Shield Formation

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AbilityBackgroundPassive.pngShield Formation.pngAbilityBorderElite.png
Weapon SH
Cell Hunkering Down
Cost 50 AP
Type Elite Passive

Minor Ward Abilities

  • Steel Palace (Blade, The Cutting Artist, active) - If any affected targets are Afflicted, you gain the Minor Ward effect, which reduces all damage received by 7.5% for 8 seconds.
  • Aftershock (Hammer, Sledge Factory, active) - If the target is still within 5 meters of you after 3 seconds, this attack hits a second time dealing 213 physical damage and you gain the Minor Ward effect.
  • Consequence (Chaos, Building Blocks, active) - Gives you the Minor Ward effect.
  • Burst of Energy (Chaos, Building Blocks, passive) - Damaging Burst abilities give you the Minor Ward effect if at least 2 hits do not glance.
  • Cannonball (Survivalism, passive) - Whenever you activate a movement ability, you also gain the Minor Ward Effect.

Major Ward Abilities

  • Obsidian Aegis (Hammer, Sledge Factory, active) - If you hit an Impaired target, you gain the Major Ward effect, which reduces all damage received by 25% for 6 seconds.

Protection Effect Abilities

  • Furnace (Hammer, Battering Works, active) - For each target affected, you gain a single stack of the Protection effect, which increases Physical and Magical Protection by 40 per stack for 8 seconds. Protection can stack up to 5 times.
  • Hardcase (Shotgun, Hunkering Down, passive) - Whenever you apply Weakened, you gain a single stack of the Protection effect.
  • Bullheaded (Hammer, Hammer Pit, passive) - Whenever you hit with a Blast ability, you gain a single stack of the Protection effect.
  • Mitigating Factor (Shotgun, Securing the Perimeter, passive) - Whenever you penetrate or apply Hindered, you gain a single stack of the Protection effect.

Tips and Tactics