Hammer
Hammer users generate rage when dealing damage with hammer abilities or when taking damage. Certain hammer abilities can spend rage to cause additional effects.
Hammers are one of the primary weapon abilities. They are Melee weapons, with most abilities having a range of 3-meters.
Hammers are primarily associated with with abilities that focus on making enemies Impaired or Weakened, attacking with Strike or Blast attacks, and landing Critical hits. They are also one of the primary Tanking weapons in the game with abilities that focus on Aggro Control and Damage Mitigation. They are primarily suited for the role of Tanking, but can also be used for DPS builds.
Abilities
Special Ability
The Special Ability for Hammers is called Rage.
Whenever you are attacked by an enemy, you gain 1 point of Rage. Whenever you attack an enemy with a Hammer ability while you have less than 50 rage stored, you gain an additional amount of rage (the amount is listed in the abilities description). You are able to store up to 100 Rage. The hammer icon on the screen represents 50 Rage. It will fill up once, and then can fill up a second time with a darker color.
Once you have at least 50 rage stored, using a Hammer Power Ability, you get a unique bonus. The nature of that bonus is dependent on the ability used, and will be listed in the description.
Active Abilities
Active abilities are broken down into three paths - Brute Force, Brawn, Grit
Brute Force: focuses on Damage and includes:
- Smash - [5 AP, Active Basic, Single Attack, Single Target] - Strike quickly with your hammer, dealing 6 physical damage. Generates 5 rage.
- Razor Shards - [10 AP, Active Power, Single Attack, PBAoE, Modified by: Shatter] - PBAoE that affects up to 6 enemies with in a 5 meter radius around you. Slam the ground with your hammer, sending razor sharp shards of earth flying in all directions. Deals 6 Physical damage and generates 6 Rage per target hit. When Enraged: Shatter the earth beneath you, making larger shards impale affected enemies. Does 4 Physical Damage very second for 5 seconds and consumes 50 rage.
- Seethe - [10 AP, Active Special, Resource Builder, Self, Modified by: Outrage] - Focus your anger to gain 4 Hammer Energy. This ability does not trigger and is not affected by global recharge time.
- Demolish - [10 AP, Active Power, Single Attack, Single Target, Modified by: Obliterate] - Crush your target with the full weight of your hammer, dealing 15 physical damage. Generates 25 Rage. When Enraged: Unleash your anger on your target improving the damage dealt to 36 physical damage. Instead of generating Range, this attack consumes 50 Rage.
- Eruption - [20 AP, Active Elite, Single Attack, Column, Modified by: Annihilate] - Affects up to 6 enemies in a 6 metre wide by 9 metre long area in front of you. You smash your hammer into the ground, creating a column of molten spikes in front of you that sends enemies into the air, purges 1 beneficial effect, and deals 24 physical damage. Applies Exposed. 7 Rage per target hit.
- The Brawn focuses on special utility abilities and includes:
- The Grit path focuses on Unknown and includes:
See the individual ability pages for more details, or Hammer abilities for a consolidated list
Passive Abilities
There is one passive skill that feeds into all paths, and then 5 (unnamed) paths of passive abilities
- The initial ability is:
- The First path focuses on modifying Active Abilities in the Brute Force path and includes:
- Shatter - Modifies Razor Shards
- Outrage - Modifies Seethe
- Obliterate - Modifies Demolish
- Annihilate - Modifies Eruption
- The Second path focuses on modifying Active Abilities in the Brawn path and includes:
- No Pain, No Gain - Modifies Pain Suppression
- Brawler - Modifies Enter the Fray
- Let Loose - Modifies Rampage
- Rock Hard - Modifies Thick Skin
- Juggernaut - Modifies Unstoppable Force
- The Third path focuses on modifying Active Abilities in the Grit path and includes:
- Percussive Maintenance - Modifies Pulverize
- Animosity - Modifies Burning Wrath
- Beatdown - Modifies Blindside
- Molten Armor - Modifies Raging Volcano
- The Fourth path focuses on building Range and includes:
- The Fifth path focuses on using Rage and includes:
See the individual ability pages for more details, or Hammer abilities for a consolidated list
Classes
- Main article: Classes
The following starter Classes incorporate Hammer Weapons into their build, and the 'role' they serve.
- Demolisher - Hammer/Blade - Tank
- Punisher - Shotgun/Hammers - Tank + Support
Achievements
- Demolisher (Achievement)
- Punisher (Achievement)
- Warlord (Achievement)
- Now I am the Master
- 9th Degree Black Belt
Media
Videos
<a href="https://twitter.com/SecretWorldLgds/status/872497935715409920">Hammer Spotlight</a>
Weapons Deep Dive, Hammer - See also Weapons Deep Dive
Images
Skins
Generic Blades
Name | Icon | Worn | Held | Description |
---|---|---|---|---|
Unknown | Icon.png | Worn.png | Held.png | <<Description |
Named Blades
Name | Icon | Worn | Held | Description |
---|---|---|---|---|
Unknown | Icon.png | Worn.png | Held.png | <<Description |
Items | |
---|---|
Weapons | ▪ Assault Rifle ▪ Pistols ▪ Shotgun ▪ Blade ▪ Fists ▪ Hammer ▪ Blood Focus ▪ Chaos Focus ▪ Elemental Focus |
Talismans | ▪ Head ▪ Finger ▪ Neck ▪ Wrist ▪ Luck ▪ Waist ▪ Occult |
Consumables | ▪ Elixir ▪ Energy Drink ▪ Ambrosia ▪ Anima ▪ Food▪ Gadget ▪ Vanity |
Assembly | ▪ Glyph ▪ Signet |
Other | ▪ Bag ▪ Makeup ▪ Pet ▪ Mission ▪ Theatre ▪ Clothing |
TSW-Only Items | |
Weapons | ▪ Chainsaw ▪ Rocket Launcher ▪ Quantum ▪ Whip▪ Flamethrower |
Assembly | ▪ Toolkit ▪ Materials |