Warlord (Deck)

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Disambig gray.svgThis page is about the Deck. For other uses, see Warlord.


Warlord (Deck)
Warlord (Deck).jpg
Secret Society: The Dragon
Weapon 1: Hammer
Weapon 2: Chaos Focus

The Warlord wields their hammer and chaos magic to huge disruptive potential. Most effective in the middle of the frey, this deck provides group control through area-of-effect damage and knockdowns. In addition, the Warlord's control effects leave enemies vulnerable to follow-up attacks.

Utilizing the elite abilities, the Warlord's ability to inflict impairment effects and their duration are increased. Many of the passive abilities prey on impaired enemies.

Weapons Needed

Active Abilities

  • Ground Pound - [9 AP, Active, Single Attack, PBAoE] - A PBAoE attack that smashes your hammer into the ground and deals a moderate amount of damage to nearby ememies. Builds 1 resource for each equipped weapon.
  • Haymaker - [3 AP, Active, Strike, Single] - A single target hammer strike that deals a large amount of damage. Exploits impaired state. Consumes all hammer resources.
  • Pulling the Strings - [27 AP, Active, Single Attack, Single] - A single target chaos attack that deals a large amount of damage. Exploits weakened state. Consumes all chaos resources.
  • Helter Skelter - [21 AP, Active, Dash, Single Target] - You dash forward and deal a small amount of damage in a column in front of you. Sets impaired state.
  • Beatdown - [21 AP, Active, Single Attack, Single] - A single target attack that deals a small amount of damage, and knocks the target to the ground for a short time. Sets impaired state.
  • Uneven Ground - [21 AP, Active, Single Attack, Single Target] - A chaos attack that deals a small amount of damage to nearby enemies. Sets weakened state.
  • Eruption - [50 AP, Elite Active, Single Attack, Column AoE] - A powerful hammer attack that deals a large amount of damage in a column in front of you and knocks enemies into the air. Sets Impaired state.

Passive Abilities

  • Breakdown - [9 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit a target with a Chaos, Blade or Hammer Ability , you increase all damage done to that target for a short time. Sets weakened state.
  • Pattern Recognition - [27 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit an impaired target, you deal an extra hit for a small amount of damage, with a chance of a second extra hit.
  • Street Fighter - [1 AP, Passive, Single Attack, Single Target] - Whenever you set impaired state, you deal increased damage for a short time.
  • Bully - [9 AP, Passive, Single Attack, Single Target] - Whenever you apply Impaired, you build 2 Hammer Resources.
  • Tenderising - [27 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit a Weakened target, you deal a small extra hit.
  • Gnosis - [1 AP, Passive, Single Attack, Single Target] - You have a chance to deal an extra hit when successfully hitting a target in weakened state.
  • Thunderstruck - [50 AP, Elite Passive, Single Attack, Single Target] - Increases the duration of Impaired effects you apply by 25%.

Achievement

Warlord achievement

  • Complete the Warlord deck.

Rewards: