Manifestation, turret, mine, or drone (ability)
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Manifestation, turret, mine, or drone (ability) Active Abilities
Elemental
- Electromagnetic Manifestation (Disturbance) - Places a manifestation at the targeted point that lasts 20 seconds. Every second it will hit up to 6 enemies in a 10 meter radius, dealing XX magical damage. Affected targets will also be purged of 1 beneficial effect.
- Fire Manifestation (Resonance) - Consumes 2 Elemental Resources. Places a manifestation at the targeted point that lasts 10 seconds. Every 2.5 seconds it will deal XX magical damage to the closest enemy within a 5 meter radius.
- Ice Manifestation (Disturbance) - Places a manifestation at the targeted point that lasts 9 seconds. Every 3 seconds it will hit up to 6 enemies in a 5 meter radius, dealing XX magical damage. Targets affected by the initial hit will also be Hindered and rooted to the ground for 2 seconds, targets affected by the remaining hits will be rooted to the ground for 0.5 seconds.
- Lightning Manifestation (Tempest) - Consumes 2 Elemental Resources. Places a manifestation at the targeted point that lasts 10 seconds. Every second, it performs a Chain attack that deals XX magical damage, or XX magical damage if the target is Hindered.
Shotgun
- Bombardment (Tactical Surprise, Elite) - Places a turret at the targeted point. The turret will fire at a random enemy within 7 meters every 2.5 seconds for 20 seconds. Affected enemies are dealt XX physical damage and other enemies within 3 meters are dealt XX physical damage.
- Defensive Turret (Tactical Surprise) - Consumes all Shotgun Resources. Places a turret at your feet, lasting 10 seconds. Friends staying within a 5 meter radius of the turret gain a beneficial effect that reduces all damage received by 3% per resource consumed.
- Shotgun Turret (Securing the Perimeter) - Consumes all Shotgun Resources. A Blast attack that places a turret at your feet. The turret will fire every second for 5 seconds, affecting up to 6 enemies in a 7 meter long 120 degree cone in front of you, dealing XX - XX physical damage, based on the number of resources consumed. This ability has a 7 meter range.
- Out For A Kill (Enforce) - ...Enemies who are killed shortly after being hit will grant you a beneficial effect for 8 seconds which increases the Penetration Chance of your attacks from manifestations, turrets, mines, or drones by 10%.
- Bomb Squad (Hunkering Down) - Places a mine at the targeted point that lasts 60 seconds. If an enemy comes within 5 meters of the mine, it explodes dealing XX physical damage to up to 6 enemies in a 5 meter radius around it. Affected targets also become Hindered and their movement speed is reduced by 70% for 8 seconds.
- Smart Bomb (Hunkering Down) - Places a mine at the targeted point that lasts 60 seconds. If an enemy comes within 5 meters of the mine, it explodes dealing XX physical damage to up to 6 enemies in a 5 meter radius around it. Affected targets also have 2 beneficial effects purged from them.
Pistols
- Backup Drone (Trajectionist) - Summons a drone that will follow the defensive target for 15 seconds. Gives the target a beneficial effect that increases the effectiveness of healing, leech, and barrier effects received by 30%. Every second the drone will heal the defensive target for XX.
- Sticky Drone (Trajectionist) - Summons a drone that will follow you around for 40 seconds. You gain a beneficial effect that causes the next 2 attack against you to backfire, causing the attacker to become Hindered and rooted to the ground for 4 seconds.
- Health Drone (Positive Reinforcement) - Consumes all Pistol Resources. Summons a drone that will follow you for 7 seconds. While the drone will not heal you, it will heal allies every second for XX - XX with a Chain heal that can jump to up to 6 nearby friends in an 8 meter area around you. Heal scales based on the number of resources consumed.
- Pistol Love (Troubleshooting, Elite) - Cleanses the defensive target of all detrimental effects. After cleansing, the target cannot be Weakened, Hindered, or Impaired for 10 seconds, and gains a laser drone that attacks up to 6 enemies within 5 meters, dealing XX physical damage very 2.5 seconds for 10 seconds.
- Area Drone (Troubleshooting) - Consumes all Pistol Resources. Summons a drone that will follow the target around for 5 seconds. Every second it will attack up to 6 enemies around the target, dealing XX - XX physical damage, or XX - XX physical damage to targets that are Weakened. If the target dies before the drone is finished attacking, it will deal XX - XX physical damage to the targets within the same area. Damage scales based on the number of resources consumed.
- Cleansing Drone (Positive Reinforcement) - Consumes all Pistol Resources. Summons a drone that will follow the target for 4 seconds. Every second it will attack the target dealing XX - XX physical damage, based on the number of resources consumed, and cleanse 1 detrimental effect from up to 4 friends in a 5 meter area around the target. If the target is Hindered when the drone is summoned, it will instead cleanse 2 detrimental effects.
- Drone Kit (Armed) - Consumes all Pistol Resources. Summons a drone that will follow you around for 20 seconds. Every 2 seconds it will fire at the closest enemy within 5 meters and deal XX - XX physical damage, based on the number of resources consumed.
Passives Modifying Abilities
Elemental
- Big Bang (Disturbance, Elite) - Whenever a manifestation, turret, mine, or drone deals damage, you perform an additional hit on the target and up to 6 enemies within 5 meters around it that deals XX magical damage.
- Lightning in a Bottle (Tempest) - Improves Lightning Manifestation to also purge 1 beneficial effect from each affected target.
Shotgun
- High-Gauge Turret (Securing the Perimeter) - Increases the damage dealt by Shotgun Turret by 15%.
Pistols
- Drone Support (Positive Reinforcement) - Heals all group members for XX when Cleansing Drone attempts to cleanse. Targets cannot be Weakened for 2 seconds.
- Critical Help (Troubleshooting) - Whenever you summon a manifestation, turret, mine, or drone, your group also gains 1 stack of the Critical Rating effect, which increases Critical Rating by 40 per stack for 8 seconds. This effect can stack up to 5 times.