Difference between revisions of "The Escape"

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|location = Date factory
 
|location = Date factory
 
|startcoords =
 
|startcoords =
|givenby = Cell Door
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|givenby = Captive Maryans
 
|type = Item
 
|type = Item
 
|added = 2.0
 
|added = 2.0
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There is 1 tier to this mission.   
 
There is 1 tier to this mission.   
  
=== Tier 1/2 ===
+
=== Tier 1/1 ===
 
* 0/6 - Free the prisoners
 
* 0/6 - Free the prisoners
 
** In the various cells on the way out.  There is actually 7 of them in case you are in a group and someone misses the first one.
 
** In the various cells on the way out.  There is actually 7 of them in case you are in a group and someone misses the first one.

Latest revision as of 00:13, 13 June 2019

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

The Escape
220px
Region: Valley of the Sun God
Zone: Scorched Desert
Start Location: Date factory
Start Coords: No Data
Given by: Captive Maryans
Type: Item
Recommended Level: 38
Reward: 3,180 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




The cultists have been taking prisoners and torturing them. They seek answers that most of these people do not even have - information that's meant to expedite a mysterious operation. Free as many as you can.

Journal Entries

Mission Item.png The Escape       Side Mission
REPEATABLE (Recommended Level 38)
The cultists have been taking prisoners and torturing them. They seek answers that most of these people do not even have - information that's meant to expedite a mysterious operation. Free as many as you can.
Tier 1
In your haste to track down answers inside the date factory, you may or may not find time to free the captives. The choice is yours.
  • 0/6 - Free the prisoners
  • 0/7 - Kill the guards

Walkthrough

There is 1 tier to this mission.

Tier 1/1

  • 0/6 - Free the prisoners
    • In the various cells on the way out. There is actually 7 of them in case you are in a group and someone misses the first one.
  • 0/7 - Kill the guards

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: The Escape
 
There is nothing worse than feeling trapped. Of course, one doesn't need bars and prison wardens. A job you cannot leave. A contract you cannot break. A fate you cannot escape. A prison made of models.

Do you have the strength to free everyone, to free us all?

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: The Escape
 
Ever heard of acceptable losses? Collateral damage? Wasting company time?

Stay on the ball out there.

KG

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: The Escape
 
I have often asked you to focus on the big picture. However, I won't trivialise the risk involved in leaving those poor people imprisoned. Some of them may very well be privy to key information that we must keep from the enemy at all costs. A noble effort, all in all.

Besides, it was on the way.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 3180
Anima Shards.png 700
  SWL Patron Icon.png Patron Bonus
Exp.png + 318
Anima Shards.png + 105
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
Glyph Reward Bag.jpg 1 Glyph Reward Bag


Dialogue

  • None

Other Information

  • This mission can only be started and completed while doing width The Prisoner, during the escape sequence.

Media

Images

Refrences

Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events