Strike
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Strike is an Ability Category. Abilities in the Strike category do moderate damage to single targets.
Contents
Strike Active Abilities
Hammer
- Haymaker (Brawn) - Consumes all Hammer Resources. A single target Strike attack that deals XX -XX physical damage, or XX -XX physical damage if the target is Impaired. Damage scales based on the number of resources consumed.
- First Blood (Industrial Action) - Builds 1 resource for each equipped weapon. A single target Strike attack that deals XX physical damage, or XX physical damage if you have no Hammer Resources.
- Aftershock (Sledge Factory) - Consumes all Hammer Resources. A single target strike attack that deals XX -XX physical damage, based on the number of resources consumed. If the target is still within 5 meters of you after 3 seconds, this attack hits a second time dealing XX physical damage and you gain the Minor Ward effect, which decreases all damage received by 7.5% for 8 seconds.
Shotgun
- Powder Burn (Control) - Builds 1 resource for each equipped weapon. A single target Strike attack that deals XX physical damage, or XX physical damage if the target is Hindered.
- Raging Bullet (Close Encounters) - Consumes all Shotgun Resources. A single target Strike that deals XX - XX physical damage. If the target is between 3 and 9 meters from you it will instead deal XX - XX physical damage, or if the target is closer than 3 meters it will deal XX - XX physical damage. Damage scales based on the number of resources consumed.
Elemental Focus
- Thor's Hammer (React) - Consumes 5 Elemental Resources. A single target Strike attack that deals XX magical damage.
- Flame Strike (Zero Crossing) - Consumes 2 Elemental Resources. A single target Strike attack that deals XX magical damage.
- Ignition (Resonance) - Builds 1 resource for each equipped weapon. A Strike attack that deals XX magical damage.
Passives Modifying Strike Abilities
Hammer
- Wrecking Crew (Industrial Action) - Improves critical power of Strike abilities by 20%
- Improved Strikes (Sledge Factory) - Increases damage and healing of Strike abilities by 7.5%
Shotgun
- Strike Force (Close Encounters) - Increases penetration chance of Strike attacks by 7.5%
- Punisher (Tactical Surprise) - Strike attacks also cause the target to become Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times.
Elemental Focus
- Violent Strikes (Zero Crossing) - Improves critical chance of Strike abilities by 7.5%
- Social Dynamo (Resonance) - Stacking improvement to critical chance upon critical hits with Strike abilities.