The Defence Never Rests

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The Defence Never Rests
MissionTitle TheDefenceNeverRests.jpg
Region: Valley of the Sun God
Zone: Scorched Desert
Start Location: Outskirts of al-Merayah
Start Coords: (432,305)
Given by: Dead cultist
Type: Item
Recommended Level: 33
Requires: [[ Black Sun, Red Sand - Tier 6]]
Reward: 2,864 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




The history of al-Meraya cuts deep into the earth. Cities upon cities have been built, ancient passageways leading through the past back into the present. Passageways that are a very real and serious threat today.

Journal Entries

Mission Item.png The Defence Never Rests       Side Mission
REPEATABLE (Recommended Level 33)
The history of al-Meraya cuts deep into the earth. Cities upon cities have been built, ancient passageways leading through the past back into the present. Passageways that are a very real and serious threat today.
Tier 1
Protect a weak spot in al-Merayah's defences from the cultist hordes.
  • Go to the sewer gate
  • Stop cultists from getting into the sewers

Walkthrough

There is 1 tier to this mission.

Tier 1/1

  • Get to the Sewer Entrance
    • Marked on your map, the door at the base of al-Merayah on the west side (very close to mission start)
  • Stop cultists from entering sewers

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: The Defence Never Rests
 
The entire world is burning. We can see it in the child's eyes. The desert is an ideal test case for the blazing horrors to come.

The thirsty visions, the symbols carved in skin, the cries of martyrs at the stake - do not shy away from any of it. They are all part of the equation.

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: The Defence Never Rests
 
Cassini says you're all over the map out there. I'm all for manic scurrying - to a point. Just keep in mind that sun stroke is a major epidemic right now. I need a clear head out there, not another burnout.

I'm not saying go sip mojitos in the sand. Just make sure we cover all the bases. If I need something ASAP, believe me, you'll know.

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: The Defence Never Rests
 
Why does it feel like they're only trying to get in when we're there to stop them? I've watched droves of Illuminati and skulks of Dragons set up outside those doors - and nothing! Or, on occasion, worse than nothing: suspicious villagers coming and going as they please.

Make no mistake: we are the only ones doing any real work out there. Take pride in the fact.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 2864
Anima Shards.png 650
  SWL Patron Icon.png Patron Bonus
Exp.png + 286
Anima Shards.png + 98
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
Glyph Reward Bag.jpg 1 Glyph Reward Bag


Dialogue

  • None

Other Information

Media

Images

Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events