Traumadriver

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Traumadriver
220px
Type: Hellspawn
Difficulty Rating: World Boss
Level: {{{level}}}
Damage Type: No Data
HP: Normal:105,996
Elite:?
Nightmare:?
XP Awarded: Normal:??
Elite:?
Nightmare:?
Region: Solomon Island
Zone: Hell Raised
Game Version: TSWicon.png TSW
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Description

Traumadriver is the first boss encounter in Hell Raised dungeon. The Traumadriver is another large sword-wielding Hellspawn similar to the previous boss Hardwired Fleshtank.

Abilities

Strategy

Another fairly straightforward fight, the only thing to watch out for is the various ground effects.

  • Electrical Pylons - These light up one after another, up one side of the corridor and down the other, in a counter-clockwise motion. The tank should keep the Traumadriver on one side of the corridor while the pylons light up on the other side and then bring up to the opposite side of the corridor as the pylons on the first side light up.
  • Firewall - At the start of the fight firewalls will appear on either end of the corridor, and as the fight progresses the wall at the beginning of the corridor will slowly move forward. However, the wall moves very slowly, and unless the group is severely underpowered it shouldn't be an issue.
  • Boss AoE's - Traumadriver is able to cast some AoE's of his own which would not normally be an issue. But, with the electrical pylons and firewalls to also watch out for they can make positioning difficult.

Loot Table

Media

Images

Video