The Polaris (Dungeon)
|The Polaris (Dungeon)
The Polaris is the first Dungeon players encounter in the game. It is accessed via a helicopter sitting near Ann Radcliffe and Harrison Blake. The quest for this dungeon is given by Ann Radcliffe and is called Dead in the Water.
The Polaris, originally reported missing in the Atlantic, August 14, 2007 is now run aground near the coast of Solomon Island. It was once part of an area of wreckage in a navigational dead zone in the Atlantic Ocean. Following fisherman from the Lady Margaret, "unwitting" tomb robbers, the Polaris brought both Draug and the mysterious fog that now plague Kingsmouth.
Somewhere in the Atlantic Ocean, wreathed in strange weed and an eldritch fog, lies a warped place.
Seafaring cultures for as long as there have been seafaring cultures have run afoul of the strange magic of this navigational dead zone.
Their ships have endured as forsaken monuments, their unfortunate crews transformed into the aquatic corpse-horrors known as the Draug.
Few who have seen this cursed place ever leave it. Those that do are marked, doomed to be reclaimed by drowning, or by the rare visitations of the pale Draug. And so, when the fishermen of the Lady Margaret escaped as unwitting tomb-robbers, they drew the full attentions of its dark powers.
The Draug rode out in pursuit on a pale carrier -- The Polaris, a cargo ship, broken loose from the outermost ring of derelicts and carried across the sea north and west by the roiling, creeping fog bank. In its hold, an ancient lord of the creatures, long since outgrown its human form, exercised its powers to command flesh and fog alike.
The ship's passage was inexorable, but unmanned, running aground on a rocky outcrop not far from the coastline of Solomon Island. Spilling from the wreck, the Draug and the fog continued across the waves towards the unsuspecting community of Kingsmouth.
What no one knows, however, is that a greater threat has traveled in the wake of the ship. An immense beast, born from the material that re-made the first Draug, and formed in an echo of the terrible thing dreaming beneath the sea:
The Ur-Draug, watching over its foul progeny from between dimensions, waiting.
- The entrance to the dungeon is located in Kingsmouth, Solomon Island at the Orochi Bridge.
- For a map of the dungeon, see File:The Polaris Map.jpg
- For a map of lore locations, see Map:The Polaris
- Electrified Water - There are a couple places in the area where the water has been electrified. When you encounter these patches of water, stay on land or atop cargo containers. Although the containers themselves can become electrified as well and players will need to move to another container that has not been electrified yet.
- Main article: Dead in the Water
- Main article: Haugbui Jarl
- Main article: Balarbane Sorceress
- Main article: The Varangian
There are 2 basic phases to this fight.
Phase 1: You fight him where you find him. Although at 3 different times, he will disappear beneath the water and summon a swarm of Sea Burial. Once you kill them, he will reappear (in a new location within that area) and the fight will continue
- Main article: Haugbui Mother
There are 2 basic phases to this fight.
Phase 1: You fight her as you find her.
- Main article: Primordial Dweller
This is really the players first encounter with a technical boss that requires strategy beyond "stay out of the bad stuff on the ground.
The Primordial Dweller will cast Synapse Spasm more and more often as the fight progresses. If the players do not kill him fast enough, it will be almost impossible to avoid the multiple AoE's on the ground. There is no "white circle" visible when it is cast, but when you see yourself standing in black water, you have a second or two to get out of it before it explodes.
He will also summon more and more Volatile Host and Primordial Spawn as the fight progresses, again to the point where the players will not be able to fight both the Primordial Dweller and the multiple spawns at the same time.
The Tank, along with any Melee DPS will need to watch out for the casting of Psychic Death Zone - either a casting bar over his health, or the white ground effect lines. Getting caught in that causes the player to take damage, be knocked back, and Impaired for a couple seconds. A quick Active Dodge backwards should get you out of the range of the AoE.
While the Death Zone spell is active, approaching within melee range causes the character to take damage from a lightning shield around him. There will also be multiple Volatile Host and Primordial Spawn adds that appear during this time. Typically, the group healer will instantly draw aggro from all of these adds, and so while the Death Zone is active, the tank should try to gather up any adds running around while the other players take them down.
The fight will continue like this (Attack, Death Shield, Adds, Attack, etc) until either the Primordial Dweller is killed or the AoE's and Adds overcome the players.
In Nightmare mode, Primordial Dweller's attacks cleave so Melee DPS will need to stand as far away from the tank as possible. Typically the tank will take the rightmost side so that the left most side is safe.
- Main article: Ur-Draug
This encounter is mostly a race against time. Can the players kill the Ur-Draug before they make a fatal mistake and get killed. Technically, it is not difficult but errors are typically fatal.
There are 3 basic "Phases" to this fight, although he will alternate between the first two phases for awhile.
Phase 1: (Normal Phase) Is your typical fight. The tank gets his attention, and everyone tries to kill him as fast as possible
Phase 2: (Blue Phase) After casting Rending the Veil the world goes "bluish". During this time, the Ur-Draug is extremely deadly, and players must not only avoid him but even avoid being seen by him.
Phase 3: (Fake Blue Phase) If the Ur-Draug appears to cast Rending the Veil and the world goes blueish, without him returning to his original start position, this is a "fake blue phase". Players should not avoid him like a normal blue phase, but should continue to attack him using the same strategies as a normal phase.
- Legend:The Polaris can be found within this dungeon, see that article for more information
- From the Depths - Complete The Polaris
- From the Depths (Elite) - Complete The Polaris (Elite)
- From the Depths (Nightmare) - Complete The Polaris (Nightmare)
- All Hands on Deck - Complete the Polaris (Nightmare) without any member of the group changing decks or gear
- Master Planner - Complete all eight Master Planner dungeon challenges.
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|▪ The Polaris ▪ Hell Raised ▪ The Darkness War ▪ The Ankh ▪ Hell Fallen ▪ The Facility ▪ Hell Eternal ▪ The Slaughterhouse
|▪ Manhattan Exclusion Zone
|▪ The Cat God