Difference between revisions of "The House Always Wins"

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(18pxTemplar)
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{{Missionbox
 
{{Missionbox
|image = Broken ward stone.jpg
+
|content= SWL
|region=Solomon Island
+
|name= The House Always Wins
|zone=Blue Mountain
+
|image= Broken ward stone.jpg
|location = The Casino Pits
+
|region= Solomon Island
|startcoords = {{Coords|287|838|Blue Mountain|Mission}}
+
|zone= Blue Mountain
|endlocation =
+
|location= The Casino Pits
 +
|startcoords = {{Coords|287|838|Blue Mountain|The House Always Wins}}
 
|givenby = Broken ward stone
 
|givenby = Broken ward stone
 
|type = Lair
 
|type = Lair
|requires=
+
|level= 50
|faction =
+
|reward = 2,950 [[Experience]]
|reward = 333,340 [[Experience]]
+
|added = 2.0
|added = [[Update 1.2]]
 
|removed =
 
|repeatable =
 
|map =
 
|map2 =
 
|map3 =
 
|map4 =
 
 
}}
 
}}
  
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{{TOCright}}
 
{{TOCright}}
  
Note: This is a [[Lair]] difficulty side mission.  It will be ''much'' more difficult than other missions in the zone, and it is expected to be completed by characters wearing mostly [[QL]]10 equipment.
+
Note: This is a [[Lair]] difficulty side mission.  It will be ''much'' more difficult than other missions in the zone, and it is expected to be completed by characters at level 50 rather than the level appropriate to the local zone.
 +
 
 +
----
  
  
 
''A Wabanaki ward lies broken and discarded among the construction site rubble. The darkness that underlies local myths now leaks to the surface - a new kind of slurry - and warps the minds and metals in its way.''
 
''A Wabanaki ward lies broken and discarded among the construction site rubble. The darkness that underlies local myths now leaks to the surface - a new kind of slurry - and warps the minds and metals in its way.''
 
==Dialogue==
 
* None
 
  
 
==Journal Entries==
 
==Journal Entries==
 +
{{Journal
 +
|content= SWL
 +
|name= The House Always Wins
 +
|type= Lair
 +
|level= 50
 +
|desc= A Wabanaki ward lies broken and discarded among the construction site rubble. The darkness that underlies local myths now leaks to the surface - a new kind of slurry - and warps the minds and metals in its way.
 +
|tier1= Remnants of the ill-founded casino project - machines and workers alike - are under the influence of some depraved force that had long been trapped inside the mountain.''
 +
* Destroy the Slate Giants (0/5)
 +
* Defeat the Deconstructed Workers (0/15)
 +
* Clear the area of Safety Hazards (0/5)
 +
|tier2= Wabanaki wards have protected this area for over a century. Despite having been dug up and mishandled, the ward stone should still exhibit the effects of its blessing. Its powerlessness in the face of what's happening suggests the work of some grander evil.
 +
* Find the creature that broke the ward stone
 +
* Destroy the creature that broke the ward stone
 +
}}
  
* '''Tier 1:''' ''Remnants of the ill-founded casino project - machines and workers alike - are under the influence of some depraved force that had long been trapped inside the mountain.''
+
==Walkthrough==
** Destroy the Slate Giants (0/5)
+
There is 2 tiers to this mission.
** Defeat the Deconstructed Workers (0/15)
 
** Clear the area of Safety Hazards (0/5)
 
  
* '''Tier 2:''' ''Wabanaki wards have protected this area for over a century. Despite having been dug up and mishandled, the ward stone should still exhibit the effects of its blessing. Its powerlessness in the face of what's happening suggests the work of some grander evil.''
+
=== Tier 1/2 ===
** Find the creature that broke the ward stone
+
* Destroy the [[Slate Giants]] (0/5)
** Destroy the creature that broke the ward stone
+
* Defeat the [[Deconstructed Workers]] (0/15)
 +
* Clear the area of [[Safety Hazards]] (0/5)
  
== Rewards ==
+
=== Tier 2/2 ===
* 333,340 [[Experience]] total
+
* Find the creature that broke the ward stone
** 166,670 upon completion of tier 1
+
** Up on the 3rd floor, named [[Wardbreaker]]
** 166,670 upon report
+
* Destroy the creature that broke the ward stone
* [[Unknown]] [[Pax Romana]] upon report
+
** Kill [[Wardbreaker]]
* [[Unknown]] [[Sequins of ?]] upon report
 
* Choose 1:
 
** [[Summoning Ritual Fragment: Gamma 04]]
 
** [[Summoning Ritual Fragment: Chi 05]]
 
** [[Summoning Ritual Fragment: Nu 04]]
 
** [[Summoning Ritual Fragment: Chi 07]]
 
** [[Summoning Ritual Fragment: Zeta 03]]
 
** [[Summoning Ritual Fragment: Pi 09]]
 
** [[Summoning Ritual Fragment: Nu 05]]
 
** [[Summoning Ritual Fragment: Tau 07]]
 
** [[Summoning Ritual Fragment: Iota 05]]
 
  
 
== Report ==
 
== Report ==
 
+
{{Report
===[[File:Dragon_report.png|18px]]Dragon===
+
|content= SWL
We would have liked to see a functioning casino on Solomon Island. There is a new blackjack model we are eager to test. With a little luck perhaps you'll yet stumble across some backroom table.
+
|name= The House Always Wins
 +
|dragon-report= We would have liked to see a functioning casino on Solomon Island. There is a new blackjack model we are eager to test. With a little luck perhaps you'll yet stumble across some backroom table.
  
 
Of course, we both know that luck is a fallacy. Do something once or twice and you may feel ill-fated. You may conclude the results didn't meet your purpose. But run through it again - and again perhaps - and the links and patterns will emerge.
 
Of course, we both know that luck is a fallacy. Do something once or twice and you may feel ill-fated. You may conclude the results didn't meet your purpose. But run through it again - and again perhaps - and the links and patterns will emerge.
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11398869R54-1
 
11398869R54-1
  
===[[File:Illuminati.png|18px]]Illuminati===
+
|illuminati-report= I can't blame you for seeking out some action. If it wasn't for the office pool tiding me over I'd probably be in a casino pit too.  
I can't blame you for seeking out some action. If it wasn't for the office pool tiding me over I'd probably be in a casino pit too.  
 
  
 
The Ward Breaker was a nice find, but hardly represents the worst of what's in the area. Expect to find evidence of greater evil. Maybe you have already.  
 
The Ward Breaker was a nice find, but hardly represents the worst of what's in the area. Expect to find evidence of greater evil. Maybe you have already.  
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KG
 
KG
  
===[[File:Templars.png|18px]]Templar===
+
|templar-report= Such a young continent, but they certainly are fast-tracking their iniquities. Ill-conceived construction projects may not seem like the world's greatest evil. However, keep in mind we are in the midst of a global recession.  
Such a young continent, but they certainly are fast-tracking their iniquities. Ill-conceived construction projects may not seem like the world's greatest evil. However, keep in mind we are in the midst of a global recession.  
 
  
 
Now, you must forgive the paternalism, but I feel the time is right: tread carefully out there. I may be eager to find out the nature of what lies beneath the construction site. But that does not mean I am in any hurry to lose one of my finest.  
 
Now, you must forgive the paternalism, but I feel the time is right: tread carefully out there. I may be eager to find out the nature of what lies beneath the construction site. But that does not mean I am in any hurry to lose one of my finest.  
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R. Sonnac
 
R. Sonnac
  
==Walkthrough==
+
|xp= 2950
There is 2 tiers to this mission. 
+
|shards= 675
 +
|other= Essence of Ferrous Dueller
 +
|other-icon= Essence of Ferrous Dueller invicon.jpg
 +
}}
  
=== Tier 1/2 ===
+
==Dialogue==
* Destroy the [[Slate Giants]] (0/5)
+
* None
* Defeat the [[Deconstructed Workers]] (0/15)
 
* Clear the area of [[Safety Hazards]] (0/5)
 
 
 
=== Tier 2/2 ===
 
* Find the creature that broke the ward stone
 
** Up on the 3rd floor, named [[Wardbreaker]]
 
* Destroy the creature that broke the ward stone
 
** Kill [[Wardbreaker]]
 
  
==Other Information==
+
== Other Information
  
 
==Media==
 
==Media==

Revision as of 05:26, 31 December 2017

The House Always Wins
Broken ward stone.jpg
Region: Solomon Island
Zone: Blue Mountain
Start Location: The Casino Pits
Start Coords: (287,838)
Given by: Broken ward stone
Type: Lair
Recommended Level: 50
Reward: 2,950 Experience Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




Note: This is a Lairs difficulty side mission. It will be much more difficult than other missions in the zone, and it is expected to be completed by characters at level 50 rather than the level appropriate to the local zone.



A Wabanaki ward lies broken and discarded among the construction site rubble. The darkness that underlies local myths now leaks to the surface - a new kind of slurry - and warps the minds and metals in its way.

Journal Entries

Mission Story.png The House Always Wins       Story Mission
REPEATABLE (Recommended Level 50)
A Wabanaki ward lies broken and discarded among the construction site rubble. The darkness that underlies local myths now leaks to the surface - a new kind of slurry - and warps the minds and metals in its way.
Tier 1
Remnants of the ill-founded casino project - machines and workers alike - are under the influence of some depraved force that had long been trapped inside the mountain.
  • Destroy the Slate Giants (0/5)
  • Defeat the Deconstructed Workers (0/15)
  • Clear the area of Safety Hazards (0/5)
Tier 2
Wabanaki wards have protected this area for over a century. Despite having been dug up and mishandled, the ward stone should still exhibit the effects of its blessing. Its powerlessness in the face of what's happening suggests the work of some grander evil.
  • Find the creature that broke the ward stone
  • Destroy the creature that broke the ward stone

Walkthrough

There is 2 tiers to this mission.

Tier 1/2

Tier 2/2

  • Find the creature that broke the ward stone
  • Destroy the creature that broke the ward stone

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: The House Always Wins
 
We would have liked to see a functioning casino on Solomon Island. There is a new blackjack model we are eager to test. With a little luck perhaps you'll yet stumble across some backroom table.

Of course, we both know that luck is a fallacy. Do something once or twice and you may feel ill-fated. You may conclude the results didn't meet your purpose. But run through it again - and again perhaps - and the links and patterns will emerge.

11398869R54-1

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: The House Always Wins
 
I can't blame you for seeking out some action. If it wasn't for the office pool tiding me over I'd probably be in a casino pit too.

The Ward Breaker was a nice find, but hardly represents the worst of what's in the area. Expect to find evidence of greater evil. Maybe you have already.

Executive summary: way to stay alive, try to minimize your dying today etc. Seriously, I'm concerned about your over/under.

KG

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: The House Always Wins
 
Such a young continent, but they certainly are fast-tracking their iniquities. Ill-conceived construction projects may not seem like the world's greatest evil. However, keep in mind we are in the midst of a global recession.

Now, you must forgive the paternalism, but I feel the time is right: tread carefully out there. I may be eager to find out the nature of what lies beneath the construction site. But that does not mean I am in any hurry to lose one of my finest.

Let us learn from today's horror and ensure that we build on solid ground while taking all necessary precautions.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 2950
Anima Shards.png 675
  SWL Patron Icon.png Patron Bonus
Exp.png + 295
Anima Shards.png + 101
Essence of Ferrous Dueller invicon.jpg 1 Essence of Ferrous Dueller


Dialogue

  • None

== Other Information

Media

Images

Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events