The Sad Song/tsw

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The Sad Song/tsw
CotSGMoutemouia.jpg
Region: Valley of the Sun God
Zone: City of the Sun God
Start Location: Moutemouia's monument
Start Coords: 831, 249
End location: [[The Necropolis]]
Given by: Moutemouia
Type: Action
Reward: 364,000 Experience Experience
Repeatable: Yes
Game Version: TSWicon.png TSW
Added in: Update 1.0




Moutemouia's longing for an end to her eternal plight has weakened her defence of the temple city. Darkness is on the rise in the primordial catacombs, surging with each swell of Moutemouia's doubt.

Dialogue

Introduction

Moutemouia: Mine is the sad song. I guess it always was.
Moutemouia: You. You are all my father said you would be, and yet nothing like I imagined.
Moutemouia: It's hard to base a perception on a word.
Moutemouia: And it's wrong to chain someone to one place for all eternity.
Moutemouia: I see you here, notw, and it fills me with relief and horror. Joy and sadness.
Moutemouia: Relief that this, the longest wait, is almost over.
Moutemouia: Horror you can see all around you.
Moutemouia: The voice from the deep is drowning my song in its noise as the catacombs fill with the slaves of darkness.
Moutemouia: Joy that my personal nightmare...
Moutemouia: is perhaps coming to an end.
Houy: You're not leaving me, are you, big sister?
Moutemouia: I will never leave you, my love. Never.
Houy: Promise?
Moutemouia: I swear on my own children, little brother.
Moutemouia: I swear on all the stars in the sky, on all the grains of sand in the desert.
Houy: Okay, then.
Moutemouia: And sadness for my little brother.
Moutemouia: He never knew anything but his half-life, and now even that is being stolen away from him.
Moutemouia: We are all that he has.
Moutemouia: If it weren't for him I would just let go.
Moutemouia: I would let the deep voices in, and allow them to still my song.
Moutemouia: I would rest. I would sleep.
Moutemouia: But I would miss him too much.

Journal Entries

  • Tier 1: The nearby primoridal catacombs were once the cradle of some of Egypt's darkest and most terrifying creatures: the shades. With Moutemouia's defences weakening, the Atenists seek to recreate these monstrosities. the cultists cannot be allowed to continue the torturous rituals. Go to the catacombs and stop the horrific process.
    • Go to the primordial catacombs
  • Tier 2: The catacombs are permeated by suffering souls of the deceased, clearly a sign that the dark past of this place has become reality once more. Find out who or what controls the souls and end their suffering.
    • Find who controls the suffering souls
    • Kill the Shade of Suffering
  • Tier 3: With the Shade of Suffering vanquished and their shackles gone, many of the suffering souls might dissipate and find some peace. But the walls of the catacombs still echo with evil. There are likely more horrors deeper inside.
    • Continue deeper into the catacombs
    • Kill the Shade of Torment
  • Tier 4: The cult has kidnapped several people from al-Merayah, surely to create shades by torturing them until the dark shadows are ripped from the very essence of their being. This cannot be allowed to continue.
    • Free the 8 tortured villagers
  • Tier 5: With several villagers escaping, you have put a solid dent in the plans of the cult, but by the number of human remains in the catacombs, they have already succeeded in creating shades. Find these terrifying creatures and get rid of them.
    • Venture deeper into the catacombs
    • Kill the Shade of Vengeance
  • Tier 6: The air is thick down here, and smells of fear and death. There must be another source of evil, someone whose control over the shades and the tortured souls still linger. Keep looking and do what you must to cleanse this place.
    • Find who controls the shades
    • Kill the King of Red Shadows

Rewards

Report

Dragon.pngDragon

There is enough suffering in the world. It is spread across all corners in just proportion, like blots of red in a painting. This sort of forced manufacture of it is deplorable.

Suffering rips the soul from its shell. It is what makes a shade.

It is troubling that this process is taking place in a tomb that is, supposedly, well guarded - by Moutemouia, through the spirit of Meretseger.

Suffering is one of the great arts, but it must not be left to mere cultists to wield. Time is its true artist; Moutemouia, one of its crowning works.

Illuminati.pngIlluminati

These kinds of ritual shade operations are a nightmare. If you ever want to see one on a larger scale, just take the bus to Newark.

We know the Atenists have a significant foothold in the region. But for them to run this kind of torture factory under the nose of a sentinel is all kinds of troubling. Moutemouia embodies the spirit of the goddess Meretsger - supposedly the protector of the tombs and the goddess of silence.

Seeing as how the tombs are overrun with shrieking torture victims, I'd say she's got her headphones on.

KG

Templars.pngTemplar

The forced manufacture of shades is a deplorable practice. For it to be taking place under the nose of an appointed sentinel is particularly vexing.

Moutemouia serves in the name of Meretseger, the goddess of silence and protector of the tombs. Indeed. If the shrieking of tortured souls didn't rouse her, then perhaps nothing will.

This is no age for doubt. If centuries of contemplation hasn't resolved her to her duties, the inevitably they must fall to someone else.

Inevitably to a Templar.

R. Sonnac

Walkthrough

There are 6 tiers to this mission.

Tier 1/6

Tier 2/6

  • Find who controls the suffering souls
    • Enter the catacombs
    • You will have fight your way past several Newly Released Suffering Soul
    • In the second room, there will be The Urn of Suffering in the middle of the room
    • There will be numerous Suffering Soul in the room. They will not attack unless approached
    • If you are not able to destroy the monsters here very quickly, you may want to kill the Suffering Souls before attacking the urn
    • Destroy the urn
  • Kill the Shade of Suffering
    • Once you destroy the urn, he will appear
    • He will use Call of Suffering so call the Suffering Souls into the fight to assist him - one at a time - unless you have killed them before the fight began.

Tier 3/6

Tier 4/6

  • 0/8 Free the tortured villagers
    • They are in the room to the west
    • There are a number of "Tortured Villagers" kneeling on the floor, use them to free them
    • There will also be Soulstrippers walking around the room, pulling the souls out of the villages
    • When a soul (a blue-white glowing ball) reaches the center of the room, it will turn in to a Wracked Soul and fly out of the room.

Tier 5/6

Tier 6/6

Other Information

  • Exit the last room to the north to get out
  • Lore Entry #9 for Lore:The Marya is in the room with the Tortured Villagers, during Tier 4 of this mission

Related Achievements

Media

Images


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events