Charge
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Charge is an unofficial Ability Category. Abilities in the Charge category cause the player to charge into melee range of their target. Unlike Dash, Charge stops upon reaching the target rather than continuing on.
Contents
Charge Active Abilities
Blade
- Saving Grace - Charge to defensive target and protect them.
- Spiral of Death - A 'teleport' that functions like a charge, moving to the target and dealing PBAoE damage.
Fists
Hammer
- Touchdown! - Charge and area damage.
- Trucker - Charge and increase block chance.
Passives Modifying Charge Abilities
Fists
- Thrill of the Chase - Reduces recharge of movement abilities when hitting targets from behind.