Lore:The Hell Dimensions

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TSWicon.png This article concerns content for The Secret World. For the Secret World Legends version, click here.

The Hell Dimensions Lore.png

Lore Entry # Location
Our wisdom flows so sweet. Taste and see.

TRANSMIT - initiate the Sheol signal - RECEIVE - initiate the City of Dis frequency - WHERE ANGELS FEAR TO TREAD - initiate Malebolge broadcast - CAUTION DO NOT CROSS - initiate Dante lexicon - WITNESS - The Hell Dimensions.

Entry 1
Hell Raised, (207,288): Inside the Motel office after you zone in.
What is Hell? The question mark is a winding road. You must follow. You must answer the question, and the question is, "Wicker?" Entry 2
Hell Raised, (376,273): On top of a short rock. As you're starting to go downhill.
"Wicker?" hiss the dead leaves.

"Wicker?" croak the frogs, mucus-slick bodies heavy with writhing young.

Do you know about Theodore Wicker? They say he bit off his tongue to better speak the demonic language. They say he carved runes into his flesh and cut out his own heart to be better adapted to their hellish environs. To know the truth, you must follow the question. It is a path of angry fishhooks.

Entry 3
Hell Raised, (385,352): On top of a giant cog wheel. Go past it to jump up onto a smaller cog, and then work backwards to it
Wicker? Wicker? Wicker?

It falls to us to be your guide through the dark valley. It is necessity, and not pleasure, that puts you on this road. Follow it to the Overlook Motel. The rooms smell of mildew, nicotine, and brimstone, and you take on the dreams of those who slept there - all those lost souls trapped in the seedy perdition of 3 AM - all those unique ways to spell despair.

Entry 4
Hell Raised, (307,321): Down a side path. Or you can drop down from above it.
An ancient TV flashes white static and crackles in a cyclopean voice, THROUGH ME YOU ENTER INTO THE CITY OF WOES. The dying thermostat rattles and groans, THROUGH ME YOU ENTER INTO ETERNAL PAIN. The invisible stains in the streets spell out, THROUGH ME YOU ENTER THE POPULATION OF LOSS. Entry 5
Hell Raised, (214,293): Inside Motel side room.
Do you hear? "Wicker-Wicker-Wicker." From the bathroom. Follow. Into the blotched porcelain of the toilet are carved these words, ABANDON ALL HOPE, YE WHO ENTER HERE. Trace the letters with your finger, and you can see the face of the woman who drew them, before she opened her wrists. The swirling water washed the red away. But where did it go? Where does the flush end? If only we had the harsh and grating rhymes to benefit that melancholy hole... Entry 6
Hell Raised, (504,385): Along the path, before Traumadriver.
We must show you, sweetling. We, who transcend the meat, will lead you from circle to circle, canto to canto - ferry you across into eternal dark on the opposite side - to sin's profoundest abyss. It is an in-between place, located in the constellation-geometry of a needle-tracked arm - second scar to the right, and straight on till mourning. Entry 7
Hell Raised, (386,285): Before the Corroder
Initiate descent into the sightless zone.

Setting coordinates - just above the chasm of pain, which holds the din of infinite grief - just when you see a fire overcome a bleak hemisphere of night - just when the notes of agony in sad crescendo reach your ear - you are there, where light grows mute. What is Hell? Now you know. It is being out of the sight of the immaculate machine, beyond the breath of her anima.

Entry 8
Hell Raised, (295,320): Location description goes here
Fie! Fie! No anima! Entropy eats all. The infinity Ebola. We shiver. Our wings dissolve. Oh, let us not linger, sweetling. Let us fly. Let us fly, for we must! Entry 9
Hell Raised, (396,330): Location description goes here
See the engines and cogs. It is technology older than stars. Can you read the writing in the scars? Now you know the next truth - Hell was once wondrous. A great civilization palpitated here. What went wrong? Methuselah machines pump arcane energy the way a lizard's tail wags hours after death. Entry 10
Hell Raised, (508,385): After Hardwired Fleshtank
See the denizens. The incubi and succubi strut through the wasteland. The rakshasa skulk, slaves to the other races. Giants of demonoid flesh and burnt iron shake the scabrous ground with their stride. See how they clamber towards any crack in Hell leaking with anima. They are starved for it, grow strong on it. Beware any demonkind that has tasted that nector.

But you did not come for the children of Hell. You come for its one missionary. Who is Theodore Wicker?

Entry 11
Hell Raised, (389,354): Right next to entry 3, on top of another cog.
Initiate King James Protocol. The code is 30 and 26 and 31. The password is "Job." Transmit!

He was Oxford born and bred, a leading scholar of demonolgy, this Age's greatest master of portal magic, of stepping between worlds. He came to Hell and adapted to the hallucinatory wilderness, thrived among the ashes and eldritch. An impossible mortal, now immortal, with knowledge of the Second Age. He preaches to the demons, and they listened. This man, born of dirt, became the spiritual leader of those born of fire. A misbegotten movement turned army. Soon, Wicker leads a power that tips the scales in Hell.

Entry 12
Hell Raised, (570,493): In the middle of the path
Another faction looms, those demons who follow the Enemy. Beware the clap of his wings, for he remembers all the Ages. He has convinced his followers to march on Earth, and take it for the lush land that should have been theirs. All they need is a door. Entry 13
Hell Raised, (589,527): On a pile of rubble in the ruins to the right of the path, before Recursia.
And that is the answer to the question, "Wicker?" He is a door. And so the Enemy built a machine - see how well he understands technology older than the demons - and powered it with Wicker. Apocalypse can happen in the time it takes to open a door. What will you do? Entry 14
Hell Raised, (450,474): After killing the Machine Tyrant.
And now you know some, but not all. You must find another path. Seek out Egypt. When we move, you must follow, and enter on a deep and savage road. Entry 15
Hell Raised, (449,472): Location description goes here.
One knocks twice upon the doors of Hell.

Initiate the second canto.

Be bold, sweetling. Be strong. For now the descent must be like a stairway down the din of lamentations. That dark and timeless air like sand in a whirlwind. Though the razor-grains blind, follow the sounds, the carnage that would turn an ocean red, and the prayers of a temple savage. Welcome to these iron shores.

Entry 16
Hell Fallen (203,723): In the room you zone into.
The war between Wicker and the Enemy heightens. Demon clashes with demon, eyes rolling, eager for gore. Crazed jinn ravage. Hulking golems rise from fallen meteors. Cogs and wheels turn. Machines contrive, pumping poison. Entry 17
Hell Fallen (350,717): In the area with the sandstorm, behind one of the protective walls.
There is no time to smell the toxic roses. Do not let your vision linger on these mutilated shades. Seek the dark tower. Always towards the tower.

In a bold strike, the forces of the Enemy have cut Wicker off from his main army. He sits, isolated, in a fortress under siege.

Entry 18
Hell Fallen (374,659): Among some rocks.
Initiate the next riddle: Why did Wicker come to Hell?

Did he gather an army of demons for power? No, sweetling. He is immune to such lusts. The truth is much more impossible. When Theodore Wicker first saw Hell, he fell in love. His eyes see through the scars, straight into past wonders. His eyes see the Second Age. He knows what Hell should have been.

Entry 19
Hell Fallen (321,634): On a grate.
When he looked upon demons, Wicker saw twisted creatures who lost their paradise, feral children in need of guidance. Their strange laments beset him, each an arrow whose shaft was barbed with pity. Behold the messiah of Hell, the patron saint of demons. "It is humans who corrupted the hell-born," he would say. Theodore Wicker is insane, an insanity born of the idealistic notion of saving demonkind. There is one man who cries for devils. Entry 20
Hell Fallen (490,542): Location description goes here.
Beware! Beware the Enemy. Did you see him? How fierce he seemed in motion, with wings outstretched. He remembers all Ages. He knows the secrets of the ancient technology here. The Enemy was one of them who built it. He is more than demon born. His name? Let us not speak it, sweetling. Not yet. Entry 21
Hell Fallen (523,659): On the final platform, behind a pillar
If you would know more, sweetling, a different path from this one would be best, away from this brutal place. Go to the land beyond the forest, and seek the third door to Hell.

Initiate the King James Protocol. The code is 11 and 14. The password is "Revelations." Transmit!

Entry 22
Hell Fallen (524,661): After killing The Ascendant.
One knocks thrice upon the doors of Hell.

Initiate the third canto.

There is a doorway in Transylvania. From the portal a voice says:

"Whatever your hand finds to do, do with all your might, for there is no work or thought or knowledge or wisdom in Sheol, to which you are going."

And it says:

"They open their throats wide as Sheol, like Death they never have enough."

Cast yourself down that throat, sweetling. Now we descence to greater wretchedness. Now we enter an abode of sighs. It is not jokingly that one begins to describe the bottom of the universe.

Entry 23
Hell Eternal, (212,513): On top of some crates directly in front of you
A burning place, dessicated corpses of a hundred thousand demons smolder in the ashes of strange cities and petrified forests. The oily oceans boil and the mountains roar to the soot-choked sky. Salt and sulphur dunes give way to wrong-angled cliffs. The burning glow of the far horizon is occasionally broken by the monolithic remains of Second Age structures, relics from a time when humanity openly consorted with demons. These once great ziggurats have been worn down by the elements to featureless black shapes, their original purpose lost. Entry 24
Hell Eternal, (407,478): Its on a ledge that you must drop off of to continue on.
Hell is not what it was meant to be. It is the aborted experiment, abandoned to die, slowly starved of anima. But who discarded it? Impossibly, Hell survived. The demons adapted to a torturous, eternal life. The fabric of this place turned vampiric, suckling upon any stream of energy connected to your world, dragging matter across the divide. Entry 25
Hell Eternal, (656,282): Near the exit to the maze in which you fight a boss.
Here in Sheol, Wicker mobilises his army. His voice carries like a radio signal, to inspire his adopted brothers and sisters. Times are desperate, and he will accept outside help. Who can find words, even in free-running prose, to describe the blood and wounds and horror you shall see?

Beware, sweetling, a beast stalks Sheol. It crosses mountains and leaves walls and weapons broken.

Entry 26
Hell Eternal, (273,569): On a platform right near the first anima well just before Wicker's camp, requires a sprint jump.
Initiate the King James Protocol. The code is 9 and 18. The password is "Revelations." Transmit!

Beware the three traitors. Brutus, Cassius, and Judas Iscariot march in Sheol, demon-chewed and filled with hate. But the demons and the wicked dead are a shadow of a shade compared to their master. Beware the beat of his wings.

Entry 27
Hell Eternal, (749,302): Immediately before a boss, just after sneaking through the war camp.
Initiate the verboten secrets.

The Enemy remembers all Ages. When it becomes necessary to utter a name, we shiver. And that name is Eblis. He is one of the builders. He helped construct Hell in the time before time before time. When it becomes necessary to utter a word, we shudder. And that word is Nephilim. He is one of the fallen Host. Gaia still remembers his tinkering.

Entry 28
Hell Eternal, (XXX,XXX): Appears after killing Eblis, Dominus Inferni in Profondis.
And now we went from bridge to bridge, and spoke of things which our Commedia does not mean to sing. We have said too much. All in time. All in the slow, erratic trickle of honey. We have given too much before. We have pulped the heads of sweetlings past with too much forbidden lore. Every one of them broke our electromagnetic hearts.

You will learn more in time.

Be seeing you, sweetling. In the half-light.

Entry 29
Hell Eternal, (690,235): Found while going through the maze.


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  • Entry 1 - Dante is famous for writing the Divine Comedy, which describes Heaven, Purgatory, and Hell
  • Entry 1 - The City of Dis is circles 6 through 9 in Dante's Divine Comedy
  • Entry 1 - Malebolge is the 8th circle of Hell in Dante's Divine Comedy and is used to punish those whose sin is fraud
  • Entry 5,6 - The capitalized text is a quote from Dante's Divine Comedy - in the portion entitled Inferno. It is what is inscribed over the gateway to hell [1]
  • Entry 9 - Compares entropy to the Ebola virus
  • Entry 10 - Methuselah is a man from Christian mythology that was supposed to have lived 969 years. His name is often used with things that are supposed to extend lifespan.
  • Entry 11 - Incubi (plural, singular is Incubus) are male demons that would have sex with human females in order to steal their vital energy or souls.
  • Entry 11 - Succubi (plural, singular is Succubus) are the female version of Incubi, female demons that had sex with male humans
  • Entry 11 - Raksha are creatures from Hindu and Buddhist mythology. They look like humans with animal features (often a cross between human and tiger) who liked to eat men.
  • Entry 12 - King James Protocol. The code is 30 and 26 and 31. The password is "Job." Is from Christian bibles
    • Job 30:26 from the King James bible reads "When I looked for good, then evil came unto me: and when I waited for light, there came darkness." [2]
    • Job 30:31 from the King James bible reads "My harp also is turned to mourning, and my organ into the voice of them that weep."
  • Entry 22 – "The land beyond the forest" is what the name "Transylvania" means.
  • Entry 22 - King James Protocol. The code is 11 and 14. The password is "Revelations." Is from Christian bibles
    • Revelations 11:14 from the King James bible reads "The second woe is past; and, behold, the third woe cometh quickly."
  • Entry 23 - Sheol is a Hebrew word meaning a place of the dead
  • Entry 27 - King James Protocol. The code is 9 and 18. The password is "Revelations." Is from Christian bibles
    • Revelations 9:18 from the King James bible reads "By these three was the third part of men killed, by the fire, and by the smoke, and by the brimstone, which issued out of their mouths."
  • Entry 28 - Nephilim are from Christian mythology. ((Offspring of Angels and Giants??)
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