Signet
"Signets" are items that generally provide a bonus to abilities or increase damage. These Signets can then be added to a weapon or talisman with a Signet Slot in order to combine the effect with the item itself. Signets are drop only, meaning you cannot craft them and thus must be looted off npc's that are killed.
Assembly
Signets are divided into three types: green, blue and purple. They can be upgraded by stacking 10 identical green signets to form a blue signet of the same name and 10 identical blue signets (100 green signets) to form a purple signet. Signets CANNOT be "downgraded" like assembly components. Upgrading is permanent. |
Lists of Signets
Signets with Offensive Effects
Head Talisman / Weapon Slot
Name | Attribute | Cooldown |
---|---|---|
Abuse | When you hit a target you have a 10% chance to gain a damage increase of 8/16/24% for 5 seconds. | 11 seconds |
Aggression | When you hit a weakened target you have a 15% chance to gain 5/10/15% damage increase for 6 seconds. | 9 seconds |
Breaching | When you penetrate a target you make that target take 8/16/24% more damage from further penetrating hits for 7 seconds. | 7 seconds |
Castigation | When you hit a target you have a 10% chance to make your next 4/8/12 hits never glance and 1/2/3% more damage. | 4/8/12 seconds |
Detainment | Your hinder effects last 10/20/30% longer. | None |
Fury | When you achieve 10 hits you gain 5/10/15% damage increase for 6 seconds. | 6 seconds |
Laceration | When you critically hit a target you gain a critical damage increase of 8/16/24% for 15 seconds. | 15 seconds |
Obedience | When you hit an impaired target you gain increased damage of 2/4/6% per stack for 5 seconds, up to 3 stacks. | None |
Opportunism | When you hit an afflicted target, you have a 20% chance to hit them for an additional 74/149/224 magical damage. | None |
Sadism | When you hit a target you have a 10% chance to hit them for an additional 142/284/426 magical damage. | None |
Head Talisman Slot
Name | Attribute | Cooldown |
---|---|---|
Corruption | Your Affliction effects deal 7/14/21% more damage. | None |
Major Talisman Slot
Name | Attribute | Cooldown |
---|---|---|
Violence | Your attack rating is increased by 47/94/141 | None |
Minor Talisman Slot
Name | Attribute | Cooldown |
---|---|---|
Assassination | Your Strike attacks do an additional 1/2/3% damage. | N/A |
Barrage | Your Blast attacks do an additional 1/2/3% damage. | N/A |
Cleaving | Your Focus attacks do an additional 1/2/3% damage. | N/A |
Distortion | Your Chaos attacks do an additional 1/2/3% damage. | N/A |
Execution | Your Assault Rifle attacks do an additional 1/2/3% damage. | N/A |
Flux | Your Elemental attacks doing an additional 1/2/3% damage. | N/A |
Liquidation | Your Pistol attacks do an additional 1/2/3% damage. | N/A |
Rage | Your Frenzy attacks do an additional 1/2/3% damage | N/A |
Recursion | Your Chain attacks do an additional 1/2/3% damage. | N/A |
Serration | Your Fist attacks do an additional 1/2/3% damage. | N/A |
Shards | Your Shotgun attacks do an additional 1/2/3% damage. | N/A |
Shattering | Your Hammer attacks do an additional 1/2/3% damage. | N/A |
Storms | Your Burst attacks do an additional 1/2/3% damage. | N/A |
Swords | Your Blade attacks do an additional 1/2/3% damage. | N/A |
Tomes | Your Blood attacks do an additional 1/2/3% damage. | N/A |
Signets with Defensive Effects
Head Talisman / Weapon Slot
Name | Attribute | Cooldown |
---|---|---|
Benediction | When you heal a target there is a 20% chance they will gain a barrier that absorbs 40/80/120 and lasts 10 seconds. | None |
Valour | When you critically hit a target you gain a barrier that absorbs 40/80/120 and last 10 seconds. | None |
Head Talisman Slot
Name | Attribute | Cooldown |
---|---|---|
Discipline | When you are glanced you gain a 62/124/186 Defense Rating for 8 seconds. | 10 seconds |
Order | When you block you gain a 10/20/?% block chance for 4 seconds. | 10 seconds |
Reinforcement | When you are glanced you gain magical and physical protection of 47/94/141 per stack for 4 seconds, up to 3 stacks. | None |
Resilience | When you block you gain 31/62/93 block rating per stack for 4 seconds, up to 3 stacks. | None |
Major Talisman Slot
Name | Attribute | Cooldown |
---|---|---|
Vigour | Your health is increased by 165/330/495 | N/A |
Minor Talisman Slot
Name | Attribute | Cooldown |
---|---|---|
Ablation | When your health is below 50% the next 5 hits against you do 9/17/25% less damage. | 12 seconds |
Fortification | When your health is below 50% you gain a barrier that will absorb up to 126/252/378 damage for 10 seconds. | 12 seconds |
Salvation | When you Block, Evade, or are Glanced, you gain 2/4/6% damage reduction for 5 seconds. | 6 seconds |
Security | Your Barrier effects are increased by 1/2/3%. | N/A |
Signets with Healing Effects
Head Talisman / Weapon Slot
Name | Attribute | Cooldown |
---|---|---|
Cruel Delight | When you hit a weakened target you have a 5% chance to be healed for 47/94/141 every 2 seconds for 8 seconds. | None |
Extrication | When you hinder a target you are healed for 40/80/120 | None |
Interdiction | When you impair a target you are healed for 26/53/79 every 2 for 6 seconds. | None |
Temperance | When you heal a target below 50% health they are healed for 24/48/72 every 2 seconds for 8 seconds. | None |
Major Talisman Slot
Name | Attribute | Cooldown |
---|---|---|
Amelioration | Your Heal rating is increased by 47/94/141. | N/A |
Minor Talisman Slot
Name | Attribute | Cooldown |
---|---|---|
Echoes | Whenever you critically heal a target they gain a heal over time effect, healing them for 7/13/20 heal every 1 second for 5 seconds. | None |
Equilibrium | When you critically heal a target they gain a 5/10/15% damage increase for 5 seconds. | 15 seconds |
Harmony | Your Healing effects are increased by 1/2/3%. | N/A |
Hunger | Your Leech effects are increased by 1/2/3%. | N/A |
Rejuvenation | When your health is below 50% you are healed for 50/100/150 and affected by a heal over time effect healing you for 19/38/57 every 2 seconds for 8 seconds. | 12 seconds |
Thirst | When you critically heal a target they gain a 6/12/20% leech effect 5 seconds. | 15 seconds |
Signets with Threat-Related Effects
Minor Talisman Slot
Name | Attribute | Cooldown |
---|---|---|
Hatred | When you block, evade, or are glanced you generate a small/medium/large amount of hate on your offensive target. | 6 seconds |
Serenity | When you critically heal a target you reduce your offensive target's hate towards you by a small/medium/large amount. | 15 seconds |
Subjugation | When you land a critical or penetrating hit you reduce your offensive targets hate towards you by a small/medium/large amount. | 15 seconds |
Auxiliary Weapon Signets
Signets for Auxiliary weapons behave slightly differently than other signets. They also have a slightly different in appearance than other signets, as well as being called "Auxilary Weapon XXX" rather than using "Signet" in their name.
Any signet can be used in any weapon - there is no "Rocket Launcher Signet" or "Quantum Signet". Because each signet can be used in any weapon, the the effect in each weapon is different, there is no description on the signet that says what it's effect will be. Instead, you must put both your Auxiliary weapon and the signet into the Assembly window to preview what the result will be.
The eight types of Auxiliary Weapon Signets are:
- Augur - Increases damage done, or number of enemies affected, on the first active ability for the weapon
- Binding - Reduces either casting time or recharge time of the first active ability for the weapon
- Charge - Increases damage done, or number of enemies affected, on the second active ability for the weapon
- Imprint - Adds an additional effect to the second active ability for the weapon
- Mod - Increases the effectiveness of the third active ability for the weapon
- Overdrive - Increases the effectiveness of the 3rd active ability for the weapon (in some manner different than the Mod signet)
- Seal - Increases the damage done, or number of enemies affected, on the fourth active ability for the weapon
- Tune - Adds a survivability additional effect to the fourth active ability for the weapon
The tables below show what each type of Signet does in the related weapon
Quantum
- See also: Quantum abilities
- Augur - The " Vector" damage over time effect can spread to up to 1/?/? additional enemies in a 5 metre radius around your target.
- Binding - Reduces the activation time of " Space" by 0.3/?/? seconds.
- Charge - Improves " Collider" to hit an additional target and increases damage dealt by 5/10/15%.
- Imprint - Improves " Collapse" with a 3/6/9 metre backward dash.
- Mod - Increases the duration of the " Charge" heal over time effect by 1/?/? seconds.
- Overdrive - Increases the effectiveness of the " Density" persistent ground area by 25/?/?%.
- Seal - Increases the radius of " Polestar" by 1 metre. Increases the maximum number of targets hit by " Polestar" by 1. Increases the damage dealt by " Polestar" by 3/?/?%.
- Tune - While casting " Oblivion" and for 1/?/? second after, you will be immune to all forms of crowd control.
Rocket Launcher
- See also: Rocket Launcher abilities
- Augur - Whenever you activate Pop Shot, the target receives a detrimental effect that deals a low/medium/? amount of physical damage to them after 2 seconds.
- Binding - Each enemy you kill using Pop Shot reduces its recharge time by 1/?/? seconds.
- Charge - Increases the damage dealt by Clusterstruck by 10/20/30%.
- Imprint - Clusterstruck has a 8/16/?% chance of not triggering its recharge time.
- Mod - Reduces the damage you receive when you activate Death From Above to 6/3/?% of your maximum health.
- Overdrive - Whenever you activate Death From Above, you gain a beneficial effect that increases your movement speed by 5/7/?% for 7/10/? seconds.
- Seal - Improves Big Red Button to also leave a 5 metre radius area around your target for 5 seconds. Every second up to 5 enemies in the area are dealt a low/?/? amount of physical damage.
- Tune - Reduces the movement speed penalty while you activate Big Red Button by 33.3/?/?%.
Flamethrower
- See also: Flamethrower abilities
- Augur - Increases the maximum number targets affected by Dragons Breath to 6/8/10
- Binding - Every time Dragons Breath deals damage, it's next hit deals 2.5/?/?% more damage. The effect is cumulative.
- Charge - Reduces the cooldown of Scorched Earth by 3/?/9 seconds
- Imprint - Increases damage dealt by Scorched Earth by 5.5/?/22.5% more damage. The effect is cumulative.
- Mod - Increases the strength of the detrimental effect applied by Smells Like Victory to 2.33/?/?%
- Overdrive - Increases the critical hit and penetrating hit chance of Fire It Up by 5/?/?%
- Seal - Increases the duration of the movement restriction effect applied by Cremate to 2.5/?/? seconds
- Tune - Increases the damage dealt by the damage over time effect of Cremate by 5/?/?%.
Chainsaw
- See also: Chainsaw abilities
- Augur - Timber has a 11/?/?% chance to deal 45/?/?% more damage.
- Binding - Whenever you activate Timber, all damage you receive is reduced by 5/?/?% for 2/?/? seconds.
- Charge - Increases the radius of Hurly-Burly to 7/?/7 metres and damage dealt by 10/?/30%.
- Imprint - Whenever you hit with Hurly-Burly, you gain a single stack of the Imprint effect, which increase your Physical Protection and Magical Protection by 5/10/15 per stack for 8 seconds. This effect can stack up to 25 times.
- Mod - While Diamond Grit is active you pulse a PBAoE attack that hits up to 5 enemies in a 5 metre radius around you every second, dealing 19/?/? physical damage.
- Overdrive - Increases the barrier of Diamond Grit by 10/?/?%.
- Seal - Improves The Carver's Art to perform an additional hit at the end of the channel that deals 87/?/? physical damage.
- Tune - Whenever you hit with The Carver's Art you also heal for 10/?/?% of the damage dealt.
Whip
- See also: Whip abilities
- Augur - Whenever you hit a target with "Crack!" you also apply a damage over time effect that deals 1/?/? physical damage every second for 4/?/? seconds. (Scales with AR)
- Binding - Whenever you hit a target with "Crack!" you also apply a detrimental effect that increases all damage received by 1.5/3/?% for 3/3/? seconds.
- Charge - At the end of the channel, "Whip It Good" will leave a persistent ground effect. Every second up to 5/?/5 enemies in the area are dealt 2/?/6 physical damage. (Scales with AR)
- Imprint - At the end of channeling "Whip It Good", you and up to 5/?/5 friends within 5/?/5 meters gain a beneficial effect that increases Physical and Magical Protection by 130/?/400 for 5/?/5 seconds
- Mod - "Giddy Up" also increases all damage dealt by affected targets by 2/?/?% for 3/?/? seconds.
- Overdrive - "Giddy Up" also increases the movement speed of affected targets by 3/?/?% for 3/?/? seconds.
- Seal - When a target affected by "Whippersnapper" gets up after being knocked to the ground, they are hit an additional time dealing 7/?/? physical damage. (Scales with AR)
- Tune - When a target affected by "Whippersnapper" gets up after being knocked to the ground, their movement speed is reduced by 10/?/?% for 5/?/? seconds.
Where to find signets
Signets are offered as rewards to some missions, can be bought with credits of Ca' d'Oro, and drop from mobs in nightmare areas and lairs.
Missions rewarding signets
Blue Mountain
- The Filth Amendment
- The Search for Tyler Freeborn
- The Research of Tyler Freeborn
- The Tenacity of Tyler Freeborn
- The Vanishing of Tyler Freeborn (rewards a blue signet)
Scorched Desert
- The Last Legion
- Scattered to the Wind
- Mean Streets
- The Prisoner
- A Time to Every Purpose
- The City Before Us
- The City Beneath Us
- The Last Train to Cairo (rewards a blue signet)
City of the Sun God
Besieged Farmlands
- Foul Banquet
- Red Hands Aren't Idle Hands
- Blood Sample
- Ripples
- Scarecrows for Dummies
- Revenge Served Hot
- Herbal Essence
- The Girl Who Kicked the Vampire's Nest
- The Cost of Magic
- Who Horrifies the Horrors?
- A Trail of Breadcrumbs
Shadowy Forest
- Last Dance of the Padǔrii
- Free Spirit
- The Wild Hunt
- Fatal Fungi
- Root of the Problem
- Knight of the Drăculești
- Fatal Framing
- The Draculesti
- Crossroads
- When the Hatchet Falls
Carpathian Fangs
- The Girl is Gone
- Contagion
- Too Deep
- A History of Violins
- You Only Die Twice
- The Sound of Children
- I Walk Into Empty (rewards a blue signet)
Vendors selling signets
- Scorched Desert
- Envoy of Ca' d'Oro (sells a blue signet bag for 75 credits of Ca' d'Oro )
- Shadowy Forest
- Envoy of Ca' d'Oro (sells a blue signet bag for 75 credits of Ca' d'Oro )
- Agartha
- Custodian of Curios (sells a purple signet bag for 5000 Third Age Slivers and 350 Third Age Fragments)
Items | |
---|---|
Weapons | ▪ Assault Rifle ▪ Pistols ▪ Shotgun ▪ Blade ▪ Fists ▪ Hammer ▪ Blood Focus ▪ Chaos Focus ▪ Elemental Focus |
Talismans | ▪ Head ▪ Finger ▪ Neck ▪ Wrist ▪ Luck ▪ Waist ▪ Occult |
Consumables | ▪ Elixir ▪ Energy Drink ▪ Ambrosia ▪ Anima ▪ Food▪ Gadget ▪ Vanity |
Assembly | ▪ Glyph ▪ Signet |
Other | ▪ Bag ▪ Makeup ▪ Pet ▪ Mission ▪ Theatre ▪ Clothing |
TSW-Only Items | |
Weapons | ▪ Chainsaw ▪ Rocket Launcher ▪ Quantum ▪ Whip▪ Flamethrower |
Assembly | ▪ Toolkit ▪ Materials |