Monk (Deck)

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Disambig gray.svgThis page is about the Deck. For other uses, see Monk.


Monk (Deck)
Monk (Deck).jpg
Secret Society: The Dragon
Weapon 1: Fists
Weapon 2: Assault Rifle

The Monk cleanses with the harmony of fist weapons and the rhythm of the assault rifle. This is a healing deck, focusing on applying heal-over-time restorative effects. The Monk further supports allies with reactive heals and health leech buffs, given boosted healing potential from passive abilities.

The elite abilities provide group-wide healing and heal-over-time effects, and give allies additional healing benefits when critically healed.

Completing this deck rewards you with the Monk unform, title, and achievement.

Weapons Needed

Active Abilities

  • Cauterise - [16 AP, Active, Direct Heal/HoT, Single Target] - A single target fist weapon heal that heals your defensive target for a moderate amount and applies a stacking heal over time effect. Builds one fist weapon resource.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Surgical Steel - [9 AP, Active, Burst/Direct Heal, Defensive Target, Effect: Savage Sweep] - A single target fist weapon burst that heals your defensive target for a large amount and applies a heal over time effect. Consumes all fist weapon resources.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Inner Spark - [27 AP, Active, Single Attack, Defensive Target] - A fist weapon ability that puts a short duration reactive heal on your defensive target. Consumes all fist weapon resources.
  • Vigour - [21 AP, Active, HoT, GTAoE] - Places a healing area on the ground for a short time healing friendly targets inside the area.
  • Fired Up - [50 AP, Elite Active, HoT, Group] - Applies a heal over time effect to all members of your group.

Passive Abilities

  • Healing Sparks - [21 AP, Passive, Single Attack, Single Target] - Whenever you activate a burst category ability, you apply a heal over time effect to your defensive target.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Kindle - [34 AP, Passive, Single Attack, Single Target, Modifies: Inner Spark] - Increases the amount healed by Inner Spark.
  • Making Amends - [27 AP, Passive, Single Attack, Single Target] - Increases the healing done by all your heal over time effects.
  • Hot Iron - [12 AP, Passive, Single Attack, Single Target] - Every eighth heal you apply will be significantly increased.
  • Empowerment - [50 AP, Elite Passive, Single Attack, Single Target] - Whenever one of your heal over time effects critically hit, you also apply a direct heal on the target.

Achievement

Monk achievement

  • Complete the Monk deck.

Rewards: