The Prisoner

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SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

The Prisoner
MissionTitle ThePrisoner.png
Region: Valley of the Sun God
Zone: Scorched Desert
Start Location: Packing Plant
Start Coords: (322,191)
End Coords: (835,590)
Given by: Entrance to the date factory
Type: Sabotage
Recommended Level: 38
Requires: Mean Streets
Reward: 6,360 Experience
Repeatable: Yes
Story Arc: The Last Train to Cairo
Previous Mission: Mean Streets
Next Mission: A Time to Every Purpose
Game Version: SWLicon.png SWL
Added in: Update 2.0

The Atenists have been rounding up prisoners and bringing them here. Tortured answers echo inside. Uncover what drives the Atenists. Beat them to whatever they're seeking.

Journal Entries

Mission Sabotage.png The Prisoner       Main Mission
REPEATABLE (Recommended Level 38)
The Atenists have been rounding up prisoners and bringing them here. Tortured answers echo inside. Uncover what drives the Atenists. Beat them to whatever they're seeking.
Tier 1
Enter the factory building. Seek out the captives and find out the details of the Atenist operation.
  • Search the date factory
  • Explore the tunnels
  • Find a way out of the cell
Tier 2
Among whatever other nefarious discoveries they've made, the cultists have found a formula to weaken you and strip you of your possessions. A common captive, you retain your flesh and blood, but little else.
  • Find a way out of the cell
  • Escape the prison
Tier 3
Tasked with torturing answers out of his victims, a man named Saddur is a prime cause of suffering in this place. Prove to him that you don't need enchantments or possessions. Beat him at his own brutal game.
  • Defeat Saddur
Tier 4
The Marya captive remained resilient in the face of questioning. With his dying breath he mentioned the importance of Saïd
  • Speak to Saïd

Associated Missions


There are 4 tiers to this mission.

Tier 1/4

  • Enter the date factory
  • Search the date factory
    • There are several Carcass Pushers and Sanction Supervisors - both stationary and patrolling - in this area, as well as alarm lights
    • In the large room, work your way counter-clockwise until you get to the stairs going down, and you should be able to avoid all fights
    • Down stairs, you'll have to disable the generator in order to turn off some laser beam alarms guarding a door
      • Eventually the lights will come back on. You can turn them off again if you pass the generator, but after the first time the security cameras and lasers remain off, only the lights come back on.
    • The quest advances when you get to the large room past the lasers in the lower floor
  • Explore the tunnels
    • Entrance is a rough hole in the east wall of the large room
    • Follow that tunnel until you get to an open cell at the end, and a cutscene will play

Tier 2/4

  • Find a way out of the cell
  • Escape the prison
    • Open the cell door
    • Run back out the way you came in
    • You will have to fight multiple Cultist Bruisers and Masked Muscle
    • The mobs will be much easier to kill on the way out than they were on the way in, although you'll still have to use the hand-to-hand abilities

Tier 3/4

  • Defeat Saddur
    • You fight him after a brief cutscene
    • After killing him there will be another cutscene where the prisoner speaks to you

Tier 4/4


Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: The Prisoner
In his recurring dream, the child finds himself on an ancient shore, a survivor the world's wreckage. He calls out a name but no one answers.

The child has a habit of conflating things: past, present, and future; the possible and the inevitable; the meaning of one and the meanings of many.

The Atenists - they intend something that is beyond calculation, something that could cause the world's wreckage and wipe out the names of all.

The mummy in the suit will ask you for something now. You must wait a thousand years to give it to him.

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: The Prisoner
I booked you an o’clock with Saïd. Looks like you’ll need him to uncover the Atenist operation. Knowing the prune prince you’ll probably have to play ball to get intel out of him. That’s fine, as long as we get what we need.

Well, fine to a point. Remember the old adage: break the knees before you break the bank.

My current overview of the situation is off all kinds of charts. I’m getting reports about time tombs, train schedules, third-age explosives, hazardous material containment issues, and Nazis.

Yeah, I’m pretty sure some of that is unreliable, but I’m just going to throw everything at you. As far as I’m concerned, we’re beyond need-to-know on this one.


Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: The Prisoner
I hope you find a moment to brush up on your action-adventure tropes. I do believe you're in for one hell of a ride. Quite literally. If the information we've intercepted is correct, transportation schedules are among the enemy's highest priorities these days. Specifically, trains to Cairo and ships to London.

Yes, that London.

It appears the Atenists have gotten hold of something very dangerous and destructive, though they're having difficulty moving it. I suppose that is where the mummy gets involved.

I believe the two of you are scheduled to meet presently.

R. Sonnac

"Secret World Legends"
Exp.png 6360
Anima Shards.png 700
  SWL Patron Icon.png Patron Bonus
Exp.png + 636
Anima Shards.png + 105
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
Glyph Reward Bag.jpg 1 Glyph Reward Bag
SWL Agent Dossier Reward Icon.png 1 Agent Dossier
XP Per Tier
  • Tier 1: 1060 Exp.png
  • Tier 2: 1060 Exp.png
  • Tier 3: 1060 Exp.png
  • Tier 4: 3180 Exp.png


Tier 1      

As you enter the cell at the end of the tunnel, the door shuts behind you and Abdel Daoud approaches

Abdel Daoud Do you know the secret of keeping bees?
Abdel Daoud My people have been doing it for thousands of years.
Abdel Daoud "One does not build a royal palace of the honey bee.
Abdel Daoud A hive of dung is better than a hive of stone..."
Abdel Daoud Far better that you remain a captive.
Abdel Daoud A dead bee creates no honey.
Abdel Daoud Not to mention your... talents in that area.
Abdel Daoud Aten has promised me immortality.
Abdel Daoud With the Black Pharaoh gone, I stand first among his prophets.
Abdel Daoud And all he asks in return is a little chaos.

Your hand lights up as you summon Anima, but then flickers out Smoke starts to fill the cell

Abdel Daoud All good beekeepers know this trick.
Abdel Daoud The smoke takes away your sting. Makes you placid.
Abdel Daoud You will recover, in time.
Abdel Daoud But I plan to put that time to good use.

A cultist approaches and whispers something in Abdel Daoud's ear

Abdel Daoud The hour approaches.
Abdel Daoud When next we meet, my friend, we shall stand as equals.

The smoke becomes thicker and you pass out

Tier 2      

There is no dialogue, but you see Saddur beating up a captive Marya prisoner

Tier 3      

A cutscene plays showing you beating up Saddur and then kicking him so that he falls back and is pierced by a piece of rebar sticking out of the wall. The Marya prison is beat up, but begins to talk to you.

The Prisoner: I have failed my people.
The Prisoner: Now there is no time. It musn't leave Egypt.
The Prisoner: You must find it. You must contain it.
The Prisoner: He will help you. Please, find him...
The Prisoner: He will know.
The Prisoner: Saïd will know.
The Prisoner: He knows how they think, but he is not like them.
The Prisoner: Trust Saïd. He will find the time you need.

Other Information


  • Originally, this mission (and all of the "Last Train to Cairo" story arc) took place after the story mission width "Black Sun, Red Sand"[1]. There is still a reference to this during the initial cutscene.

Related Achievements





Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events