Soldier (Deck)

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Disambig gray.svg{{#if: the Deck|This page is about the Deck.}} For {{#if:||other uses}}, see {{#if:Soldier|Soldier{{#ifeq:|and| and {{#if:|[[{{{5}}}]]|Soldier (Deck) (disambiguation)}}}}|Soldier (Deck) (disambiguation)}}.{{#if:|{{#if:|{{#ifeq:|and|| For {{#ifeq:{{{4}}}|1|other uses|{{{4}}}}}, see {{#if:|[[{{{5}}}]]{{#ifeq:|and| and {{#if:|[[{{{7}}}]]|Soldier (Deck) (disambiguation)}}}}|Soldier (Deck) (disambiguation)}}.}}{{#if:|{{#ifeq:|and|| For {{#ifeq:{{{6}}}|1|other uses|{{{6}}}}}, see {{#if:|[[{{{7}}}]]{{#ifeq:|and| and {{#if:|[[{{{9}}}]]|Soldier (Deck) (disambiguation)}}}}|Soldier (Deck) (disambiguation)}}.}}{{#if:|{{#ifeq:|and|| For {{#ifeq:{{{8}}}|1|other uses|{{{8}}}}}, see {{#if:|[[{{{9}}}]]|Soldier (Deck) (disambiguation)}}.}}}}}}}}}}


{{#if: Templars | | Secret Society: || Templars }} }} {{{{#if: {{#if: Templars | | Secret Society: || Templars }}
Soldier (Deck)

{{#ifeq: | true | | |-

[[File:{{#if:|{{{image}}}|Soldier (Deck).jpg}}|220px]] }}

{{#if: {{#if: Templars | | Secret Society: || Templars }}

void}}|

}}{{#if: {{#if: Assault Rifles | | Weapon 1: || Assault Rifles }}

0 | 1 }} ) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if: Assault Rifles | | Weapon 1: || Assault Rifles }}
}} {{{{#if: {{#if: Assault Rifles | | Weapon 1: || Assault Rifles }}
void}}|

}}{{#if: {{#if: Assault Rifles | | Weapon 2: || Pistols }}

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} ) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
{{#if: Assault Rifles | | Weapon 2: || Pistols }}
}} {{{{#if: {{#if: Assault Rifles | | Weapon 2: || Pistols }}
void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }} + {{ #ifeq: {{{26}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }} + {{ #ifeq: {{{26}}} 1 }} + {{ #ifeq: {{{27}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }} + {{ #ifeq: {{{26}}} 1 }} + {{ #ifeq: {{{27}}} 1 }} + {{ #ifeq: {{{28}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}{{#if:|

0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 1: Assault Rifles }} 0 | 1 }} + {{ #ifeq: {{#if: Assault Rifles | | Weapon 2: Pistols }} 0 | 1 }} + {{ #ifeq: {{{4}}} 1 }} + {{ #ifeq: {{{5}}} 1 }} + {{ #ifeq: {{{6}}} 1 }} + {{ #ifeq: {{{7}}} 1 }} + {{ #ifeq: {{{8}}} 1 }} + {{ #ifeq: {{{9}}} 1 }} + {{ #ifeq: {{{10}}} 1 }} + {{ #ifeq: {{{11}}} 1 }} + {{ #ifeq: {{{12}}} 1 }} + {{ #ifeq: {{{13}}} 1 }} + {{ #ifeq: {{{14}}} 1 }} + {{ #ifeq: {{{15}}} 1 }} + {{ #ifeq: {{{16}}} 1 }} + {{ #ifeq: {{{17}}} 1 }} + {{ #ifeq: {{{18}}} 1 }} + {{ #ifeq: {{{19}}} 1 }} + {{ #ifeq: {{{20}}} 1 }} + {{ #ifeq: {{{21}}} 1 }} + {{ #ifeq: {{{22}}} 1 }} + {{ #ifeq: {{{23}}} 1 }} + {{ #ifeq: {{{24}}} 1 }} + {{ #ifeq: {{{25}}} 1 }} + {{ #ifeq: {{{26}}} 1 }} + {{ #ifeq: {{{27}}} 1 }} + {{ #ifeq: {{{28}}} 1 }} + {{ #ifeq: {{{29}}} 1 }}) mod 2 = 0 | background:#f2f2f2;vertical-align:top; | vertical-align:top; }}"
}} {{{{#if:|1x|void}}|

}}

The Soldier packs an assault rifle and pistols, but their chief weapon is mobility. The deck provides ranged snares and an up-close reactive root effect, as well as plenty of damage. This allows the Soldier to stay one step ahead of enemies while peppering them with constant fire.

Passive abilities punish hindered enemies and add short-timer explosives, exploiting the speed difference between the Soldier and their targets.

Weapons Needed

Active Abilities

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }} {{#ifeq:big forty five|hothead| {{#ifeq:Hothead|Soldier (Deck)||* }}Hothead - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you set hindered state, you increase your chances to critically hit for a short time.|Whenever you set hindered state, you increase your chances to critically hit for a short time.| (description needed)}}}}{{#ifeq:big forty five|above the law| {{#ifeq:Above the Law|Soldier (Deck)||* }}Above the Law - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.|A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:big forty five|vigilante| {{#ifeq:Vigilante|Soldier (Deck)||* }}Vigilante - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Above the Law|, Modifies: Above the Law}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the duration of Above the Law by 5 seconds.|Increases the duration of Above the Law by 5 seconds.| (description needed)}}}}{{#ifeq:big forty five|deadly aim| {{#ifeq:Deadly Aim|Soldier (Deck)||* }}Deadly Aim - [{{#if:2|2|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the critical hit chance of everyone in your group for a short time.|Increases the critical hit chance of everyone in your group for a short time.| (description needed)}}}}{{#ifeq:big forty five|calling the shots| {{#ifeq:Calling the Shots|Soldier (Deck)||* }}Calling the Shots - [{{#if:3|3|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Deadly Aim|, Modifies: Deadly Aim}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Reduces the recharge time of Deadly Aim.|Reduces the recharge time of Deadly Aim.| (description needed)}}}}{{#ifeq:big forty five|wanted| {{#ifeq:Wanted|Soldier (Deck)||* }}Wanted - [{{#if:4|4|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Chain|Chain|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.|A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:big forty five|rapid getaway| {{#ifeq:Rapid Getaway|Soldier (Deck)||* }}Rapid Getaway - [{{#if:7|7|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you consume resources, you increase your movement speed for a short time.|Whenever you consume resources, you increase your movement speed for a short time.| (description needed)}}}}{{#ifeq:big forty five|the business| {{#ifeq:The Business|Soldier (Deck)||* }}The Business - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.|A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:big forty five|magnum| {{#ifeq:Magnum|Soldier (Deck)||* }}Magnum - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:The Business|, Modifies: The Business}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:The Business also reduces all healing effects on that target for a short time. Sets weakened state.|The Business also reduces all healing effects on that target for a short time. Sets weakened state.| (description needed)}}}}{{#ifeq:big forty five|shootout| {{#ifeq:Shootout|Soldier (Deck)||* }}Shootout - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources.|A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:big forty five|coup de grace| {{#ifeq:Coup de Grace|Soldier (Deck)||* }}Coup de Grace - [{{#if:2|2|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.|If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.| (description needed)}}}}{{#ifeq:big forty five|drone kit| {{#ifeq:Drone Kit|Soldier (Deck)||* }}Drone Kit - [{{#if:3|3|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.|Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:big forty five|straight shooter| {{#ifeq:Straight Shooter|Soldier (Deck)||* }}Straight Shooter - [{{#if:4|4|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases all damage dealt by pistol attacks.|Increases all damage dealt by pistol attacks.| (description needed)}}}}{{#ifeq:big forty five|dirty tricks| {{#ifeq:Dirty Tricks|Soldier (Deck)||* }}Dirty Tricks - [{{#if:7|7|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that fires at a targeted area, dealing a large amount of damage. Affected targets become Hindered and rooted to the ground for 4 seconds. Targets also become Weakened by 5 stacks of the Corrupted effect. This effect can stack up to 10 times.|A pistol attack that fires at a targeted area, dealing a large amount of damage. Affected targets become Hindered and rooted to the ground for 4 seconds. Targets also become Weakened by 5 stacks of the Corrupted effect. This effect can stack up to 10 times.| (description needed)}}}}{{#ifeq:big forty five|hair trigger| {{#ifeq:Hair Trigger|Soldier (Deck)||* }}Hair Trigger - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol focus that channels a moderate amount of damage to your target over multiple hits. Builds a resource for each equipped weapon.|A single target pistol focus that channels a moderate amount of damage to your target over multiple hits. Builds a resource for each equipped weapon.| (description needed)}}}}{{#ifeq:big forty five|increased focus| {{#ifeq:Increased Focus|Soldier (Deck)||* }}Increased Focus - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:All your focus category abilities have an increased chance to critically hit.|All your focus category abilities have an increased chance to critically hit.| (description needed)}}}}{{#ifeq:big forty five|start & finish| {{#ifeq:Start & Finish|Soldier (Deck)||* }}Start & Finish - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a large amount of damage over two hits. Exploits weakened state for increased damage. Consumes all pistol resources.|A single target pistol attack that deals a large amount of damage over two hits. Exploits weakened state for increased damage. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:big forty five|mad skills| {{#ifeq:Mad Skills|Soldier (Deck)||* }}Mad Skills - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, your critical hit chance is increased for a short time.|Whenever you critically hit, your critical hit chance is increased for a short time.| (description needed)}}}}{{#ifeq:big forty five|big forty five| {{#ifeq:Big Forty Five|Soldier (Deck)||* }}Big Forty Five - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.|A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:big forty five|quick forty five| {{#ifeq:Quick Forty Five|Soldier (Deck)||* }}Quick Forty Five - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Big Forty Five|, Modifies: Big Forty Five}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Decreases the activation time of Big Forty Five.|Decreases the activation time of Big Forty Five.| (description needed)}}}}{{#ifeq:big forty five|gun crazy| {{#ifeq:Gun Crazy|Soldier (Deck)||* }}Gun Crazy - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled series of rapid pistol shots that deal increasing damage.|A channeled series of rapid pistol shots that deal increasing damage.| (description needed)}}}}{{#ifeq:big forty five|bad break| {{#ifeq:Bad Break|Soldier (Deck)||* }}Bad Break - [{{#if:9|9|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.|Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:big forty five|shake and bake| {{#ifeq:Shake and Bake|Soldier (Deck)||* }}Shake and Bake - [{{#if:12|12|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Dash|Dash|Single Attack}}, {{#if:Frontal Column|Frontal Column|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:You dash forward and deal damage to targets in a column in front of you. Targets successfully hit are rooted. Sets hindered state.|You dash forward and deal damage to targets in a column in front of you. Targets successfully hit are rooted. Sets hindered state.| (description needed)}}}}{{#ifeq:big forty five|fear and wonder| {{#ifeq:Fear and Wonder|Soldier (Deck)||* }}Fear and Wonder - [{{#if:16|16|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you decrease all healing effects on the target. Sets weakened state.|Whenever you critically hit, you decrease all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:big forty five|gun-fu| {{#ifeq:Gun-Fu|Soldier (Deck)||* }}Gun-Fu - [{{#if:21|21|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Puts three pistol resources on all nearby targets.|Puts three pistol resources on all nearby targets.| (description needed)}}}}{{#ifeq:big forty five|one in the chamber| {{#ifeq:One in the Chamber|Soldier (Deck)||* }}One in the Chamber - [{{#if:27|27|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you deal an extra hit for a moderate amount of damage.|Whenever you critically hit, you deal an extra hit for a moderate amount of damage.| (description needed)}}}}{{#ifeq:big forty five|marked| {{#ifeq:Marked|Soldier (Deck)||* }}Marked - [{{#if:34|34|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage and reduces all healing effects on that target for a short time. Sets weakened state.|A single target pistol attack that deals a moderate amount of damage and reduces all healing effects on that target for a short time. Sets weakened state.| (description needed)}}}}{{#ifeq:big forty five|seal the deal| {{#ifeq:Seal the Deal|Soldier (Deck)||* }}Seal the Deal - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Every second resource consuming ability you activate will deal significantly increased damage or healing. Also increases the critical and penetration chance of these abilities by 5%.4|Every second resource consuming ability you activate will deal significantly increased damage or healing. Also increases the critical and penetration chance of these abilities by 5%.4| (description needed)}}}}{{#ifeq:big forty five|killer flow| {{#ifeq:Killer Flow|Soldier (Deck)||* }}Killer Flow - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that deals a moderate amount of damage to nearby targets. Builds a weapon resource for each equipped weapon.|A pistol attack that deals a moderate amount of damage to nearby targets. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:big forty five|running circles| {{#ifeq:Running Circles|Soldier (Deck)||* }}Running Circles - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, your movement speed is slightly increased for a short time.|Whenever you critically hit, your movement speed is slightly increased for a short time.| (description needed)}}}}{{#ifeq:big forty five|semi-auto| {{#ifeq:Semi-Auto|Soldier (Deck)||* }}Semi-Auto - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Chain|Chain|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol chain that deals a large amount of damage to your target and jumps to nearby targets.|A channeled pistol chain that deals a large amount of damage to your target and jumps to nearby targets.| (description needed)}}}}{{#ifeq:big forty five|chain misery| {{#ifeq:Chain Misery|Soldier (Deck)||* }}Chain Misery - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you activate a chain category attack, you decrease all healing effects on the target. Sets weakened state.|Whenever you activate a chain category attack, you decrease all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:big forty five|set 'em up| {{#ifeq:Set 'Em Up|Soldier (Deck)||* }}Set 'Em Up - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that deals a large amount of damage to your target and nearby targets. Exploits hindered state. Consumes all pistol resources.|A pistol attack that deals a large amount of damage to your target and nearby targets. Exploits hindered state. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:big forty five|closer (ability)| {{#ifeq:Closer (Ability)|Soldier (Deck)||* }}Closer (Ability) - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:All your resource consuming abilities deal slightly more damage.|All your resource consuming abilities deal slightly more damage.| (description needed)}}}}{{#ifeq:big forty five|bullet ballet| {{#ifeq:Bullet Ballet|Soldier (Deck)||* }}Bullet Ballet - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol attack. A quick succession of shots that deal a large amount of damage to nearby enemies. Increased damage to targets with your pistol resources on them that scales with the number of resources. Also grants the player a single stack of the Critical Rating effect up to 5 times when the ability successfully hits a target. While channeling the player is rooted to the ground.|A channeled pistol attack. A quick succession of shots that deal a large amount of damage to nearby enemies. Increased damage to targets with your pistol resources on them that scales with the number of resources. Also grants the player a single stack of the Critical Rating effect up to 5 times when the ability successfully hits a target. While channeling the player is rooted to the ground.| (description needed)}}}}{{#ifeq:big forty five|collaboration| {{#ifeq:Collaboration|Soldier (Deck)||* }}Collaboration - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage to your target. Cleanses one detrimental effects from you. Builds a weapon resource for each equipped weapon.|A single target pistol attack that deals a moderate amount of damage to your target. Cleanses one detrimental effects from you. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:big forty five|ready for more| {{#ifeq:Ready For More|Soldier (Deck)||* }}Ready For More - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you finish channeling a focus category attack, you also cleanse a detrimental effect from nearby friends.|Whenever you finish channeling a focus category attack, you also cleanse a detrimental effect from nearby friends.| (description needed)}}}}{{#ifeq:big forty five|bond, strong bond| {{#ifeq:Bond, Strong Bond|Soldier (Deck)||* }}Bond, Strong Bond - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol attack that deals a large amount of damage over multiple shots. Cleanses detrimental effects from nearby friends. Consumes all pistol resources.|A channeled pistol attack that deals a large amount of damage over multiple shots. Cleanses detrimental effects from nearby friends. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:big forty five|critical help| {{#ifeq:Critical Help|Soldier (Deck)||* }}Critical Help - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Every time you summon a manifestation, turret or drone, your critical hit chance is improved for a short time.|Every time you summon a manifestation, turret or drone, your critical hit chance is improved for a short time.| (description needed)}}}}{{#ifeq:big forty five|area drone| {{#ifeq:Area Drone|Soldier (Deck)||* }}Area Drone - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Summons a drone that will follow the target and fire at nearby targets for a short time. Exploits weakened state. Consumes all pistol resources.|Summons a drone that will follow the target and fire at nearby targets for a short time. Exploits weakened state. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:big forty five|shot in the arm| {{#ifeq:Shot in the Arm|Soldier (Deck)||* }}Shot in the Arm - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever your cleanse a detrimental effect, the target is also healed for a small amount.|Whenever your cleanse a detrimental effect, the target is also healed for a small amount.| (description needed)}}}}{{#ifeq:big forty five|pistol love| {{#ifeq:Pistol Love|Soldier (Deck)||* }}Pistol Love - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:Summon|Summon|Single Attack}}, {{#if:||Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Single target pistol ability. Cleanses your defensive target of all detrimental effects and summons a laser drone. Target is immune to hinder, impair and weaken for a short time.|Single target pistol ability. Cleanses your defensive target of all detrimental effects and summons a laser drone. Target is immune to hinder, impair and weaken for a short time.| (description needed)}}}}{{#ifeq:big forty five|exploitation| {{#ifeq:Exploitation|Soldier (Deck)||* }}Exploitation - [{{#if:9|9|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you set hindered state, you also cleanse one detrimental effect from yourself.|Whenever you set hindered state, you also cleanse one detrimental effect from yourself.| (description needed)}}}}{{#ifeq:big forty five|backup drone| {{#ifeq:Backup Drone|Soldier (Deck)||* }}Backup Drone - [{{#if:12|12|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon/Direct Heal|Summon/Direct Heal|Single Attack}}, {{#if:Defensive Target|Defensive Target|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone for your defensive target that heals for a small amount. While active, all healing effects on the target are significantly more effective. After cleannsing, the target cannot be Weakened, Hindered, or Impaired for 10 seconds, and gains a laser drone that attacks up to 6 enemies within 5 metres, dealing a moderate amount of physical damage every 2.5 seconds for 10 seconds.|Pistol ability that summons a drone for your defensive target that heals for a small amount. While active, all healing effects on the target are significantly more effective. After cleannsing, the target cannot be Weakened, Hindered, or Impaired for 10 seconds, and gains a laser drone that attacks up to 6 enemies within 5 metres, dealing a moderate amount of physical damage every 2.5 seconds for 10 seconds.| (description needed)}}}}{{#ifeq:big forty five|advantage me| {{#ifeq:Advantage Me|Soldier (Deck)||* }}Advantage Me - [{{#if:16|16|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you will get a small heal over time effect.|Whenever you critically hit, you will get a small heal over time effect.| (description needed)}}}}{{#ifeq:big forty five|sticky drone| {{#ifeq:Sticky Drone|Soldier (Deck)||* }}Sticky Drone - [{{#if:21|21|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:Self|Self|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.|Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.| (description needed)}}}}{{#ifeq:big forty five|tough luck| {{#ifeq:Tough Luck|Soldier (Deck)||* }}Tough Luck - [{{#if:27|27|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you also root your target. Sets hindered state.|Whenever you critically hit, you also root your target. Sets hindered state.| (description needed)}}}}{{#ifeq:big forty five|win win| {{#ifeq:Win Win (Ability)|Soldier (Deck)||* }}Win Win (Ability) - [{{#if:34|34|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol ability that heals and cleanses nearby friends|A pistol ability that heals and cleanses nearby friends| (description needed)}}}}{{#ifeq:big forty five|contortionist| {{#ifeq:Contortionist|Soldier (Deck)||* }}Contortionist - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases all your direct healing. When triggered, it cleanses all hinder and impair effects from you the moment they are applied for a short time.|Increases all your direct healing. When triggered, it cleanses all hinder and impair effects from you the moment they are applied for a short time.| (description needed)}}}}{{#ifeq:big forty five|greater good| {{#ifeq:Greater Good|Soldier (Deck)||* }}Greater Good - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the efficiency of all healing effects cast by your group members for a short time.|Increases the efficiency of all healing effects cast by your group members for a short time.| (description needed)}}}}{{#ifeq:big forty five|utilitarianism| {{#ifeq:Utilitarianism|Soldier (Deck)||* }}Utilitarianism - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Greater Good|, Modifies: Greater Good}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the duration of Greater Good.|Increases the duration of Greater Good.| (description needed)}}}}{{#ifeq:big forty five|health drone| {{#ifeq:Health Drone|Soldier (Deck)||* }}Health Drone - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon/Direct Heal|Summon/Direct Heal|Single Attack}}, {{#if:Self|Self|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone that will heal nearby friends in a chain for a short time.|Pistol ability that summons a drone that will heal nearby friends in a chain for a short time.| (description needed)}}}}{{#ifeq:big forty five|chain feed| {{#ifeq:Chain Feed|Soldier (Deck)||* }}Chain Feed - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the efficiency of all chain category abilities.|Increases the efficiency of all chain category abilities.| (description needed)}}}}{{#ifeq:big forty five|cleansing drone| {{#ifeq:Cleansing Drone|Soldier (Deck)||* }}Cleansing Drone - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a short duration drone that follows your target. While active, it deals a moderate amount of damage and cleanses nearby friends. Exploits hindered.|Pistol ability that summons a short duration drone that follows your target. While active, it deals a moderate amount of damage and cleanses nearby friends. Exploits hindered.| (description needed)}}}}{{#ifeq:big forty five|drone support| {{#ifeq:Drone Support|Soldier (Deck)||* }}Drone Support - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Cleansing Drone|, Modifies: Cleansing Drone}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Friends cleansed by Cleansing Drone are also healed.|Friends cleansed by Cleansing Drone are also healed.| (description needed)}}}}{{#ifeq:big forty five|born leader| {{#ifeq:Born Leader|Soldier (Deck)||* }}Born Leader - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:Direct Heal|Direct Heal|Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pulsing GTAoE attack that lasts 5 seconds. Up to 6 allies are healed for a moderate amount every second. Up to 6 enemies in a 10 metre radius will be dealt a moderate amount of physical damage. Affected targets also become Weakened by the Corrupted effect. This effect can stack up to 10 times.|A pulsing GTAoE attack that lasts 5 seconds. Up to 6 allies are healed for a moderate amount every second. Up to 6 enemies in a 10 metre radius will be dealt a moderate amount of physical damage. Affected targets also become Weakened by the Corrupted effect. This effect can stack up to 10 times.| (description needed)}}}}

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }}

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }}

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }} {{#ifeq:sticky drone|hothead| {{#ifeq:Hothead|Soldier (Deck)||* }}Hothead - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you set hindered state, you increase your chances to critically hit for a short time.|Whenever you set hindered state, you increase your chances to critically hit for a short time.| (description needed)}}}}{{#ifeq:sticky drone|above the law| {{#ifeq:Above the Law|Soldier (Deck)||* }}Above the Law - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.|A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:sticky drone|vigilante| {{#ifeq:Vigilante|Soldier (Deck)||* }}Vigilante - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Above the Law|, Modifies: Above the Law}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the duration of Above the Law by 5 seconds.|Increases the duration of Above the Law by 5 seconds.| (description needed)}}}}{{#ifeq:sticky drone|deadly aim| {{#ifeq:Deadly Aim|Soldier (Deck)||* }}Deadly Aim - [{{#if:2|2|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the critical hit chance of everyone in your group for a short time.|Increases the critical hit chance of everyone in your group for a short time.| (description needed)}}}}{{#ifeq:sticky drone|calling the shots| {{#ifeq:Calling the Shots|Soldier (Deck)||* }}Calling the Shots - [{{#if:3|3|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Deadly Aim|, Modifies: Deadly Aim}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Reduces the recharge time of Deadly Aim.|Reduces the recharge time of Deadly Aim.| (description needed)}}}}{{#ifeq:sticky drone|wanted| {{#ifeq:Wanted|Soldier (Deck)||* }}Wanted - [{{#if:4|4|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Chain|Chain|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.|A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:sticky drone|rapid getaway| {{#ifeq:Rapid Getaway|Soldier (Deck)||* }}Rapid Getaway - [{{#if:7|7|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you consume resources, you increase your movement speed for a short time.|Whenever you consume resources, you increase your movement speed for a short time.| (description needed)}}}}{{#ifeq:sticky drone|the business| {{#ifeq:The Business|Soldier (Deck)||* }}The Business - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.|A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:sticky drone|magnum| {{#ifeq:Magnum|Soldier (Deck)||* }}Magnum - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:The Business|, Modifies: The Business}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:The Business also reduces all healing effects on that target for a short time. Sets weakened state.|The Business also reduces all healing effects on that target for a short time. Sets weakened state.| (description needed)}}}}{{#ifeq:sticky drone|shootout| {{#ifeq:Shootout|Soldier (Deck)||* }}Shootout - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources.|A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:sticky drone|coup de grace| {{#ifeq:Coup de Grace|Soldier (Deck)||* }}Coup de Grace - [{{#if:2|2|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.|If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.| (description needed)}}}}{{#ifeq:sticky drone|drone kit| {{#ifeq:Drone Kit|Soldier (Deck)||* }}Drone Kit - [{{#if:3|3|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.|Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:sticky drone|straight shooter| {{#ifeq:Straight Shooter|Soldier (Deck)||* }}Straight Shooter - [{{#if:4|4|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases all damage dealt by pistol attacks.|Increases all damage dealt by pistol attacks.| (description needed)}}}}{{#ifeq:sticky drone|dirty tricks| {{#ifeq:Dirty Tricks|Soldier (Deck)||* }}Dirty Tricks - [{{#if:7|7|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that fires at a targeted area, dealing a large amount of damage. Affected targets become Hindered and rooted to the ground for 4 seconds. Targets also become Weakened by 5 stacks of the Corrupted effect. This effect can stack up to 10 times.|A pistol attack that fires at a targeted area, dealing a large amount of damage. Affected targets become Hindered and rooted to the ground for 4 seconds. Targets also become Weakened by 5 stacks of the Corrupted effect. This effect can stack up to 10 times.| (description needed)}}}}{{#ifeq:sticky drone|hair trigger| {{#ifeq:Hair Trigger|Soldier (Deck)||* }}Hair Trigger - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol focus that channels a moderate amount of damage to your target over multiple hits. Builds a resource for each equipped weapon.|A single target pistol focus that channels a moderate amount of damage to your target over multiple hits. Builds a resource for each equipped weapon.| (description needed)}}}}{{#ifeq:sticky drone|increased focus| {{#ifeq:Increased Focus|Soldier (Deck)||* }}Increased Focus - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:All your focus category abilities have an increased chance to critically hit.|All your focus category abilities have an increased chance to critically hit.| (description needed)}}}}{{#ifeq:sticky drone|start & finish| {{#ifeq:Start & Finish|Soldier (Deck)||* }}Start & Finish - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a large amount of damage over two hits. Exploits weakened state for increased damage. Consumes all pistol resources.|A single target pistol attack that deals a large amount of damage over two hits. Exploits weakened state for increased damage. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:sticky drone|mad skills| {{#ifeq:Mad Skills|Soldier (Deck)||* }}Mad Skills - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, your critical hit chance is increased for a short time.|Whenever you critically hit, your critical hit chance is increased for a short time.| (description needed)}}}}{{#ifeq:sticky drone|big forty five| {{#ifeq:Big Forty Five|Soldier (Deck)||* }}Big Forty Five - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.|A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:sticky drone|quick forty five| {{#ifeq:Quick Forty Five|Soldier (Deck)||* }}Quick Forty Five - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Big Forty Five|, Modifies: Big Forty Five}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Decreases the activation time of Big Forty Five.|Decreases the activation time of Big Forty Five.| (description needed)}}}}{{#ifeq:sticky drone|gun crazy| {{#ifeq:Gun Crazy|Soldier (Deck)||* }}Gun Crazy - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled series of rapid pistol shots that deal increasing damage.|A channeled series of rapid pistol shots that deal increasing damage.| (description needed)}}}}{{#ifeq:sticky drone|bad break| {{#ifeq:Bad Break|Soldier (Deck)||* }}Bad Break - [{{#if:9|9|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.|Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:sticky drone|shake and bake| {{#ifeq:Shake and Bake|Soldier (Deck)||* }}Shake and Bake - [{{#if:12|12|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Dash|Dash|Single Attack}}, {{#if:Frontal Column|Frontal Column|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:You dash forward and deal damage to targets in a column in front of you. Targets successfully hit are rooted. Sets hindered state.|You dash forward and deal damage to targets in a column in front of you. Targets successfully hit are rooted. Sets hindered state.| (description needed)}}}}{{#ifeq:sticky drone|fear and wonder| {{#ifeq:Fear and Wonder|Soldier (Deck)||* }}Fear and Wonder - [{{#if:16|16|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you decrease all healing effects on the target. Sets weakened state.|Whenever you critically hit, you decrease all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:sticky drone|gun-fu| {{#ifeq:Gun-Fu|Soldier (Deck)||* }}Gun-Fu - [{{#if:21|21|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Puts three pistol resources on all nearby targets.|Puts three pistol resources on all nearby targets.| (description needed)}}}}{{#ifeq:sticky drone|one in the chamber| {{#ifeq:One in the Chamber|Soldier (Deck)||* }}One in the Chamber - [{{#if:27|27|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you deal an extra hit for a moderate amount of damage.|Whenever you critically hit, you deal an extra hit for a moderate amount of damage.| (description needed)}}}}{{#ifeq:sticky drone|marked| {{#ifeq:Marked|Soldier (Deck)||* }}Marked - [{{#if:34|34|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage and reduces all healing effects on that target for a short time. Sets weakened state.|A single target pistol attack that deals a moderate amount of damage and reduces all healing effects on that target for a short time. Sets weakened state.| (description needed)}}}}{{#ifeq:sticky drone|seal the deal| {{#ifeq:Seal the Deal|Soldier (Deck)||* }}Seal the Deal - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Every second resource consuming ability you activate will deal significantly increased damage or healing. Also increases the critical and penetration chance of these abilities by 5%.4|Every second resource consuming ability you activate will deal significantly increased damage or healing. Also increases the critical and penetration chance of these abilities by 5%.4| (description needed)}}}}{{#ifeq:sticky drone|killer flow| {{#ifeq:Killer Flow|Soldier (Deck)||* }}Killer Flow - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that deals a moderate amount of damage to nearby targets. Builds a weapon resource for each equipped weapon.|A pistol attack that deals a moderate amount of damage to nearby targets. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:sticky drone|running circles| {{#ifeq:Running Circles|Soldier (Deck)||* }}Running Circles - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, your movement speed is slightly increased for a short time.|Whenever you critically hit, your movement speed is slightly increased for a short time.| (description needed)}}}}{{#ifeq:sticky drone|semi-auto| {{#ifeq:Semi-Auto|Soldier (Deck)||* }}Semi-Auto - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Chain|Chain|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol chain that deals a large amount of damage to your target and jumps to nearby targets.|A channeled pistol chain that deals a large amount of damage to your target and jumps to nearby targets.| (description needed)}}}}{{#ifeq:sticky drone|chain misery| {{#ifeq:Chain Misery|Soldier (Deck)||* }}Chain Misery - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you activate a chain category attack, you decrease all healing effects on the target. Sets weakened state.|Whenever you activate a chain category attack, you decrease all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:sticky drone|set 'em up| {{#ifeq:Set 'Em Up|Soldier (Deck)||* }}Set 'Em Up - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that deals a large amount of damage to your target and nearby targets. Exploits hindered state. Consumes all pistol resources.|A pistol attack that deals a large amount of damage to your target and nearby targets. Exploits hindered state. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:sticky drone|closer (ability)| {{#ifeq:Closer (Ability)|Soldier (Deck)||* }}Closer (Ability) - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:All your resource consuming abilities deal slightly more damage.|All your resource consuming abilities deal slightly more damage.| (description needed)}}}}{{#ifeq:sticky drone|bullet ballet| {{#ifeq:Bullet Ballet|Soldier (Deck)||* }}Bullet Ballet - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol attack. A quick succession of shots that deal a large amount of damage to nearby enemies. Increased damage to targets with your pistol resources on them that scales with the number of resources. Also grants the player a single stack of the Critical Rating effect up to 5 times when the ability successfully hits a target. While channeling the player is rooted to the ground.|A channeled pistol attack. A quick succession of shots that deal a large amount of damage to nearby enemies. Increased damage to targets with your pistol resources on them that scales with the number of resources. Also grants the player a single stack of the Critical Rating effect up to 5 times when the ability successfully hits a target. While channeling the player is rooted to the ground.| (description needed)}}}}{{#ifeq:sticky drone|collaboration| {{#ifeq:Collaboration|Soldier (Deck)||* }}Collaboration - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage to your target. Cleanses one detrimental effects from you. Builds a weapon resource for each equipped weapon.|A single target pistol attack that deals a moderate amount of damage to your target. Cleanses one detrimental effects from you. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:sticky drone|ready for more| {{#ifeq:Ready For More|Soldier (Deck)||* }}Ready For More - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you finish channeling a focus category attack, you also cleanse a detrimental effect from nearby friends.|Whenever you finish channeling a focus category attack, you also cleanse a detrimental effect from nearby friends.| (description needed)}}}}{{#ifeq:sticky drone|bond, strong bond| {{#ifeq:Bond, Strong Bond|Soldier (Deck)||* }}Bond, Strong Bond - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol attack that deals a large amount of damage over multiple shots. Cleanses detrimental effects from nearby friends. Consumes all pistol resources.|A channeled pistol attack that deals a large amount of damage over multiple shots. Cleanses detrimental effects from nearby friends. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:sticky drone|critical help| {{#ifeq:Critical Help|Soldier (Deck)||* }}Critical Help - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Every time you summon a manifestation, turret or drone, your critical hit chance is improved for a short time.|Every time you summon a manifestation, turret or drone, your critical hit chance is improved for a short time.| (description needed)}}}}{{#ifeq:sticky drone|area drone| {{#ifeq:Area Drone|Soldier (Deck)||* }}Area Drone - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Summons a drone that will follow the target and fire at nearby targets for a short time. Exploits weakened state. Consumes all pistol resources.|Summons a drone that will follow the target and fire at nearby targets for a short time. Exploits weakened state. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:sticky drone|shot in the arm| {{#ifeq:Shot in the Arm|Soldier (Deck)||* }}Shot in the Arm - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever your cleanse a detrimental effect, the target is also healed for a small amount.|Whenever your cleanse a detrimental effect, the target is also healed for a small amount.| (description needed)}}}}{{#ifeq:sticky drone|pistol love| {{#ifeq:Pistol Love|Soldier (Deck)||* }}Pistol Love - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:Summon|Summon|Single Attack}}, {{#if:||Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Single target pistol ability. Cleanses your defensive target of all detrimental effects and summons a laser drone. Target is immune to hinder, impair and weaken for a short time.|Single target pistol ability. Cleanses your defensive target of all detrimental effects and summons a laser drone. Target is immune to hinder, impair and weaken for a short time.| (description needed)}}}}{{#ifeq:sticky drone|exploitation| {{#ifeq:Exploitation|Soldier (Deck)||* }}Exploitation - [{{#if:9|9|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you set hindered state, you also cleanse one detrimental effect from yourself.|Whenever you set hindered state, you also cleanse one detrimental effect from yourself.| (description needed)}}}}{{#ifeq:sticky drone|backup drone| {{#ifeq:Backup Drone|Soldier (Deck)||* }}Backup Drone - [{{#if:12|12|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon/Direct Heal|Summon/Direct Heal|Single Attack}}, {{#if:Defensive Target|Defensive Target|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone for your defensive target that heals for a small amount. While active, all healing effects on the target are significantly more effective. After cleannsing, the target cannot be Weakened, Hindered, or Impaired for 10 seconds, and gains a laser drone that attacks up to 6 enemies within 5 metres, dealing a moderate amount of physical damage every 2.5 seconds for 10 seconds.|Pistol ability that summons a drone for your defensive target that heals for a small amount. While active, all healing effects on the target are significantly more effective. After cleannsing, the target cannot be Weakened, Hindered, or Impaired for 10 seconds, and gains a laser drone that attacks up to 6 enemies within 5 metres, dealing a moderate amount of physical damage every 2.5 seconds for 10 seconds.| (description needed)}}}}{{#ifeq:sticky drone|advantage me| {{#ifeq:Advantage Me|Soldier (Deck)||* }}Advantage Me - [{{#if:16|16|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you will get a small heal over time effect.|Whenever you critically hit, you will get a small heal over time effect.| (description needed)}}}}{{#ifeq:sticky drone|sticky drone| {{#ifeq:Sticky Drone|Soldier (Deck)||* }}Sticky Drone - [{{#if:21|21|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:Self|Self|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.|Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.| (description needed)}}}}{{#ifeq:sticky drone|tough luck| {{#ifeq:Tough Luck|Soldier (Deck)||* }}Tough Luck - [{{#if:27|27|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you also root your target. Sets hindered state.|Whenever you critically hit, you also root your target. Sets hindered state.| (description needed)}}}}{{#ifeq:sticky drone|win win| {{#ifeq:Win Win (Ability)|Soldier (Deck)||* }}Win Win (Ability) - [{{#if:34|34|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol ability that heals and cleanses nearby friends|A pistol ability that heals and cleanses nearby friends| (description needed)}}}}{{#ifeq:sticky drone|contortionist| {{#ifeq:Contortionist|Soldier (Deck)||* }}Contortionist - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases all your direct healing. When triggered, it cleanses all hinder and impair effects from you the moment they are applied for a short time.|Increases all your direct healing. When triggered, it cleanses all hinder and impair effects from you the moment they are applied for a short time.| (description needed)}}}}{{#ifeq:sticky drone|greater good| {{#ifeq:Greater Good|Soldier (Deck)||* }}Greater Good - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the efficiency of all healing effects cast by your group members for a short time.|Increases the efficiency of all healing effects cast by your group members for a short time.| (description needed)}}}}{{#ifeq:sticky drone|utilitarianism| {{#ifeq:Utilitarianism|Soldier (Deck)||* }}Utilitarianism - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Greater Good|, Modifies: Greater Good}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the duration of Greater Good.|Increases the duration of Greater Good.| (description needed)}}}}{{#ifeq:sticky drone|health drone| {{#ifeq:Health Drone|Soldier (Deck)||* }}Health Drone - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon/Direct Heal|Summon/Direct Heal|Single Attack}}, {{#if:Self|Self|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone that will heal nearby friends in a chain for a short time.|Pistol ability that summons a drone that will heal nearby friends in a chain for a short time.| (description needed)}}}}{{#ifeq:sticky drone|chain feed| {{#ifeq:Chain Feed|Soldier (Deck)||* }}Chain Feed - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the efficiency of all chain category abilities.|Increases the efficiency of all chain category abilities.| (description needed)}}}}{{#ifeq:sticky drone|cleansing drone| {{#ifeq:Cleansing Drone|Soldier (Deck)||* }}Cleansing Drone - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a short duration drone that follows your target. While active, it deals a moderate amount of damage and cleanses nearby friends. Exploits hindered.|Pistol ability that summons a short duration drone that follows your target. While active, it deals a moderate amount of damage and cleanses nearby friends. Exploits hindered.| (description needed)}}}}{{#ifeq:sticky drone|drone support| {{#ifeq:Drone Support|Soldier (Deck)||* }}Drone Support - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Cleansing Drone|, Modifies: Cleansing Drone}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Friends cleansed by Cleansing Drone are also healed.|Friends cleansed by Cleansing Drone are also healed.| (description needed)}}}}{{#ifeq:sticky drone|born leader| {{#ifeq:Born Leader|Soldier (Deck)||* }}Born Leader - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:Direct Heal|Direct Heal|Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pulsing GTAoE attack that lasts 5 seconds. Up to 6 allies are healed for a moderate amount every second. Up to 6 enemies in a 10 metre radius will be dealt a moderate amount of physical damage. Affected targets also become Weakened by the Corrupted effect. This effect can stack up to 10 times.|A pulsing GTAoE attack that lasts 5 seconds. Up to 6 allies are healed for a moderate amount every second. Up to 6 enemies in a 10 metre radius will be dealt a moderate amount of physical damage. Affected targets also become Weakened by the Corrupted effect. This effect can stack up to 10 times.| (description needed)}}}}

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }}

Passive Abilities

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }}

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }} {{#ifeq:quick forty five|hothead| {{#ifeq:Hothead|Soldier (Deck)||* }}Hothead - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you set hindered state, you increase your chances to critically hit for a short time.|Whenever you set hindered state, you increase your chances to critically hit for a short time.| (description needed)}}}}{{#ifeq:quick forty five|above the law| {{#ifeq:Above the Law|Soldier (Deck)||* }}Above the Law - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.|A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:quick forty five|vigilante| {{#ifeq:Vigilante|Soldier (Deck)||* }}Vigilante - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Above the Law|, Modifies: Above the Law}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the duration of Above the Law by 5 seconds.|Increases the duration of Above the Law by 5 seconds.| (description needed)}}}}{{#ifeq:quick forty five|deadly aim| {{#ifeq:Deadly Aim|Soldier (Deck)||* }}Deadly Aim - [{{#if:2|2|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the critical hit chance of everyone in your group for a short time.|Increases the critical hit chance of everyone in your group for a short time.| (description needed)}}}}{{#ifeq:quick forty five|calling the shots| {{#ifeq:Calling the Shots|Soldier (Deck)||* }}Calling the Shots - [{{#if:3|3|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Deadly Aim|, Modifies: Deadly Aim}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Reduces the recharge time of Deadly Aim.|Reduces the recharge time of Deadly Aim.| (description needed)}}}}{{#ifeq:quick forty five|wanted| {{#ifeq:Wanted|Soldier (Deck)||* }}Wanted - [{{#if:4|4|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Chain|Chain|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.|A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:quick forty five|rapid getaway| {{#ifeq:Rapid Getaway|Soldier (Deck)||* }}Rapid Getaway - [{{#if:7|7|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you consume resources, you increase your movement speed for a short time.|Whenever you consume resources, you increase your movement speed for a short time.| (description needed)}}}}{{#ifeq:quick forty five|the business| {{#ifeq:The Business|Soldier (Deck)||* }}The Business - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.|A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:quick forty five|magnum| {{#ifeq:Magnum|Soldier (Deck)||* }}Magnum - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:The Business|, Modifies: The Business}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:The Business also reduces all healing effects on that target for a short time. Sets weakened state.|The Business also reduces all healing effects on that target for a short time. Sets weakened state.| (description needed)}}}}{{#ifeq:quick forty five|shootout| {{#ifeq:Shootout|Soldier (Deck)||* }}Shootout - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources.|A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:quick forty five|coup de grace| {{#ifeq:Coup de Grace|Soldier (Deck)||* }}Coup de Grace - [{{#if:2|2|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.|If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.| (description needed)}}}}{{#ifeq:quick forty five|drone kit| {{#ifeq:Drone Kit|Soldier (Deck)||* }}Drone Kit - [{{#if:3|3|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.|Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:quick forty five|straight shooter| {{#ifeq:Straight Shooter|Soldier (Deck)||* }}Straight Shooter - [{{#if:4|4|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases all damage dealt by pistol attacks.|Increases all damage dealt by pistol attacks.| (description needed)}}}}{{#ifeq:quick forty five|dirty tricks| {{#ifeq:Dirty Tricks|Soldier (Deck)||* }}Dirty Tricks - [{{#if:7|7|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that fires at a targeted area, dealing a large amount of damage. Affected targets become Hindered and rooted to the ground for 4 seconds. Targets also become Weakened by 5 stacks of the Corrupted effect. This effect can stack up to 10 times.|A pistol attack that fires at a targeted area, dealing a large amount of damage. Affected targets become Hindered and rooted to the ground for 4 seconds. Targets also become Weakened by 5 stacks of the Corrupted effect. This effect can stack up to 10 times.| (description needed)}}}}{{#ifeq:quick forty five|hair trigger| {{#ifeq:Hair Trigger|Soldier (Deck)||* }}Hair Trigger - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol focus that channels a moderate amount of damage to your target over multiple hits. Builds a resource for each equipped weapon.|A single target pistol focus that channels a moderate amount of damage to your target over multiple hits. Builds a resource for each equipped weapon.| (description needed)}}}}{{#ifeq:quick forty five|increased focus| {{#ifeq:Increased Focus|Soldier (Deck)||* }}Increased Focus - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:All your focus category abilities have an increased chance to critically hit.|All your focus category abilities have an increased chance to critically hit.| (description needed)}}}}{{#ifeq:quick forty five|start & finish| {{#ifeq:Start & Finish|Soldier (Deck)||* }}Start & Finish - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a large amount of damage over two hits. Exploits weakened state for increased damage. Consumes all pistol resources.|A single target pistol attack that deals a large amount of damage over two hits. Exploits weakened state for increased damage. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:quick forty five|mad skills| {{#ifeq:Mad Skills|Soldier (Deck)||* }}Mad Skills - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, your critical hit chance is increased for a short time.|Whenever you critically hit, your critical hit chance is increased for a short time.| (description needed)}}}}{{#ifeq:quick forty five|big forty five| {{#ifeq:Big Forty Five|Soldier (Deck)||* }}Big Forty Five - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.|A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:quick forty five|quick forty five| {{#ifeq:Quick Forty Five|Soldier (Deck)||* }}Quick Forty Five - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Big Forty Five|, Modifies: Big Forty Five}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Decreases the activation time of Big Forty Five.|Decreases the activation time of Big Forty Five.| (description needed)}}}}{{#ifeq:quick forty five|gun crazy| {{#ifeq:Gun Crazy|Soldier (Deck)||* }}Gun Crazy - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled series of rapid pistol shots that deal increasing damage.|A channeled series of rapid pistol shots that deal increasing damage.| (description needed)}}}}{{#ifeq:quick forty five|bad break| {{#ifeq:Bad Break|Soldier (Deck)||* }}Bad Break - [{{#if:9|9|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.|Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:quick forty five|shake and bake| {{#ifeq:Shake and Bake|Soldier (Deck)||* }}Shake and Bake - [{{#if:12|12|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Dash|Dash|Single Attack}}, {{#if:Frontal Column|Frontal Column|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:You dash forward and deal damage to targets in a column in front of you. Targets successfully hit are rooted. Sets hindered state.|You dash forward and deal damage to targets in a column in front of you. Targets successfully hit are rooted. Sets hindered state.| (description needed)}}}}{{#ifeq:quick forty five|fear and wonder| {{#ifeq:Fear and Wonder|Soldier (Deck)||* }}Fear and Wonder - [{{#if:16|16|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you decrease all healing effects on the target. Sets weakened state.|Whenever you critically hit, you decrease all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:quick forty five|gun-fu| {{#ifeq:Gun-Fu|Soldier (Deck)||* }}Gun-Fu - [{{#if:21|21|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Puts three pistol resources on all nearby targets.|Puts three pistol resources on all nearby targets.| (description needed)}}}}{{#ifeq:quick forty five|one in the chamber| {{#ifeq:One in the Chamber|Soldier (Deck)||* }}One in the Chamber - [{{#if:27|27|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you deal an extra hit for a moderate amount of damage.|Whenever you critically hit, you deal an extra hit for a moderate amount of damage.| (description needed)}}}}{{#ifeq:quick forty five|marked| {{#ifeq:Marked|Soldier (Deck)||* }}Marked - [{{#if:34|34|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage and reduces all healing effects on that target for a short time. Sets weakened state.|A single target pistol attack that deals a moderate amount of damage and reduces all healing effects on that target for a short time. Sets weakened state.| (description needed)}}}}{{#ifeq:quick forty five|seal the deal| {{#ifeq:Seal the Deal|Soldier (Deck)||* }}Seal the Deal - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Every second resource consuming ability you activate will deal significantly increased damage or healing. Also increases the critical and penetration chance of these abilities by 5%.4|Every second resource consuming ability you activate will deal significantly increased damage or healing. Also increases the critical and penetration chance of these abilities by 5%.4| (description needed)}}}}{{#ifeq:quick forty five|killer flow| {{#ifeq:Killer Flow|Soldier (Deck)||* }}Killer Flow - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that deals a moderate amount of damage to nearby targets. Builds a weapon resource for each equipped weapon.|A pistol attack that deals a moderate amount of damage to nearby targets. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:quick forty five|running circles| {{#ifeq:Running Circles|Soldier (Deck)||* }}Running Circles - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, your movement speed is slightly increased for a short time.|Whenever you critically hit, your movement speed is slightly increased for a short time.| (description needed)}}}}{{#ifeq:quick forty five|semi-auto| {{#ifeq:Semi-Auto|Soldier (Deck)||* }}Semi-Auto - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Chain|Chain|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol chain that deals a large amount of damage to your target and jumps to nearby targets.|A channeled pistol chain that deals a large amount of damage to your target and jumps to nearby targets.| (description needed)}}}}{{#ifeq:quick forty five|chain misery| {{#ifeq:Chain Misery|Soldier (Deck)||* }}Chain Misery - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you activate a chain category attack, you decrease all healing effects on the target. Sets weakened state.|Whenever you activate a chain category attack, you decrease all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:quick forty five|set 'em up| {{#ifeq:Set 'Em Up|Soldier (Deck)||* }}Set 'Em Up - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that deals a large amount of damage to your target and nearby targets. Exploits hindered state. Consumes all pistol resources.|A pistol attack that deals a large amount of damage to your target and nearby targets. Exploits hindered state. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:quick forty five|closer (ability)| {{#ifeq:Closer (Ability)|Soldier (Deck)||* }}Closer (Ability) - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:All your resource consuming abilities deal slightly more damage.|All your resource consuming abilities deal slightly more damage.| (description needed)}}}}{{#ifeq:quick forty five|bullet ballet| {{#ifeq:Bullet Ballet|Soldier (Deck)||* }}Bullet Ballet - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol attack. A quick succession of shots that deal a large amount of damage to nearby enemies. Increased damage to targets with your pistol resources on them that scales with the number of resources. Also grants the player a single stack of the Critical Rating effect up to 5 times when the ability successfully hits a target. While channeling the player is rooted to the ground.|A channeled pistol attack. A quick succession of shots that deal a large amount of damage to nearby enemies. Increased damage to targets with your pistol resources on them that scales with the number of resources. Also grants the player a single stack of the Critical Rating effect up to 5 times when the ability successfully hits a target. While channeling the player is rooted to the ground.| (description needed)}}}}{{#ifeq:quick forty five|collaboration| {{#ifeq:Collaboration|Soldier (Deck)||* }}Collaboration - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage to your target. Cleanses one detrimental effects from you. Builds a weapon resource for each equipped weapon.|A single target pistol attack that deals a moderate amount of damage to your target. Cleanses one detrimental effects from you. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:quick forty five|ready for more| {{#ifeq:Ready For More|Soldier (Deck)||* }}Ready For More - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you finish channeling a focus category attack, you also cleanse a detrimental effect from nearby friends.|Whenever you finish channeling a focus category attack, you also cleanse a detrimental effect from nearby friends.| (description needed)}}}}{{#ifeq:quick forty five|bond, strong bond| {{#ifeq:Bond, Strong Bond|Soldier (Deck)||* }}Bond, Strong Bond - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol attack that deals a large amount of damage over multiple shots. Cleanses detrimental effects from nearby friends. Consumes all pistol resources.|A channeled pistol attack that deals a large amount of damage over multiple shots. Cleanses detrimental effects from nearby friends. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:quick forty five|critical help| {{#ifeq:Critical Help|Soldier (Deck)||* }}Critical Help - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Every time you summon a manifestation, turret or drone, your critical hit chance is improved for a short time.|Every time you summon a manifestation, turret or drone, your critical hit chance is improved for a short time.| (description needed)}}}}{{#ifeq:quick forty five|area drone| {{#ifeq:Area Drone|Soldier (Deck)||* }}Area Drone - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Summons a drone that will follow the target and fire at nearby targets for a short time. Exploits weakened state. Consumes all pistol resources.|Summons a drone that will follow the target and fire at nearby targets for a short time. Exploits weakened state. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:quick forty five|shot in the arm| {{#ifeq:Shot in the Arm|Soldier (Deck)||* }}Shot in the Arm - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever your cleanse a detrimental effect, the target is also healed for a small amount.|Whenever your cleanse a detrimental effect, the target is also healed for a small amount.| (description needed)}}}}{{#ifeq:quick forty five|pistol love| {{#ifeq:Pistol Love|Soldier (Deck)||* }}Pistol Love - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:Summon|Summon|Single Attack}}, {{#if:||Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Single target pistol ability. Cleanses your defensive target of all detrimental effects and summons a laser drone. Target is immune to hinder, impair and weaken for a short time.|Single target pistol ability. Cleanses your defensive target of all detrimental effects and summons a laser drone. Target is immune to hinder, impair and weaken for a short time.| (description needed)}}}}{{#ifeq:quick forty five|exploitation| {{#ifeq:Exploitation|Soldier (Deck)||* }}Exploitation - [{{#if:9|9|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you set hindered state, you also cleanse one detrimental effect from yourself.|Whenever you set hindered state, you also cleanse one detrimental effect from yourself.| (description needed)}}}}{{#ifeq:quick forty five|backup drone| {{#ifeq:Backup Drone|Soldier (Deck)||* }}Backup Drone - [{{#if:12|12|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon/Direct Heal|Summon/Direct Heal|Single Attack}}, {{#if:Defensive Target|Defensive Target|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone for your defensive target that heals for a small amount. While active, all healing effects on the target are significantly more effective. After cleannsing, the target cannot be Weakened, Hindered, or Impaired for 10 seconds, and gains a laser drone that attacks up to 6 enemies within 5 metres, dealing a moderate amount of physical damage every 2.5 seconds for 10 seconds.|Pistol ability that summons a drone for your defensive target that heals for a small amount. While active, all healing effects on the target are significantly more effective. After cleannsing, the target cannot be Weakened, Hindered, or Impaired for 10 seconds, and gains a laser drone that attacks up to 6 enemies within 5 metres, dealing a moderate amount of physical damage every 2.5 seconds for 10 seconds.| (description needed)}}}}{{#ifeq:quick forty five|advantage me| {{#ifeq:Advantage Me|Soldier (Deck)||* }}Advantage Me - [{{#if:16|16|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you will get a small heal over time effect.|Whenever you critically hit, you will get a small heal over time effect.| (description needed)}}}}{{#ifeq:quick forty five|sticky drone| {{#ifeq:Sticky Drone|Soldier (Deck)||* }}Sticky Drone - [{{#if:21|21|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:Self|Self|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.|Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.| (description needed)}}}}{{#ifeq:quick forty five|tough luck| {{#ifeq:Tough Luck|Soldier (Deck)||* }}Tough Luck - [{{#if:27|27|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you also root your target. Sets hindered state.|Whenever you critically hit, you also root your target. Sets hindered state.| (description needed)}}}}{{#ifeq:quick forty five|win win| {{#ifeq:Win Win (Ability)|Soldier (Deck)||* }}Win Win (Ability) - [{{#if:34|34|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol ability that heals and cleanses nearby friends|A pistol ability that heals and cleanses nearby friends| (description needed)}}}}{{#ifeq:quick forty five|contortionist| {{#ifeq:Contortionist|Soldier (Deck)||* }}Contortionist - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases all your direct healing. When triggered, it cleanses all hinder and impair effects from you the moment they are applied for a short time.|Increases all your direct healing. When triggered, it cleanses all hinder and impair effects from you the moment they are applied for a short time.| (description needed)}}}}{{#ifeq:quick forty five|greater good| {{#ifeq:Greater Good|Soldier (Deck)||* }}Greater Good - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the efficiency of all healing effects cast by your group members for a short time.|Increases the efficiency of all healing effects cast by your group members for a short time.| (description needed)}}}}{{#ifeq:quick forty five|utilitarianism| {{#ifeq:Utilitarianism|Soldier (Deck)||* }}Utilitarianism - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Greater Good|, Modifies: Greater Good}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the duration of Greater Good.|Increases the duration of Greater Good.| (description needed)}}}}{{#ifeq:quick forty five|health drone| {{#ifeq:Health Drone|Soldier (Deck)||* }}Health Drone - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon/Direct Heal|Summon/Direct Heal|Single Attack}}, {{#if:Self|Self|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone that will heal nearby friends in a chain for a short time.|Pistol ability that summons a drone that will heal nearby friends in a chain for a short time.| (description needed)}}}}{{#ifeq:quick forty five|chain feed| {{#ifeq:Chain Feed|Soldier (Deck)||* }}Chain Feed - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the efficiency of all chain category abilities.|Increases the efficiency of all chain category abilities.| (description needed)}}}}{{#ifeq:quick forty five|cleansing drone| {{#ifeq:Cleansing Drone|Soldier (Deck)||* }}Cleansing Drone - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a short duration drone that follows your target. While active, it deals a moderate amount of damage and cleanses nearby friends. Exploits hindered.|Pistol ability that summons a short duration drone that follows your target. While active, it deals a moderate amount of damage and cleanses nearby friends. Exploits hindered.| (description needed)}}}}{{#ifeq:quick forty five|drone support| {{#ifeq:Drone Support|Soldier (Deck)||* }}Drone Support - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Cleansing Drone|, Modifies: Cleansing Drone}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Friends cleansed by Cleansing Drone are also healed.|Friends cleansed by Cleansing Drone are also healed.| (description needed)}}}}{{#ifeq:quick forty five|born leader| {{#ifeq:Born Leader|Soldier (Deck)||* }}Born Leader - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:Direct Heal|Direct Heal|Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pulsing GTAoE attack that lasts 5 seconds. Up to 6 allies are healed for a moderate amount every second. Up to 6 enemies in a 10 metre radius will be dealt a moderate amount of physical damage. Affected targets also become Weakened by the Corrupted effect. This effect can stack up to 10 times.|A pulsing GTAoE attack that lasts 5 seconds. Up to 6 allies are healed for a moderate amount every second. Up to 6 enemies in a 10 metre radius will be dealt a moderate amount of physical damage. Affected targets also become Weakened by the Corrupted effect. This effect can stack up to 10 times.| (description needed)}}}} {{#ifeq:closer (ability)|hothead| {{#ifeq:Hothead|Soldier (Deck)||* }}Hothead - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you set hindered state, you increase your chances to critically hit for a short time.|Whenever you set hindered state, you increase your chances to critically hit for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|above the law| {{#ifeq:Above the Law|Soldier (Deck)||* }}Above the Law - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.|A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:closer (ability)|vigilante| {{#ifeq:Vigilante|Soldier (Deck)||* }}Vigilante - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Above the Law|, Modifies: Above the Law}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the duration of Above the Law by 5 seconds.|Increases the duration of Above the Law by 5 seconds.| (description needed)}}}}{{#ifeq:closer (ability)|deadly aim| {{#ifeq:Deadly Aim|Soldier (Deck)||* }}Deadly Aim - [{{#if:2|2|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the critical hit chance of everyone in your group for a short time.|Increases the critical hit chance of everyone in your group for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|calling the shots| {{#ifeq:Calling the Shots|Soldier (Deck)||* }}Calling the Shots - [{{#if:3|3|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Deadly Aim|, Modifies: Deadly Aim}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Reduces the recharge time of Deadly Aim.|Reduces the recharge time of Deadly Aim.| (description needed)}}}}{{#ifeq:closer (ability)|wanted| {{#ifeq:Wanted|Soldier (Deck)||* }}Wanted - [{{#if:4|4|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Chain|Chain|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.|A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:closer (ability)|rapid getaway| {{#ifeq:Rapid Getaway|Soldier (Deck)||* }}Rapid Getaway - [{{#if:7|7|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you consume resources, you increase your movement speed for a short time.|Whenever you consume resources, you increase your movement speed for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|the business| {{#ifeq:The Business|Soldier (Deck)||* }}The Business - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.|A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:closer (ability)|magnum| {{#ifeq:Magnum|Soldier (Deck)||* }}Magnum - [{{#if:1|1|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:The Business|, Modifies: The Business}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:The Business also reduces all healing effects on that target for a short time. Sets weakened state.|The Business also reduces all healing effects on that target for a short time. Sets weakened state.| (description needed)}}}}{{#ifeq:closer (ability)|shootout| {{#ifeq:Shootout|Soldier (Deck)||* }}Shootout - [{{#if:1|1|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources.|A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:closer (ability)|coup de grace| {{#ifeq:Coup de Grace|Soldier (Deck)||* }}Coup de Grace - [{{#if:2|2|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.|If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.| (description needed)}}}}{{#ifeq:closer (ability)|drone kit| {{#ifeq:Drone Kit|Soldier (Deck)||* }}Drone Kit - [{{#if:3|3|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.|Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:closer (ability)|straight shooter| {{#ifeq:Straight Shooter|Soldier (Deck)||* }}Straight Shooter - [{{#if:4|4|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases all damage dealt by pistol attacks.|Increases all damage dealt by pistol attacks.| (description needed)}}}}{{#ifeq:closer (ability)|dirty tricks| {{#ifeq:Dirty Tricks|Soldier (Deck)||* }}Dirty Tricks - [{{#if:7|7|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that fires at a targeted area, dealing a large amount of damage. Affected targets become Hindered and rooted to the ground for 4 seconds. Targets also become Weakened by 5 stacks of the Corrupted effect. This effect can stack up to 10 times.|A pistol attack that fires at a targeted area, dealing a large amount of damage. Affected targets become Hindered and rooted to the ground for 4 seconds. Targets also become Weakened by 5 stacks of the Corrupted effect. This effect can stack up to 10 times.| (description needed)}}}}{{#ifeq:closer (ability)|hair trigger| {{#ifeq:Hair Trigger|Soldier (Deck)||* }}Hair Trigger - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol focus that channels a moderate amount of damage to your target over multiple hits. Builds a resource for each equipped weapon.|A single target pistol focus that channels a moderate amount of damage to your target over multiple hits. Builds a resource for each equipped weapon.| (description needed)}}}}{{#ifeq:closer (ability)|increased focus| {{#ifeq:Increased Focus|Soldier (Deck)||* }}Increased Focus - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:All your focus category abilities have an increased chance to critically hit.|All your focus category abilities have an increased chance to critically hit.| (description needed)}}}}{{#ifeq:closer (ability)|start & finish| {{#ifeq:Start & Finish|Soldier (Deck)||* }}Start & Finish - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a large amount of damage over two hits. Exploits weakened state for increased damage. Consumes all pistol resources.|A single target pistol attack that deals a large amount of damage over two hits. Exploits weakened state for increased damage. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:closer (ability)|mad skills| {{#ifeq:Mad Skills|Soldier (Deck)||* }}Mad Skills - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, your critical hit chance is increased for a short time.|Whenever you critically hit, your critical hit chance is increased for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|big forty five| {{#ifeq:Big Forty Five|Soldier (Deck)||* }}Big Forty Five - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.|A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:closer (ability)|quick forty five| {{#ifeq:Quick Forty Five|Soldier (Deck)||* }}Quick Forty Five - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Big Forty Five|, Modifies: Big Forty Five}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Decreases the activation time of Big Forty Five.|Decreases the activation time of Big Forty Five.| (description needed)}}}}{{#ifeq:closer (ability)|gun crazy| {{#ifeq:Gun Crazy|Soldier (Deck)||* }}Gun Crazy - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled series of rapid pistol shots that deal increasing damage.|A channeled series of rapid pistol shots that deal increasing damage.| (description needed)}}}}{{#ifeq:closer (ability)|bad break| {{#ifeq:Bad Break|Soldier (Deck)||* }}Bad Break - [{{#if:9|9|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.|Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:closer (ability)|shake and bake| {{#ifeq:Shake and Bake|Soldier (Deck)||* }}Shake and Bake - [{{#if:12|12|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Dash|Dash|Single Attack}}, {{#if:Frontal Column|Frontal Column|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:You dash forward and deal damage to targets in a column in front of you. Targets successfully hit are rooted. Sets hindered state.|You dash forward and deal damage to targets in a column in front of you. Targets successfully hit are rooted. Sets hindered state.| (description needed)}}}}{{#ifeq:closer (ability)|fear and wonder| {{#ifeq:Fear and Wonder|Soldier (Deck)||* }}Fear and Wonder - [{{#if:16|16|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you decrease all healing effects on the target. Sets weakened state.|Whenever you critically hit, you decrease all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:closer (ability)|gun-fu| {{#ifeq:Gun-Fu|Soldier (Deck)||* }}Gun-Fu - [{{#if:21|21|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Puts three pistol resources on all nearby targets.|Puts three pistol resources on all nearby targets.| (description needed)}}}}{{#ifeq:closer (ability)|one in the chamber| {{#ifeq:One in the Chamber|Soldier (Deck)||* }}One in the Chamber - [{{#if:27|27|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you deal an extra hit for a moderate amount of damage.|Whenever you critically hit, you deal an extra hit for a moderate amount of damage.| (description needed)}}}}{{#ifeq:closer (ability)|marked| {{#ifeq:Marked|Soldier (Deck)||* }}Marked - [{{#if:34|34|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage and reduces all healing effects on that target for a short time. Sets weakened state.|A single target pistol attack that deals a moderate amount of damage and reduces all healing effects on that target for a short time. Sets weakened state.| (description needed)}}}}{{#ifeq:closer (ability)|seal the deal| {{#ifeq:Seal the Deal|Soldier (Deck)||* }}Seal the Deal - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Every second resource consuming ability you activate will deal significantly increased damage or healing. Also increases the critical and penetration chance of these abilities by 5%.4|Every second resource consuming ability you activate will deal significantly increased damage or healing. Also increases the critical and penetration chance of these abilities by 5%.4| (description needed)}}}}{{#ifeq:closer (ability)|killer flow| {{#ifeq:Killer Flow|Soldier (Deck)||* }}Killer Flow - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that deals a moderate amount of damage to nearby targets. Builds a weapon resource for each equipped weapon.|A pistol attack that deals a moderate amount of damage to nearby targets. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:closer (ability)|running circles| {{#ifeq:Running Circles|Soldier (Deck)||* }}Running Circles - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, your movement speed is slightly increased for a short time.|Whenever you critically hit, your movement speed is slightly increased for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|semi-auto| {{#ifeq:Semi-Auto|Soldier (Deck)||* }}Semi-Auto - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Chain|Chain|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol chain that deals a large amount of damage to your target and jumps to nearby targets.|A channeled pistol chain that deals a large amount of damage to your target and jumps to nearby targets.| (description needed)}}}}{{#ifeq:closer (ability)|chain misery| {{#ifeq:Chain Misery|Soldier (Deck)||* }}Chain Misery - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you activate a chain category attack, you decrease all healing effects on the target. Sets weakened state.|Whenever you activate a chain category attack, you decrease all healing effects on the target. Sets weakened state.| (description needed)}}}}{{#ifeq:closer (ability)|set 'em up| {{#ifeq:Set 'Em Up|Soldier (Deck)||* }}Set 'Em Up - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol attack that deals a large amount of damage to your target and nearby targets. Exploits hindered state. Consumes all pistol resources.|A pistol attack that deals a large amount of damage to your target and nearby targets. Exploits hindered state. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:closer (ability)|closer (ability)| {{#ifeq:Closer (Ability)|Soldier (Deck)||* }}Closer (Ability) - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:All your resource consuming abilities deal slightly more damage.|All your resource consuming abilities deal slightly more damage.| (description needed)}}}}{{#ifeq:closer (ability)|bullet ballet| {{#ifeq:Bullet Ballet|Soldier (Deck)||* }}Bullet Ballet - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol attack. A quick succession of shots that deal a large amount of damage to nearby enemies. Increased damage to targets with your pistol resources on them that scales with the number of resources. Also grants the player a single stack of the Critical Rating effect up to 5 times when the ability successfully hits a target. While channeling the player is rooted to the ground.|A channeled pistol attack. A quick succession of shots that deal a large amount of damage to nearby enemies. Increased damage to targets with your pistol resources on them that scales with the number of resources. Also grants the player a single stack of the Critical Rating effect up to 5 times when the ability successfully hits a target. While channeling the player is rooted to the ground.| (description needed)}}}}{{#ifeq:closer (ability)|collaboration| {{#ifeq:Collaboration|Soldier (Deck)||* }}Collaboration - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A single target pistol attack that deals a moderate amount of damage to your target. Cleanses one detrimental effects from you. Builds a weapon resource for each equipped weapon.|A single target pistol attack that deals a moderate amount of damage to your target. Cleanses one detrimental effects from you. Builds a weapon resource for each equipped weapon.| (description needed)}}}}{{#ifeq:closer (ability)|ready for more| {{#ifeq:Ready For More|Soldier (Deck)||* }}Ready For More - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you finish channeling a focus category attack, you also cleanse a detrimental effect from nearby friends.|Whenever you finish channeling a focus category attack, you also cleanse a detrimental effect from nearby friends.| (description needed)}}}}{{#ifeq:closer (ability)|bond, strong bond| {{#ifeq:Bond, Strong Bond|Soldier (Deck)||* }}Bond, Strong Bond - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Focus|Focus|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A channeled pistol attack that deals a large amount of damage over multiple shots. Cleanses detrimental effects from nearby friends. Consumes all pistol resources.|A channeled pistol attack that deals a large amount of damage over multiple shots. Cleanses detrimental effects from nearby friends. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:closer (ability)|critical help| {{#ifeq:Critical Help|Soldier (Deck)||* }}Critical Help - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Every time you summon a manifestation, turret or drone, your critical hit chance is improved for a short time.|Every time you summon a manifestation, turret or drone, your critical hit chance is improved for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|area drone| {{#ifeq:Area Drone|Soldier (Deck)||* }}Area Drone - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:TAoE|TAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Summons a drone that will follow the target and fire at nearby targets for a short time. Exploits weakened state. Consumes all pistol resources.|Summons a drone that will follow the target and fire at nearby targets for a short time. Exploits weakened state. Consumes all pistol resources.| (description needed)}}}}{{#ifeq:closer (ability)|shot in the arm| {{#ifeq:Shot in the Arm|Soldier (Deck)||* }}Shot in the Arm - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever your cleanse a detrimental effect, the target is also healed for a small amount.|Whenever your cleanse a detrimental effect, the target is also healed for a small amount.| (description needed)}}}}{{#ifeq:closer (ability)|pistol love| {{#ifeq:Pistol Love|Soldier (Deck)||* }}Pistol Love - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:Summon|Summon|Single Attack}}, {{#if:||Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Single target pistol ability. Cleanses your defensive target of all detrimental effects and summons a laser drone. Target is immune to hinder, impair and weaken for a short time.|Single target pistol ability. Cleanses your defensive target of all detrimental effects and summons a laser drone. Target is immune to hinder, impair and weaken for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|exploitation| {{#ifeq:Exploitation|Soldier (Deck)||* }}Exploitation - [{{#if:9|9|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you set hindered state, you also cleanse one detrimental effect from yourself.|Whenever you set hindered state, you also cleanse one detrimental effect from yourself.| (description needed)}}}}{{#ifeq:closer (ability)|backup drone| {{#ifeq:Backup Drone|Soldier (Deck)||* }}Backup Drone - [{{#if:12|12|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon/Direct Heal|Summon/Direct Heal|Single Attack}}, {{#if:Defensive Target|Defensive Target|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone for your defensive target that heals for a small amount. While active, all healing effects on the target are significantly more effective. After cleannsing, the target cannot be Weakened, Hindered, or Impaired for 10 seconds, and gains a laser drone that attacks up to 6 enemies within 5 metres, dealing a moderate amount of physical damage every 2.5 seconds for 10 seconds.|Pistol ability that summons a drone for your defensive target that heals for a small amount. While active, all healing effects on the target are significantly more effective. After cleannsing, the target cannot be Weakened, Hindered, or Impaired for 10 seconds, and gains a laser drone that attacks up to 6 enemies within 5 metres, dealing a moderate amount of physical damage every 2.5 seconds for 10 seconds.| (description needed)}}}}{{#ifeq:closer (ability)|advantage me| {{#ifeq:Advantage Me|Soldier (Deck)||* }}Advantage Me - [{{#if:16|16|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you will get a small heal over time effect.|Whenever you critically hit, you will get a small heal over time effect.| (description needed)}}}}{{#ifeq:closer (ability)|sticky drone| {{#ifeq:Sticky Drone|Soldier (Deck)||* }}Sticky Drone - [{{#if:21|21|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:Self|Self|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.|Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.| (description needed)}}}}{{#ifeq:closer (ability)|tough luck| {{#ifeq:Tough Luck|Soldier (Deck)||* }}Tough Luck - [{{#if:27|27|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Whenever you critically hit, you also root your target. Sets hindered state.|Whenever you critically hit, you also root your target. Sets hindered state.| (description needed)}}}}{{#ifeq:closer (ability)|win win| {{#ifeq:Win Win (Ability)|Soldier (Deck)||* }}Win Win (Ability) - [{{#if:34|34|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:PBAoE|PBAoE|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pistol ability that heals and cleanses nearby friends|A pistol ability that heals and cleanses nearby friends| (description needed)}}}}{{#ifeq:closer (ability)|contortionist| {{#ifeq:Contortionist|Soldier (Deck)||* }}Contortionist - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases all your direct healing. When triggered, it cleanses all hinder and impair effects from you the moment they are applied for a short time.|Increases all your direct healing. When triggered, it cleanses all hinder and impair effects from you the moment they are applied for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|greater good| {{#ifeq:Greater Good|Soldier (Deck)||* }}Greater Good - [{{#if:9|9|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:||Single Attack}}, {{#if:Group|Group|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the efficiency of all healing effects cast by your group members for a short time.|Increases the efficiency of all healing effects cast by your group members for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|utilitarianism| {{#ifeq:Utilitarianism|Soldier (Deck)||* }}Utilitarianism - [{{#if:12|12|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Greater Good|, Modifies: Greater Good}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the duration of Greater Good.|Increases the duration of Greater Good.| (description needed)}}}}{{#ifeq:closer (ability)|health drone| {{#ifeq:Health Drone|Soldier (Deck)||* }}Health Drone - [{{#if:16|16|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon/Direct Heal|Summon/Direct Heal|Single Attack}}, {{#if:Self|Self|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a drone that will heal nearby friends in a chain for a short time.|Pistol ability that summons a drone that will heal nearby friends in a chain for a short time.| (description needed)}}}}{{#ifeq:closer (ability)|chain feed| {{#ifeq:Chain Feed|Soldier (Deck)||* }}Chain Feed - [{{#if:21|21|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Increases the efficiency of all chain category abilities.|Increases the efficiency of all chain category abilities.| (description needed)}}}}{{#ifeq:closer (ability)|cleansing drone| {{#ifeq:Cleansing Drone|Soldier (Deck)||* }}Cleansing Drone - [{{#if:27|27|Unknown}} AP, {{#switch:Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Active, {{#if:Summon|Summon|Single Attack}}, {{#if:Single|Single|Single Target}}{{#if:Cleanse|, Effect: Cleanse}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Pistol ability that summons a short duration drone that follows your target. While active, it deals a moderate amount of damage and cleanses nearby friends. Exploits hindered.|Pistol ability that summons a short duration drone that follows your target. While active, it deals a moderate amount of damage and cleanses nearby friends. Exploits hindered.| (description needed)}}}}{{#ifeq:closer (ability)|drone support| {{#ifeq:Drone Support|Soldier (Deck)||* }}Drone Support - [{{#if:34|34|Unknown}} AP, {{#switch:Passive|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Passive, {{#if:||Single Attack}}, {{#if:||Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:Cleansing Drone|, Modifies: Cleansing Drone}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:Friends cleansed by Cleansing Drone are also healed.|Friends cleansed by Cleansing Drone are also healed.| (description needed)}}}}{{#ifeq:closer (ability)|born leader| {{#ifeq:Born Leader|Soldier (Deck)||* }}Born Leader - [{{#if:50|50|Unknown}} AP, {{#switch:Elite Active|Passive|Elite Passive|Passive Auxiliary=|Basic|Power|Special|Elite=Active |#default=}}Elite Active, {{#if:Direct Heal|Direct Heal|Single Attack}}, {{#if:GTAoE|GTAoE|Single Target}}{{#if:|, Effect: [[{{{effect}}}]]}}{{#if:|, Modifies: [[]]}}{{#if:|, Modified by: [[{{{modified by}}}]]}}] - {{#if:A pulsing GTAoE attack that lasts 5 seconds. Up to 6 allies are healed for a moderate amount every second. Up to 6 enemies in a 10 metre radius will be dealt a moderate amount of physical damage. Affected targets also become Weakened by the Corrupted effect. This effect can stack up to 10 times.|A pulsing GTAoE attack that lasts 5 seconds. Up to 6 allies are healed for a moderate amount every second. Up to 6 enemies in a 10 metre radius will be dealt a moderate amount of physical damage. Affected targets also become Weakened by the Corrupted effect. This effect can stack up to 10 times.| (description needed)}}}}

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }}

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }}

{{#ifeq:{{{1}}}||Template:Sort|}}SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, [[{{#if:|{{{tsw}}}|Soldier (Deck)/tsw}}|click here]].

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

{{#switch: |Template= |#default={{#if:||}} }}