User:Skolia/sandbox/concepts/Agent Network Article

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SWLicon.png This article concerns content for Secret World Legends. This content is not available for the TSWicon.png TSW Classic version.

The Agent Network was introduced with 2.2.0[1] for Secret World Legends. Unlike most game systems, it runs if you are logged in or not.

REQUIREMENTS

The Agent Network unlocks when your character reaches Faction Rank 3 (Level 15). Your character will receive an SMS from your faction handler and you'll be given your first Agent named "Faction Recruit".

The default keybind for the Agent Network Management interface is "P". The keybind will not work until the Agent Network system is unlocked for that character.

MECHANICS

  • You can have agents running several missions simultaneously depending how many "mission slots" are available (patrons get an extra one) and how many available agents you have in your roster.
  • Once deployed, a timer will be shown both in the mission list and the roster showing when that mission will be completed. Times range from 15 minutes to eight hours. This is real world time, you do not need to stay logged in. Missions cannot be canceled but you can spend Aurum to expedite a mission to complete immediately.
  • Agents can be incapacitated (indicated with a red background in the roster) after mission (even if it is a successful outcome) and will not be available for missions until the countdown timer reaches zero or if you spend Aurum to have them recover immediately.
  • You can acquire agents from a number of sources by obtaining their dossier from many different sources.


Item Type Description Notes
Stat Prowess
Stat Adaptability
Stat Ingenuity
SWL Agent Icon Intel.png Agent Item Intel
SWL Agent Icon Supplies.png Agent Item Supplies
SWL Agent Icon Asset.png Agent Item Asset

Agent equipment can to augment their capabilities. These items will initially be in your inventory until equipped onto an agent. The Agent Network interface features 15 free inventory slots exclusively for Agent Equipment.

AGENT DOSSIERS

You can obtain new dossiers from a number of different sources. Some agents will be bound to your character, but most are not. You can choose to sell these dossiers on the auction house, trade them with other players or cabal members.

Dossier Sources:

  • Achievements / Legends
  • Agent Missions
  • Auction House
  • Booster Packs (available for purchase)
  • Dungeons (Elite Only)
  • Lairs
  • Missions (Action width or Sabotage width) (Missions in Kingsmouth Town are not eligible).
  • Raids
  • Scenarios
  • Vendor (Shady Vendor in Agartha which uses HexCoins HexCoin.png)
  • Agent missions use their own stats and items.


USER INTERFACE

The interface is divided into three sections.

MISSION LIST

On the left is the available mission list. The left pane consists of a large icon indicating the primary stats needed to successfully complete the mission. The right pane lists the title, the time remaining for availability, any potential bonus rewards, and finally the primary rewards.

ROSTER

The center is your roster, each agent is shown with a portrait with attributes shown on the right as icons and stat values shown as numbers along with the agent's level.




EXPANDING YOUR NETWORK

Agent UI

By the time you complete the Agent Network tutorial you’ll already be in command of a new Faction Recruit, ready to do your bidding. You can expand your network through Agent Dossiers – new inventory items you may use to view an Agent’s profile, lore, and abilities. Not all Dossiers are character-bound, allowing you to sell them in the Auction House, if you so choose.

Agent Dossiers may be acquired from completing a variety of tasks:

  • Action Missions (Savage Coast and onward)
  • Sabotage Missions (Savage Coast and onward)
  • Scenarios
  • Lairs
  • Dungeons (Elite)
  • Raids
  • Achievements
  • Agent Missions

You also have the option of purchasing Agent Boosters for Aurum. Boosters can contain an Agent Dossier or a piece of Agent Equipment which can improve an agent’s stats. If you bought an Agent Booster with Aurum and didn’t like the outcome, you can vendor these items in exchange for HexCoins HexCoin.png instead of Anima Shards. HexCoins are a new currency accepted by a shady vendor recently sighted in Agartha.


INHUMAN RESOURCES

Agent Bio

Each agent has a set of stats and traits, making each agent adept at different types of missions.

STATS

Agents have three stats: Prowess ( △ ), Adaptability ( ☐ ), and Ingenuity ( ◯ ). Stats are used to determine how well an agent fares during a mission (we’ll go into more on that in the next section).

EQUIPMENT

Agents can equip one (1) piece of Agent Equipment to augment their capabilities. Agent Equipment can have all sorts of different effects, so feel free to experiment with your favorite Agents and Items and see what works best for you! The Agent Network interface features 15 free inventory slots exclusively for Agent Equipment.

TRAITS

All Agents also have up to two (2) unique traits of various types, each with its own effects and accompanying description. Traits can vary greatly between agents, so be sure to check the agent’s details to see what they can do!

LEVELING UP

When completing missions, Agents gain XP and can level up. As agents level up, so do their stats, raising Affinity with missions or allowing you to tackle more challenging tasks.


SUPPORT ABILITIES

Agent's Support Ability

At level 25, agents learn their first Support Ability – powerful passive effects that buff your character! When an agent unlocks a Support Ability, you can assign the agent to your character, granting you that power. At level 50, the agent learns their second Support Ability.

You can assign up to three Agents as Support for your character. Even while “equipped”, you may still send these Agents out on missions without losing their bonuses on your character.

Just like you, the agents you handle may be sent on various missions, with different stat requirements for each mission type.


MISSIONS

DEPLOYMENT

Mission List
Mission Deployment


"SHOULD YOU CHOOSE TO ACCEPT…"

You can see what the requirements are in the mission interface – as missions increase in difficulty, so do their requirements and rewards.

Some missions can also have bonus objectives. If you match an agent’s trait types with the requirements of the objective, they get additional rewards upon completion of the mission.

AFFINITY

Agent Affinity

When you select a mission, you’ll notice a large number shown on top of your agents’ portraits. This is the agent’s “affinity” to the mission; the higher the number, the greater the agent’s chances of receiving greater rewards when completing the mission. An agent’s affinity to a mission can depend on their stats and traits.

(Please note that while it is possible to have 100% affinity, this does not necessarily guarantee greater rewards.)

AFTER ASSIGNMENT

Assigning an agent to their task locks them into the mission. You have to wait until the timer reaches 0 before you can send that agent on another mission. High-level missions will take more time to complete, although you have the option to instantly complete the mission by using Aurum.

RESOURCES

In addition to having stat requirements, missions also may require one or more Agent Network-specific resources: Intel SWL Agent Icon Intel.png, Supplies SWL Agent Icon Supplies.png, and Assets SWL Agent Icon Asset.png. Missions that require one resource usually award a different resource, so you’ll need to cycle through mission types as you work your way up.


INCAPACITATED

Incapacitated Agent

Finally, agents have a chance to become incapacitated when completing missions. Incapacitated agents cannot be sent on missions. The odds of this happening increase as the agent goes on more missions and decrease while an agent is not on assignment. The results of a mission also impact the chance to be incapacitated, with greater successes having lower chances. An incapacitated agent can be instantly recovered by spending Marks of Favour.

END TRANSMISSION

Thanks for reading! The Agent Network is an easy and fun way to earn awesome rewards and learn a little more about the denizens of the Secret World. Let us know what you think on the forums, and we’ll see you ingame!

ADDITIONAL INFORMATION

This is information that will eventually be merged into the article.

  • Missions are only available to you for a limited time, there is a countdown timer in the mission list.
  • If you complete a mission, there may not be a new mission for that slot immediately. If there is a delay a timer will be shown in the mission slot instead.
  • Agent gear is actually equipped on the agent and does not remain in your inventory.

BUGS

  • As of February 27th 2018, the system will not actually activate for eligible characters until you move around a bit and receive an SMS message from your faction handler.
  • https://www.secretworldlegends.com/2018/02/26/agent-network/