Mercenary (Deck)

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Mercenary (Deck)
Mercenary (Deck).jpg
Secret Society: Illuminati
Weapon 1: Assault Rifle
Weapon 2: Elemental Focus

The Mercenary uses an assault rifle and elemental powers to play the battlefield. The deck encourages spreading damage-over-time effects, which can be exploited by both grenade and magic attacks. As the Mercenary needs room to work, there are also options for controlling enemies that get close.

The elite abilities provide a powerful sniper shot, or allow the Mercenary to punish hindered enemies with an explosive effect.

Weapons Needed

Active Abilities

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Blaze - [27 AP, Active, Single Attack, Single] - An elementalism attack that deals a large amount of damage to your target. Exploits afflicted state. Consumes three elemental resources.
  • Coldwave - [12 AP, Active, Single Attack, PBAoE] - An elementalism attack that deals a moderate amount of damage and roots nearby enemies. Sets hindred state.
  • Flashpoint - [34 AP, Active, Single Attack, Single] - A single target elementalism attack that deals a small amount of damage and damage over time. Sets afflicted state. Conditional effects.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

Passive Abilities

  • Molecular Exploitation - [9 AP, Passive, Single Attack, Single Target] - Whenever you hit a target in an afflicted state, you deal an extra hit for a small amount of damage.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Aidelon - [34 AP, Passive, Single Attack, Single Target, Modifies: Blaze] - Blaze will always critically hit targets in afflicted state.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Elemental Force - [1 AP, Passive, Single Attack, Single Target] - Every eighth attack you unleash is guaranteed to critically hit.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum