Template:Abilitybox

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{{#if: | | Weapon || [[]]}} }} {{{{#if: {{#if: | | Weapon || [[]]}}

{{#ifeq: | true | | |-

[[Image:AbilityBackground{{#switch:{{:{{#if:|{{{image}}}|Abilitybox}}|transcludesection=type}}
Elite Passive|Passive Auxiliary=Passive {{{image}}}|Abilitybox}}|transcludesection=weapon}} {{{image}}}|Abilitybox}}|Energise|Razor Wire=Misc|Mortar Support|Platoon|Shot of Anima=Heal|Ranged}} {{{image}}}|Abilitybox}}|Martial Discipline|Saving Grace|Silver Streak|Steel Echo=Misc|Melee}} {{{image}}}|Abilitybox}}|Cannibalise|My Bloody Valentine|Transfuse and Abuse=Misc|Angelic Aegis|Blood Pact|Blood Shield|Cold Blooded|Exquisite Corpse|Hematic Rites|Linked Veins|Ruby Curtain|The Scarlet Arts=Heal|Magic}} {{{image}}}|Abilitybox}}|Chaotic Pull|Illusion|Immutable=Misc|Magic}} {{{image}}}|Abilitybox}}|Anima Charge|Short Fuse=Misc|Magic}} {{{image}}}|Abilitybox}}|Pack Leader|Radiance=Misc|Blast of Light|Cauterise|Creature Comfort|Empathy|Fired Up|Inner Spark|Shelter|Surgical Steel|Vigour=Heal|Melee}} {{{image}}}|Abilitybox}}|Epicentre|Full Momentum|Stonewalled|Unstoppable Force=Misc|Melee}} {{{image}}}|Abilitybox}}|Backup Drone|Deadly Aim|Greater Good|Health Drone|Win-Win=Misc|Ranged}} {{{image}}}|Abilitybox}}|Breaching Shot|Cleanup|Defensive Turret|Flak Jacket|Lock, Stock & Barrel=Misc|Ranged}} {{{image}}}|Abilitybox}}|Diamond Grit=Misc|Melee}} {{{image}}}|Abilitybox}}|Charge-Density=Heal|Magic}} RL=Ranged {{{image}}}|Abilitybox}}|Mockingbird|Turn the Tables=Heal|Misc}}

}}}}.png|100px]][[Image:{{#if:|{{{image}}}|Abilitybox}}.png|100px]][[Image:AbilityBorder{{#switch:{{:{{#if:|{{{image}}}|Abilitybox}}|transcludesection=type}}

Elite Passive=Elite Normal }}.png|100px|link={{#if:|{{{image}}}|Abilitybox}}]]
}}

{{#if: {{#if: | | Weapon || [[]]}}

void}}|

}}{{#if: {{#if: | | Cell || [[:Category:{{{cell}}} abilities|{{{cell}}}]] }}

0 | 1 }} ) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Cell || [[:Category:{{{cell}}} abilities|{{{cell}}}]] }}
}} {{{{#if: {{#if:  | | Cell || [[:Category:{{{cell}}} abilities|{{{cell}}}]] }}
void}}|

}}{{#if: {{#if: | | Cost || {{{apcost}}} AP}}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} ) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Cost || {{{apcost}}} AP}}
}} {{{{#if: {{#if:  | | Cost || {{{apcost}}} AP}}
void}}|

}}{{#if: {{#if: | | Category || {{#ifeq: | Misc | {{{category}}} | [[{{{category}}}]] }} }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Category || {{#ifeq:  | Misc | {{{category}}} | [[{{{category}}}]] }} }}
}} {{{{#if: {{#if:  | | Category || {{#ifeq:  | Misc | {{{category}}} | [[{{{category}}}]] }} }}
void}}|

}}{{#if: {{#if: | | Type || {{{type}}} }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Type || {{{type}}} }}
}} {{{{#if: {{#if:  | | Type || {{{type}}} }}
void}}|

}}{{#if: {{#if: | | Target || {{{target}}} }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Target || {{{target}}} }}
}} {{{{#if: {{#if:  | | Target || {{{target}}} }}
void}}|

}}{{#if: {{#if: | | Cast Time (s) || {{{cast time}}} }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Cast Time (s) || {{{cast time}}} }} 
}} {{{{#if: {{#if:  | | Cast Time (s) || {{{cast time}}} }} 
void}}|

}}{{#if: {{#if: | | Recharge (s) || {{{recharge}}} }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Recharge (s) || {{{recharge}}} }}
}} {{{{#if: {{#if:  | | Recharge (s) || {{{recharge}}} }}
void}}|

}}{{#if: {{#if: | | Builds || {{{resources built}}} Resource }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Builds || {{{resources built}}} Resource }}
}} {{{{#if: {{#if:  | | Builds || {{{resources built}}} Resource }}
void}}|

}}{{#if: {{#if: | | Builds for || {{{resources weapon}}} }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Builds for || {{{resources weapon}}} }} 
}} {{{{#if: {{#if:  | | Builds for || {{{resources weapon}}} }} 
void}}|

}}{{#if: {{#if: | | Consumes || {{{resources consumed}}} resources }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Consumes || {{{resources consumed}}} resources }}
}} {{{{#if: {{#if:  | | Consumes || {{{resources consumed}}} resources }}
void}}|

}}{{#if: {{#if: | | Sets State || [[{{{sets state}}}]] }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Sets State || [[{{{sets state}}}]] }}
}} {{{{#if: {{#if:  | | Sets State || [[{{{sets state}}}]] }}
void}}|

}}{{#if: {{#if: | | Exploits State || [[{{{exploits state}}}]] }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Exploits State || [[{{{exploits state}}}]] }}
}} {{{{#if: {{#if:  | | Exploits State || [[{{{exploits state}}}]] }}
void}}|

}}{{#if: {{#if: | | Applies Effect || [[{{{applied effect}}}]] }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Applies Effect || [[{{{applied effect}}}]] }}
}} {{{{#if: {{#if:  | | Applies Effect || [[{{{applied effect}}}]] }}
void}}|

}}{{#if: {{#if: | | Modifies || [[{{{modifies}}}]] }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Modifies || [[{{{modifies}}}]] }}
}} {{{{#if: {{#if:  | | Modifies || [[{{{modifies}}}]] }}
void}}|

}}{{#if: {{#if: | | Improvement Abilities || {{{improvements}}} }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Improvement Abilities || {{{improvements}}} }}
}} {{{{#if: {{#if:  | | Improvement Abilities || {{{improvements}}} }}
void}}|

}}{{#if: {{#if: | | Included in Deck || {{{decks}}} }}

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if:  | | Included in Deck || {{{decks}}} }}
}} {{{{#if: {{#if:  | | Included in Deck || {{{decks}}} }}
void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }} + {{ #ifeq: {{{26}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }} + {{ #ifeq: {{{26}}} 1 }} + {{ #ifeq: {{{27}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }} + {{ #ifeq: {{{26}}} 1 }} + {{ #ifeq: {{{27}}} 1 }} + {{ #ifeq: {{{28}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: | | Cell [[:Category:{{{cell}}} abilities|{{{cell}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cost {{{apcost}}} AP}} 0 | 1 }} + {{ #ifeq: {{#if: | | Category Misc | {{{category}}} | [[{{{category}}}]] }} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Type {{{type}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Target {{{target}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Cast Time (s) {{{cast time}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Recharge (s) {{{recharge}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds {{{resources built}}} Resource }} 0 | 1 }} + {{ #ifeq: {{#if: | | Builds for {{{resources weapon}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Consumes {{{resources consumed}}} resources }} 0 | 1 }} + {{ #ifeq: {{#if: | | Sets State [[{{{sets state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Exploits State [[{{{exploits state}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Applies Effect [[{{{applied effect}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Modifies [[{{{modifies}}}]] }} 0 | 1 }} + {{ #ifeq: {{#if: | | Improvement Abilities {{{improvements}}} }} 0 | 1 }} + {{ #ifeq: {{#if: | | Included in Deck {{{decks}}} }} 0 | 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }} + {{ #ifeq: {{{26}}} 1 }} + {{ #ifeq: {{{27}}} 1 }} + {{ #ifeq: {{{28}}} 1 }} + {{ #ifeq: {{{29}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}


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