The 3rd Age

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Disambig gray.svgThis page is about the mission. For other uses, see The Third Age.

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The 3rd Age
MissionTitle The3rdAge.jpg
Region: Valley of the Sun God
Zone: City of the Sun God
Start Location: Nefertari's monument
Start Coords: (294,900)
End Coords: (609,172)
Given by: Nefertari
Type: Investigation
Recommended Level: 41
Reward: 4,200 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




The Sentinels are worried that the cultists are unearthing ancient secrets from the sands. Some secrets are too powerful to fall into the wrong hands.

Journal Entries

Mission Investigation.png The 3rd Age       Main Mission
REPEATABLE (Recommended Level 41)
The Sentinels are worried that the cultists are unearthing ancient secrets from the sands. Some secrets are too powerful to fall into the wrong hands.
Tier 1
If the cultists have been digging in the sand, evidence of what they may have found should be at their nearby camp.
  • Search the cultist camp for artifacts
  • Search the camp for a map of the cultists' excavations
Tier 2
The camp was a morbid sight, the corpses of dead cultists scattered among their tents. Whatever they were digging for, they were not prepared. Go to the excavation sites marked on the map and investigate.
  • Go to the first excavation site
  • Power up the custodian
  • Follow the custodian
  • Find what the custodian is pointing at
Tier 3
The custodians unearthed by the cultists are miniature versions of the custodians guarding Agartha. They must be very old, and they seem to be pointing to ancient artifacts hidden in the desert. Go to the remaining excavation sites and investigate further.
  • Investigate the second excavation site
  • Investigate the third excavation site
  • Investigate the fourth excavation site
  • Assemble the strange pieces
Tier 4
Each of the custodians pointed the way to hidden artifacts. Combining all the pieces yielded a strange and ancient looking key. Finding what the key is for and what secretes it hides could lead to interesting finds, and potentially be a piece in the puzzle to the origins of the City of the Sun God and Akhenaten's obsession with the place.
  • Find what the ancient key is for

Walkthrough

There are 4 tiers to this mission.

Tier 1/4

  • Search the cultist camp for artifacts
  • Search the camp for a map of the cultists' excavations
    • You'll find it at (427,879), inside the tent that the body is next to
    • Note: You will need this map throughout the mission

Tier 2/4

  • Go to the first excavation site
  • Power up the custodian
  • Follow the custodian
  • Find what the custodian is pointing at
    • Custodian points up.
    • Climb up the dinosaur bones, and you will find a "Strange metal piece" on top

Tier 3/4

  • Investigate the second excavation site
  • Investigate the third excavation site
    • The clockwork custodian is at (35,617), guarded by 5 Prostrates.
    • It is almost under the temple - down the stairs and in a cave
    • Follow custodian to (99,636) and he points at a web
    • Destroy the web cocoon, and find a "Strange metal piece" inside
  • Investigate the fourth excavation site
    • This clockwork guardian is located at (105,392)
    • Follow custodian to (65,385) and he points at a dead Orochi Group guard
    • Follow the bloody footprints around to Locked Orochi transport container at (14,374)
    • Use the container - it is locked.
    • Use the laptop on top of the container
    • The password hint is Horse Feathers
Clue 1      
Horse Feathers is a movie
Solution      
Reading through the "notable scenes" for the movie Horse Feathers, you'll see that one of them starts with a password being "Swordfish". "Swordfish" is the password to the computer. The computer will give you the password to the container - 1053.
  • Assemble the strange pieces

Tier 4/4

  • Find what the ancient key is for
Clue 1      
You've already been to the 4 sites marked on the map
Clue 2      
Now you need to figure out where the picture that was with the map goes to. This is a "familiarity check" - if you've run around the zone a lot you've probably seen it. If not, you'll probably have to run around quite a bit until you find it.
Solution      
The picture is the entrance to the Halls of Lost Records, at (376,255). Go inside (you may want a light source of some type) and go back to Nefertari's Chamber where there is a "Strange Door", at (609,172). Open it and there is a sarcophagus inside. use the Sarcophagus.

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: The 3rd Age
 
The word "crisis" when written in Chinese is composed of two characters. One represents danger and the other represents opportunity. Your recent discovery has put us in crisis mode.

History is a circle that endlessly keeps repeating itself. That somebody was out there in the desert before Akhenaten only makes sense, just as it makes sense for us to be there now, after Akhenaten.

Hidden benearth the sands are remnants of what he was after and what we, in turn, should vie to acquire. At the very least keep away from others.

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: The 3rd Age
 
Nice! The good old "creepy hologram-man in sarcophagus"- card. Haven't seen that played in a while. In fact, I'm pretty sure they stopped printing that card well over fifteen thousand years ago.

Which means that shit hidden underneath the sand is old. Previous age of mankind old. No doubt riddled with dust and cobwebs. The Templars must be absolutely fucking loving it out there!

While I generally find history about as fascinating as daytime TV, old doesn't necessarily equal bad, and stuff from previous ages of mankind can be immensely valuable. It made Akhenaten nuts, but with a little luck and some commitment from you it can only make us more powerful, and in turn grant me a convenient meeting upstairs.

Win-win.

KG

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: The 3rd Age
 
There's a great many things I could say about this latest adventure of yours, but I will - as is my wont - shoot for pith.

What you have seen today are remnants of an earlier age, a civilisation preceding our own and even that of the ancient Egyptians. And as the echoes of history ring through the abandoned streets of the City of the Sun God, we must be careful not to let them drown out the sound of what's at stake here.

I think we can safely assume we have found the reason Akhenaten came to this place to begin with, why he developed such an obsession with what he found here. And it is imperative none of this ends up in the wrong hands.

We absolutely have to lead the way on this, or the consequences could be dire.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 4200
Anima Shards.png 800
  SWL Patron Icon.png Patron Bonus
Exp.png + 420
Anima Shards.png + 120
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
Glyph Reward Bag.jpg 1 Glyph Reward Bag

First Time Completion Rewards
Blue Bag.jpg 1 Investigation Vanity Reward Bag


Dialogue

Introduction

Hemitneter: Waiting suits you well, Nefertari. So cool in the shade of your crown.
Nefertari: There will always be need for each of our aspects.
Nefertari: In time, you might appreciate this as an honour, not a prison.
Hemitneter: An honour for whom? The Egypt we knew is long gone.
Nefertari: So? Our civilisation was not the first nor the last in this land.
Nefertari: It is a land as old as the universe, and as prone to chaos.
Nefertari: Ask yourself why Aten chose to manifest itself in this place.
Nefertari: Akhenaten had many grand temples and solar lodges built for it in Amarna.
Nefertari: Yet the voices called him into the howling desert. Why is that?
Thutmose: Because the sand is thin.
Nefertari: And what lies beneath can easily spread its influence.
Nefertari: Entice men here, and leave their bones bleaching in primeval caves.
Hemitneter: That's how the Atenists seized power so quickly. They took up the arms that had been left behind-
Hemitneter: Hold on. You knew this all along?
Nefertari: Well, you didn't ask.
Hemitneter: I don't... I...
Hemitneter: Is this because I pushed her off the barque when we were children?
Thutmose: Oh no, don't drag me into this.

Other Information

Related Achievements

  • This mission is required for the Unleashed achievement

Media

Images

Videos

References


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events