Dungeon can be initiated by an existing team interacting with the entrance object or contact. Dungeons have missions available in the zone where they are offered, just like any other mission, although these are optional they are recommended if you are interested in the story. They are marked with the icon and have their own slot.
You may also join using the Activity Finder feature.
- If you are trying to enter a dungeon in story mode but are above the maximum level, you will need to put a check in the "private team" checkbox.
- If an existing group is attempting to start a dungeon instance, it will fail if any team member is not eligible (below minimum level, etc.).
- If you are in an existing group, it will be reformed when the zoning to the instance and disbanded when exited.
- Regardless if you have the dungeon's mission or not, an assignment mission will automatically be granted upon entry.
Each dungeon has 3 three primary difficulty levels:
- Story Mode - (aka "Normal"). This is the base version, and is generally run at a level appropriate for the zone it is found in.
- Elite - This is a harder version than normal, and comes with 10 different difficulty settings.
- Elite 1 thru 4 - These scale up the difficulty of the monsters in the dungeon as well as some increased loot rewards.
- Elite 5 thru 10 - These continue to scale up the difficulty and loot rewards. But, in a addition, Bosses now have additional abilities and there may be additional obstacles added to the fight.
- Nightmare - Not yet in Secret World Legends.
- Elite 1 = Level 50, any Item Power
- Elite 2 = Item Power 175 or higher
- Elite 3 = Item Power 250 or higher
- Elite 4 = Item Power 325 or higher
- Elite 5 = Item Power 450 or higher
- Elite 6 = Item Power 550 or higher
- Elite 7 = Item Power 650 or higher
- Elite 8 = Item Power 750 or higher
- Elite 9 = Item Power 850 or higher
- Elite 10 = Item Power 1000 or higher
Also note that in Story Mode the dungeons are designed for a group of 3 players, and in general 3 can do it with their typical adventuring/solo builds. The Elite dungeons however are designed for a group of 5 players including the standard Tank/Healer/3x-DPS
So far, all dungeons in Secret World Legends have a standard 6-boss layout, and typically follow the same basic pattern:
- The first boss is often a DPS check - if you can't take them down easy enough then you may want to back out and try again later.
- Bosses 2 through 5 often have some sort of mechanic involved that characters need to learn AoE to avoid, adds to kill, etc).
- The final boss typically has many mechanics, often a culmination of those encountered with previous bosses.
Loot is dispensed from Dungeon Caches found after each boss defeated in the dungeon.
In order to get loot from the Dungeon Cache, you must have a Dungeon Key . Each character is given 10 dungeon keys each day (18 for Patrons / Grandmasters), with the ability to purchase more with Marks of Favor . Each key can open a single Cache.
The caches after each of the first five bosses in the dungeon are typically identical in what they may possibly drop. The cache found after defeating the 6th and final boss in the dungeon typically has higher quality rewards. If players are low on the number of Dungeon Keys they have, or plan on running numerous dungeons - they may want to save their keys for the Dungeon Cache from the 6th boss.
The tables below shows the current dungeons in the game, the associated mission (for normal dungeons) and the recommended Level of the players for attempting the dungeon on story mode
There are also Seasonal dungeons, that may only be accessible during their associated season. The following is a list of seasons and associated dungeons: