Preacher (Deck)

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Disambig gray.svgThis page is about the Deck. For other uses, see Preacher.


Preacher (Deck)
Preacher (Deck).jpg
Secret Society: Templars
Weapon 1: Blood Focus
Weapon 2: Blade

The Preacher spread the word of power through blood magic and by the blade. This deck is heavy on damage-over-time abilities, and encourages having as many of them running as possible. Supporting abilities give the Preacher additional methods of applying and empowering damage-over-time effects.

The Preacher's two ranged stun abilities are useful both for defense and sustenance, as a passive ability recovers health when damage-over-time is applied to impaired enemies.

Weapons Needed

Active Abilities

  • Boiling Blood - [1 AP, Active, Single Attack, Single] - A single target blood magic attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.


  • Exsanguinate - [4 AP, Active, Focus, Single] - A blood magic focus attack that channels a large amount of damage onto the target. Exploits impaired state. Consumes five blood magic resources.
  • Anaesthesia - [12 AP, Active, Single Attack, Single] - A close range, single target blood magic attack that deals a small amount of damage and stuns the target. Sets impaired state.
  • Liquidation - [21 AP, Active, Single Attack, GTAoE] - Places an area at the targeted point that afflicts enemies inside with a damage over time effect that also heals you. Sets afflicted state.


  • Plague - [50 AP, Elite Active, Single Attack, Single] - A single target blood magic attack that deals a large amount of damage over time. Conditional effect.

Passive Abilities

  • Corrupted Blood - [1 AP, Passive, Single Attack, Single Target, Modifies: Boiling Blood] - Boiling Blood also applies damage over time. Sets afflicted state.
  • Blood Bank - [27 AP, Passive, Single Attack, Single Target] - Whenever you set afflicted state, all your damage over time effects deal more damage for a short time.


  • Unholy Knowledge - [1 AP, Passive, Single Attack, Single Target] - Increases the damage of all damage over time effects.
  • Circulation - [34 AP, Passive, Single Attack, Single Target] - Whenever you set afflicted state, you will receive a heal over time effect. Exploits impaired state.
  • Gross Anatomy - [50 AP, Elite Passive, Single Attack, Single Target] - Whenever one of your damage over time effects expire, you deal an extra hit for a moderate amount of damage.

Gallery