Blood and Fire/tsw

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Blood and Fire/tsw
CotSGHemitneter.jpg
Region: Valley of the Sun God
Zone: City of the Sun God
Start Location: Hemitneter's monument
Start Coords: 48, 274
End location: [[Herald of Aten]]
Given by: Hemitneter
Type: Action
Reward: 292,510 Experience Experience
Repeatable:
Game Version: TSWicon.png TSW
Added in: Update 1.0




Hemitneter, as the aspect of Sekhmet, as a warrior's spirit. She doesn't want to sit still and watch the corruption of Aten spread throughout the valley - spearheaded by the Voice of Aten in the nearby encampment.

Dialogue

Dialogue Scene Name

Thutmose: I see corpses on the battlefield, vultures in the sky.
Thutmost: The war has begun.
Nefertari: Earlier than was prophesied.
Nefertari: Could one of us have recalled her bellicose nature? Strayed from her appointed station?
Hemitneter: "One of us?" I have a name!
Nefertari: You have many. All things rash and impatient.
Hemitneter: Three thousand years. You call that impatient?
Hemitneter: I've stayed put, an obedient handmaiden. Like Patience on a fucking monument.
Thutmose: Honourable sister, you more than any know the strength of the laws that keep us here.
Thutmose: Stronger even than Hemitneter's will.
Nefertari: In these times of lawlessness, chaos rises.
Nefertari: The power of the word is challenged.
Nefertari: Don't get any ideas.
Hemitneter: The word had its time. Talking is all you do.
Hemitneter: Why should we play by the rules when no one else does?
Hemitneter: Now actions must speak louder than ancient promises.
Nefertari: You cannot break the laws of the Pesedjet.
Thutmost: We don't know what will happen.
Hemitneter: Fine, you stay and be the better status.
Hemitneter: I shall go forth in blood and fire, beloved of Sekhmet. Mistress of Dread! Lady of Slaughter!
Thutmose: She's really getting into this.
Nefertari: We can only hope the Atenists regret this day more than I.

Spirit of Hemitneter

When you summon her, she will say one of these lines:

Warrior Spirit of Hemitneter: Through me flows the spirit of the lioness.
Warrior Spirit of Hemitneter: In the name of Sekhmet, Daughter of Ra and Godess of War.

Journal Entries

  • Tier 1: While she cannot physically interact with the world, Hemitneter's powers are still tangible. Her charm, for instance, can be charged with anima and used to stop her enemies dead in their tracks.
    • Pick up Hemitneter's charm
    • Charge the charm at the anima well
    • Call forth Hemitneter to the battlefield
    • Go to the cultist encampment
    • 0/8 Clear the area of cultists
    • 0/3 Destroy Representations of the Voice
  • Tier 2: In order to have a constant flow of new innocents to corrupt, the cultists have probably captured villagers. Investigate the nearby temple ruins and free any captives you find.
    • Investigate the lower temple
    • 0/8 Free villagers
  • Tier 3: The cultist operation has taken a hard hit and many villagers are freed. It's time to deal with the Voice of Aten.
    • Go to the top of the Herald temple
    • Destroy the statue of Aten
    • Kill the Voice of Aten

Rewards

Report

Dragon.pngDragon

Robbing a man of his free will is not a crime. The misapplication of that will after the fact is. It's how the cultists use their power we have issue with, and we should do what we can to impede them.

There are better ways to control the minds of the men than through idolatry, which you so amply demonstrated by smashing their idol in a thousand pieces. And we continue to smash them faster than they can replace them.

We feel it's too early to choose sides among the Sentinels. We don't know enough about them to determine which side if the most advantageous. We will let you know.

Illuminati.pngIlluminati

I feel I have to side with the go-getter in the family on this one. If in doubt, smite everything that moves. Besides, the two others sounded super annoying.

While we don't have an accurate picture of the cultist activity in there, putting a few of them to the hammer can only improve the bottom line when we do.

Smashing up that crude statue of theirs only added insult to injury. High five! I'm starting to believe the time I've put into your development could pay off.

Ciao-ciao

Templars.pngTemplar

I can't help but think our interests are well served by continuing on the course you've set. The cultists should not be allowed further expansion.

We've been fervently gathering information about everything going on inside the city ever since its discovery, but there is still a lot of uncharted territory to explore.

I suggest you continue to show me the same level of sound judgement when dealing with both the Sentinels and their concerns. I am still under the impression our agendas are not too far apart.

R. Sonnac

Walkthrough

There are 3 tiers to this mission.

Tier 1/3

Tier 2/3

  • Investigate the lower temple
    • Further along the path, marked on your map
  • 0/8 Free villagers
    • There will be kneeling "Tortured Villager"s throughout the lower temple area, kill the Atenist guards ad click on the villagers to free them

Tier 3/3

Other Information

Related Achievements

Media

Images


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events