Difference between revisions of "The Siege of al-Merayah"
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Revision as of 20:59, 14 June 2016
The Siege of al-Merayah | |
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Region: | Valley of the Sun God |
Zone: | Scorched Desert |
Start Coords: | No Data |
Given by: | Shani |
Type: | Action |
Reward: | 217,380 Experience Experience |
Repeatable: | |
Game Version: | TSW |
Added in: | No Data |
Wicked cultist are trying to take over al Merayah. The Marya are doing what they can to prevent that from happening, but the cultists are slowly gaining ground. They have all but taken over the outskirts of the village and must be stopped..
Dialogue
Intro
Shani:
- Are you bringing us reinforcements today?
- We could use reinforcements. We have already lost the outskirts of al-Merayah.
- The town itself cannot be allowed to fall. This is why we are here.
- "We" are the Marya, young warriors of an old land.
- The Black Land. A land of old religions, old enemies.
- Ask the desert what it remembers.
- It is merely an expression.
???:
- Boss these plans...
Shani:
- I know. I know it is different from the stories.
- When the stories were written, no one had machine guns.
- Egypt's strength is its people.
- Time and time again, when their voices are silenced, they raise up their fists.
- The cult of Aten, they fear the people, so with poison words and drugs they empty men's souls to join their "uprising."
- An uprising that spites freedom, leaves only mindless slaves.
- Slaves to a great Enemy who hates all things.
- This is His homeland. They are preparing it for His return.
- We fight, but every day there are more Atenist slaves.
- Too many. Soon, more than we can handle... without resorting to extremes.
- This started as a guerrilla war, but now...
- Now it is open war between the Marya... and our ancient Enemy.
Journal Entries
- Tier 1: The southern suburbs of al-Merayah have been overrun by brainwashed Aten cultists. Their numbers are rising every day and the village itself is at risk.
- Go to the southern suburb
- Clear the area of Inducted Villagers (0/15)
- Clear the area of cultists (0/3)
- Find and kill the cultist leader in the area
- Tier 2: The bridge towards the eastern suburbs of al-Merayah is an important strategic point. The cultists are patrolling the bridge, blocking an important entrance point to the village.
- Go to the eastern bridge
- Kill the Aten Revivalist on the bridge
- Tier 3: The eastern suburbs are completely overrun by cultists, and they are gathering their forces, possibly preparing to enter the village. Diminishing their numbers and creating havoc in their ranks could slow their advance.
- Clear the eastern suburbs of cultists (0/4)
- Tier 4: The imminent cultist charge on al-Merayah has been stopped, but not for long. Finding the leader of the attack and taking him out would buy the Marya more time to regain control.
- Find the leader of the cultist attack
- Kill Nassor the Protean
Rewards
- 217,380 Experience total
- 36,230 XP per tier for tiers 1 thru 3
- 108,690 XP upon completion of tier 4
- 12,500 Pax Romana upon completion of tier 4
- 2 Sequin of the Valley of the Sun God upon completion of tier 4
- Rock Smasher QL6 Hammer upon completion of tier 4
Report
Dragon
The Marya exist to serve al-Merayah. They have done so for over three-thousand years. But all of a sudden their ancient enemies - the cultists of Aten - have been galvanized. Now, the Marya are unable to maintain the parameters of peace.
Ultimately, we care little for how things unfold, as long as we are in the shadows of their unfolding. For now ,the advantages of regional access and future considerations have us playing the role of a Council peacekeeper.
Or, as we prefer to think of it, a keeper of the chaos quo.
Illuminati
Ugh, local politics. Believe me, getting involved in some anti-cultist rally isn't our idea of a good time. But you don't have to take on any causes. We simply ask that you help maintain the status quo.
The Marya are good people. By which I mean naive and trusting. Our first foothold in the region will go through them.
Ideally, we find out what Atenism is suddenly experiencing such a revival and curtail it. That way we pacify Venice and accumulate future considerations.
Ciao-ciao.
Templar
No one's asking you to be a saviour. Well, not yet. Simply help the Marya maintain the status quo against the Atenist uprising. I assure you their ancient engagement in al-Merayah is quite just.
As is out current one.
The Marya have been fighting this was for a long time - over three thousand years. Their historical enemies - the cultists of Aten - have recently become reinvigorated. Whether the source of this newfound vigour is internal or external is something to be determined.
Needless to say, we should like to be the ones who determine it.
R. Sonnac
Walkthrough
There are 4 tiers to this mission.
Tier 1/4
- Go to Al-Merayah Outskirts, South
- Clear the area of 15 Inducted Villagers
- Clear the area of 3 cultists (Cultist Sentinel and Cultist Flagellator count for this).
- Find and kill the Cannibal Hymn-Caller leader in the area
- Located inside a garage
Tier 2/4
- Go to Al-Merayah Suburbs East bridge
- Kill the Aten Revivalist on the bridge
Tier 3/4
- Clear the eastern suburb of 4 cultists (Cultist Sentinel and Cultist Flagellator count for this)
- Find the leader of the cultist attack
Tier 4/4
- Find the leader of the cultist attack
- Nassor the Protean, located behind a building at 685,295
- Kill Nassor the Protean
Other Information
Related Achievements
- This mission is required for the Local Flavour achievement
Trivia
Media
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