The Way of Things

From CryGaia Wiki
Jump to: navigation, search

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

The Way of Things
MissionTitle TheWayOfThings.jpg
Region: Valley of the Sun God
Zone: City of the Sun God
Start Location: Valley of the Afterlife
Start Coords: (982,685)
End location: The Halls of Cleansing Flames
Given by: Amir
Type: Action
Recommended Level: 44
Reward: 3,540 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




The jinn are fallen servants of Gaia, but they worship her still...even in exile. Now that dark whispers have infected them, some have fallen even further, into the clutches of a binding rage. Amir would go as far as working with a human to reassert the honour of his race.

Journal Entries

Mission Action.png The Way of Things       Main Mission
REPEATABLE (Recommended Level 44)
The jinn are fallen servants of Gaia, but they worship her still...even in exile. Now that dark whispers have infected them, some have fallen even further, into the clutches of a binding rage. Amir would go as far as working with a human to reassert the honour of his race.
Tier 1
Amir's brethren have fallen to a dark power. Despite his contempt for humanity, he sees a mutual need to purge the corruption from his kind, and keep them from unleashing hell upon the Earth.
  • Go to the Halls of Cleansing Flames
  • Find Amir's brethren
  • Banish Shai the Fatebringer
  • Examine the glyph on the podium
Tier 2
The glyph looks like a hellish pentacle, a void in which fallen angels are fettered. Its pulsing energy points to something...
  • Follow the trail of the infernal glyph
  • Complete the ritual of flame
  • Expel the hellish creatures
  • Examine the infernal glyph
Tier 3
The trail of satanic symbols continues, likely leading to the locus of another corrupted jinn.
  • Follow the trail of the infernal glyph
  • Stop the ritual of stone
  • Banish Reshef the Fallen Prince
  • Examine the infernal glyph
Tier 4
The corrupted jinn have betrayed the honour of their race. One by one they became slaves to a silent master, whose message spread among the weakest of their kind. This is no noble uprising to retake the Earth, but a tortured attempt to destroy it.
  • Follow the trail of the infernal glyph
  • Complete the final ritual to expose the first of the corrupted jinn
  • Banish Shezmu the Betrayer

Walkthrough

There are 4 tiers to this mission.

Tier 1/4

  • Go to The Halls of Cleansing Flames
    • Marked on your map, at (883,766)
    • There will be an urn near the stairs where the mission updates. Use it to summon Amir, and he will buff you with Bearer of Flames and Fire Unleashed and then follow you and help for 1:40
    • You can dismiss him by right clicking on the icon over your health bar
    • You can resummon him any time the special buff on you is gone
    • If you are in a group, each group member can have their own copy of Amir
    • You are not required to have Amir assist you
  • Find Amir's brethren
  • Banish Shai the Fatebringer
  • Examine the glyph on the podium
    • Use the "Infernal Glyph"

Tier 2/4

  • Follow the trail of the infernal glyph
    • There will be orange glyphs on the pillars and walls
    • Follow them downstairs to (798,723)
  • Complete the ritual of flame
    • There will be a line of fire on the floor, use one of the runes it ends at and a new line will appear.
    • Keep using runes at the end of the lines until you've created a 5-pointed star.
    • If no fire line exists when you enter the room, use the glyph closest to the door to start the fires.
  • Expel the hellish creatures

Tier 3/4

  • Follow the trail of the infernal glyph
    • They will lead you to a room with a large hell-portal in it, at (796,683)
  • Stop the ritual of stone
  • Banish Reshef the Fallen Prince
  • Examine the infernal glyph
    • On the floor, under the portal

Tier 4/4

  • Follow the trail of the infernal glyph
    • Symbols on the walls and pillars like before
    • Follow them down the hallway and then up the stairs, to another portal, at (768,662)
  • Complete the final ritual to expose the first of the corrupted jinn
    • Examine pillars and look at the symbols
      • You need to use the symbols that you followed from the previous steps, in the order you followed them
      • Alternatively, find those whose symbols appear only once. (The East, Southwest and northwest pillars, and middle symbols on each.)
    • If you pick the wrong symbol, you will get knocked down, but not damaged.
  • Banish Shezmu the Betrayer

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: The Way of Things
 
Ah, the way of things. It is not a topic we often deign to be lectured on. However, the Jinn offer a perspective rooted in ages. They have ruled, served, and suffered. They are familiar with the torturous nature of the cycle.

This Amir - this humiliated sultan - clings like a child to ancient slights. It is perhaps the inevitable outcome of being bound. However, he is a keeper of his word.

Work with him for as long as our goals are the same: to keep the chaos of his world separate from ours.

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: The Way of Things
 
I have no problem with us entering into contractual negotiations with demons. Though don't always jump at the first offer. Feel free to dictate terms out there.

Hellrifts are a bad deal and need to be killed as often as possible. Whatever's directing the Atenists is calling up reserves from Hell. That's not a merger we want to see happen.

The Jinn may be pompous - most demons are - but they generally keep their word. What gets me about them is all this honor bullshit. For such a "noble" race, they really do get corrupted a lot.

KG

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: The Way of Things
 
You are becoming an authority on infernal rituals and glyphs. Gladstone accuses you of mindless trial and error, though I suspect he's merely jealous.

Official policy doesn't really condone contracts with hellspawn. Though if one must absolutely shake hands on the sly, better it be a Jinn than a Succubus.

Amir is a Pyrotic Sultan - a significant and honourable rank, I am assured. More importantly, he appears to be a demon of his word.

We prefer not to meddle in demonic quarrels, but aiding one sultan to banish four corrupted invaders is good politics.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 3540
Anima Shards.png 950
  SWL Patron Icon.png Patron Bonus
Exp.png + 354
Anima Shards.png + 143
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
Glyph Reward Bag.jpg 1 Glyph Reward Bag


Dialogue

Intro

Amir: Monkey, I will tell you the way of things.
Amir: The place where I first took form would melt this sun.
Amir: It makes your weakness incomprehensible to me.
Amir: Your survival, even more so.
Amir: In my exile, I have watched generations of you filthy brutes whelping, breeding and dying.
Amir: Over thousands of years of your sordid cycles, I grew only to hate you all the more.
Amir: But Gaia must continue.
Amir: You are a side-effect, a happy accident for all monkeys.
Amir: So when I ask you to...
Amir: When I ask you to aid me,
Amir: you understand what is at stake.
Amir: This is a city of slavery, slaves to a corrupting power.
Amir: Animals like you are such easy prey, and it has fed on you well, grown in strength.
Amir: Now it debases even the mighty Jinn, turns them upon Gaia.
Amir: I cannot allow it. I will not allow it.
Amir: We are already exiles, but without nobility, we are nothing.
Amir: The corrupted Jinn must be purged, for the sake of your kind and of mine.
Amir: Swear a contract with me, and together we will sweep through this vile nest as a firestorm.

Other Information

Related Achievements

Media

Images


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events