Difference between revisions of "Blood-Starved Beasts"
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|tier1 = You have stepped into a seemingly abandoned facility. Strange emblems of a crimson fist can be seen on various walls and crates. Proceed with caution, as traps and unseen threats are lurking around each corner. | |tier1 = You have stepped into a seemingly abandoned facility. Strange emblems of a crimson fist can be seen on various walls and crates. Proceed with caution, as traps and unseen threats are lurking around each corner. | ||
* Enter the bunker | * Enter the bunker |
Revision as of 16:42, 9 September 2017
Blood-Starved Beasts | |
---|---|
Region: | Hub |
Zone: | A Waking Dream |
Start Coords: | (135,473) |
Given by: | Dream Architect |
Type: | Sabotage |
Requires: | Dreaming of Tomorrow |
Reward: | No Data |
Repeatable: | No |
Game Version: | TSW |
Added in: | Update 2.0 |
Journal Entries
Walkthrough
There is only 1 tier to this mission.
Tier 1/1
- Enter the bunker
- Step through the door that opened and the entrance to the bunker will be to your right
- Make it past the mine clusters
- Walk through the hallway without setting off any of the landmines on the floor
- If you do set one off, there is penalty, this is just an introduction on what to expect in typical Category:Sabotage missions
- Make it through the laser trip mines
- Continue down the hallway, avoiding vertical laser beams and jumping over horizontal ones
- Make sure to have sprint turned on (hotkey "x") to help with jumping
- Deactivate the electrified floor
- As you step into the room with the electrified water, there will be a yellow-outlined console to your left
- Enter the final chamber
- Cross the room to the closed doors on the other side
- The Dream Architect will appear and speak to you, and then the doors will open
- Sneak past and disable the War Machine
- There will be a metal Golem in the next room, the War Machine
- The red circle around it and red cone in front of it will indicate its area of awareness and line of sight
- Sneak around the room, using the pillars to help stay out of its sight
- If you get caught by the War Machine you will be knocked out, and will awaken in the previous room to try again
- There will be a yellow-outlined console on the far side of the room, use it to disable the War Machine
- Investigate the War Machine's chassis
- The War Machine will be disabled, un-moving, and will not have the red circle/cone.
- Walk up to it, and use "F" to interact with it, you will be shown a picture
- Use the keypad and proceed deeper into the dream
- There will be a yellow-outlined keypad to the left of the door
- You can mouse-click on the numbers, or use your numberpad on your keyboard, and then click OK or hit 'Enter'
- The password is found on the War Machine's chassis: 3691
- Once the door is open, enter the next hallway
Rewards
- 5,000 Experience total
- 0 Anima Shards
- Starter Talisman Reward Bag
Report
Dragon
Illuminati
- We're checking your progress.
- We're waiting.
Templar
Dialogue
Tier 1
After accepting the mission
- Dream Architect: A clever mouse creeps carefully, to avoid stepping on a trap.
When heading towards the bunker
- Unseen Grigori: It's not my place to intervene. But then...
- Unseen Nephilim: We are here to guide you to the light.
After deactivating the electrified floor
- Dream Architect: Where the cat walks, the clever mouse will walk unseen. A mouse cannot defeat a cat, face to face.
Other Information
Media
Images
Missions | |
---|---|
Solomon Island Missions | ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain |
Valley of the Sun God Missions | ▪ Scorched Desert ▪ City of the Sun God |
Transylvania Missions | ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs |
Tokyo Missions | ▪ Kaidan |
South Africa missions | ▪ New Dawn |
Faction Missions | ▪ Dragon ▪ Illuminati ▪ Templars |
Other Missions | ▪ Hub Cities ▪ Scenarios ▪ Seasonal ▪ Events |