Weakened
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Weakened state is the term used to describe a player or enemy who is under the effects of a debuff causing them to either have lowered damage output, receive less healing, or take more damage.
Contents
Set Weakened Abilities
Hammers
- Below the Belt - passive, causes Smash to lower target's damage with Debilitated
- Insult to Injury - passive, causes critical hits to weaken with Debilitated
- Stone's Throw - recharge, reduces target's damage with Debilitated
- Furnace - recharge, lowers target's damage with Debilitated
- Improved Blasts - passive, blasts set Debilitated
Pistols
- Magnum - passive, causes The Business to reduce target's healing with Corrupted
- Bad Break - passive, causes hits to hindered targets to weaken with Corrupted
- Fear and Wonder - passive, critical hits set Corrupted
- Marked - recharge, weakens targets with Corrupted
- Chain Misery - passive, causes chain attacks weaken targets with Corrupted
- Born Leader - recharge, enemies in area are Corrupted
Shotguns
- Sawed Off - passive, causes Pump Action to reduce damage with Debilitated
- 12 Gouge - passive, penetrating hits set Debilitated
- Punisher - passive, strikes set Debilitated
Chaos
- Consequence - Causes the next hit you receive to weaken the attacker with Exposed.
- Discord Rising - recharge, applies Exposed which weakens and increases damage to the target
- Breakdown - passive, hits with Chaos, Hammer, and Blade abilities apply Exposed.
- Intensity (Chance) - passive, Improves Escalation by reducing the chance that it will glance by 5%, increasing the hate it generates by 20%, and it will also cause affected targets to become weakened by a single stack of the Exposed effect, which increases all damage received by 2% per stack for 10 seconds. Exposed can stack up to 10 times.
- Contradiction - passive, causes all hits evaded by the player to weaken the attacker with the Exposed effect.
- Uneven Ground - recharge, applies Exposed, which weakens and increases damage to the target
Exploit Weakened Abilities
Hammers
- Blowout - consumer, stacking health buff when hitting weakened targets
- Bone Breaker - consumer, extra damage on weakened targets
- Grand Slam - builder, triggers AOE damage+hate when hitting weakened targets
- Punishment - passive, stacking critical power rating buff when hitting weakened targets
- Tenderising - passive, extra hit for small damage when hitting weakened targets
Pistols
- Start & Finish - consumer, extra damage to weakened targets
- Area Drone - consumer (summons), extra damage to weakened targets
Shotguns
- Single Barrel - builder, extra damage on weakened targets
- Heavy Recoil - recharge, movement and extra damage on weakened targets
- Invasive Measures - passive, chance to build extra resources when hitting weakened targets
- Crap Shoot - passive, chance to purge an effect on weakened targets
Chaos
- Fever Pitch - passive, chance of Major Hit Chance buff when hitting weakened target
- Fixation - passive, chance of stacking hit rating buff when hitting weakened targets
- Gnosis - passive, chance of additional hit on weakened targets
- Inevitability[1] - passive
- Pulling the Strings - consumer, hit chance buff when hitting weakened targets
- Reality Fracture - consumer, extra damage on weakened targets
- Wheel of Misfortune - passive, Wheel of Knives does extra hit to weakened targets
Passives Modifying Weakening Abilities
Shotguns
- Gunsmoke - small additional damage whenever you set weakened
- Hardcase - stacking Physical and Magical Protection buff whenever you set weakened
Chaos
- Paradigm Shift - stacking Hit Rating buff whenever you set weakened
References
- ↑ Inevitability does not directly exploit weakened, but gives all hits against the player from a weakened target a chance to increase the player's evade chance.