against worshipers of a dark sun. We carved this story in stone, here it waits still to be read.

Tier 2

Huginn: Memory is a servant of those ho prove worthy of thought. Hint-hint.
Muninn: From our frozen birthland, we crossed a white-capped sea to green isles of endless rain. This, too, we carved in stone.

Tier 3

Huginn: A wise man once asked of a king: "Who is the great one who grasps the earth, swallowing wood and water? Bad weather he dreads, wind, but no man, and picks a fight with the sun".
Muninn: We carried a sword out from the lands of rain, and gave thanks to the gods. All must pass before the gods.

Tier 4

Huginn: The same wise man asked the king: "What beast is that which defends fighters; it bears a bloody back, but men it saves, meets spears, gives life to some, and lays itself inside a soldier's palm?"
Muninn: In our longships, we sighted where the dawn-people and sun-worshippers warred. We joined them, a hail of arrows sent before us to mark the path.

Tier 5

Huginn: Wise man, king, you know the drill: "The mind-whacker, the word-thwarter, the word-upraiser."
Muninn: They did not know Loki walked among them, as he walks today. He fought at their side, but he is a trickster. Guided only by rivalry with his brother. Let the thunder god also guide you.

Tier 6

Huginn: The wise man asked: "Four hang, four sprang, two point the way, two ward off dogs, one dangles after and it is always rather dirty."
Muninn: The game was done, this battle won. They had earned the wealth which was their reward, and only one place remained for them to go.

Tier 7

Huginn: Had you guessed? The wise man was the All-Father, the Wednesday man. The raven-god. in his honey dreaming we shall carry him these new thoughts, these new memories.
Muninn: "In time, they made to return to the lands of snow. Only to be taken by the sea where the Draugr drown. This Loki knew, so he did not sail. South, he went, to find the secrets of the dark sun."

Other Information

Related Achievements

Trivia

The runes used during this quest seem to be a variation of Younger Futhark runes, with a few variants:

  • The "A" rune slopes from upper right to lower left rather than upper left to lower right.
  • The "H" rune crossbars are curved, but do not touch
  • The "Th" rune is more angular.

There are runes written on the bottom of the standing stones, below the primary letter for that standing stone. It is possible that they could be decrypted using the Younger Futhark Runes.

Images

Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events