Difference between revisions of "The House Always Wins/tsw"

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Revision as of 05:17, 31 December 2017

The House Always Wins/tsw
Broken ward stone.jpg
Region: Solomon Island
Zone: Blue Mountain
Start Location: The Casino Pits
Start Coords: (287,838)
Given by: Broken ward stone
Type: Lair
Reward: 333,340 Experience Experience
Game Version: TSWicon.png TSW
Added in: [[Update Update 1.2]]

Note: This is a Lairs difficulty side mission. It will be much more difficult than other missions in the zone, and it is expected to be completed by characters wearing mostly Quality Level10 equipment.

A Wabanaki ward lies broken and discarded among the construction site rubble. The darkness that underlies local myths now leaks to the surface - a new kind of slurry - and warps the minds and metals in its way.


  • None

Journal Entries

  • Tier 1: Remnants of the ill-founded casino project - machines and workers alike - are under the influence of some depraved force that had long been trapped inside the mountain.
    • Destroy the Slate Giants (0/5)
    • Defeat the Deconstructed Workers (0/15)
    • Clear the area of Safety Hazards (0/5)
  • Tier 2: Wabanaki wards have protected this area for over a century. Despite having been dug up and mishandled, the ward stone should still exhibit the effects of its blessing. Its powerlessness in the face of what's happening suggests the work of some grander evil.
    • Find the creature that broke the ward stone
    • Destroy the creature that broke the ward stone




We would have liked to see a functioning casino on Solomon Island. There is a new blackjack model we are eager to test. With a little luck perhaps you'll yet stumble across some backroom table.

Of course, we both know that luck is a fallacy. Do something once or twice and you may feel ill-fated. You may conclude the results didn't meet your purpose. But run through it again - and again perhaps - and the links and patterns will emerge.



I can't blame you for seeking out some action. If it wasn't for the office pool tiding me over I'd probably be in a casino pit too.

The Ward Breaker was a nice find, but hardly represents the worst of what's in the area. Expect to find evidence of greater evil. Maybe you have already.

Executive summary: way to stay alive, try to minimize your dying today etc. Seriously, I'm concerned about your over/under.



Such a young continent, but they certainly are fast-tracking their iniquities. Ill-conceived construction projects may not seem like the world's greatest evil. However, keep in mind we are in the midst of a global recession.

Now, you must forgive the paternalism, but I feel the time is right: tread carefully out there. I may be eager to find out the nature of what lies beneath the construction site. But that does not mean I am in any hurry to lose one of my finest.

Let us learn from today's horror and ensure that we build on solid ground while taking all necessary precautions.

R. Sonnac


There is 2 tiers to this mission.

Tier 1/2

Tier 2/2

  • Find the creature that broke the ward stone
  • Destroy the creature that broke the ward stone

Other Information



Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events