Lore:Draug - Leaders

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Lore Entry # Location
Our wisdom flows so sweet. Taste and see…

TRANSMIT - initiate the Zero-Point signal - RECEIVE - initiate the putrid aristocracy - THE FIEND THAT PRESIDES OVER ALL EVIL SPIRITS OF THE DEEP, AND IS OFTEN SEEN IN VARIOUS SHAPES - illumine the Cycle of the Draug - WITNESS - The Draug Leaders.

Entry 1
Kingsmouth, (512,923): At the base of one of the large draug growths
See the draug. See them lurch and splutter up and down Kingsmouth town. But this is not a random invasion of Solomon Island, sweetling. Something controls them. Sometimes the draug can be seen staring out to sea, their bodies swaying gently and their heads slightly cocked. They are waiting for a voice. Some will calls to them. But what serves that will directly? Entry 2
Kingsmouth, (759,937): At edge of the lair, near one of the passages into the airport
We see the Bloated Queens. Swelled to magnificent corpulence, they are enormous, organic cauldrons, bubbling with the enzymes from which new draug are made. Tainted water and steam seeps from every pore. Their presence drives other draug into frenzy, and with the application of their foul will, they can summon warrior draug and induce gestating pods to release their offspring. Entry 3
Blue Mountain, (853,955): Kill the Vetr Broodmother on the end of the pier.
We see the Behemoths. Most of the draug drones are eventually broken down into pulpy matter by the currents beneath the ship graveyard of the Sargasso Sea, nourishing the growth of new pods. But some hardier specimens survive, mutating further. The largest of the draug, they are the elite warriors, grown and mutated to a titanic degree. Countless sea creatures have fused into their hides, thickening their forms into unbalanced goliaths armoured with ridges of coral gristle. Their clacking claws sound like thunder. Entry 4
Blue Mountain, (637,449): From the Wabanaki Holy Site, go around the top and outside of The Quarry to where Breidox stands, at (628,424). From there, you can get around the wooden fence and the lore will be on top of the quarry just inside the fence.
We see the Draug Lords. One can almost hear the humming of their alien thoughts. Sinister architects and engineers of the grand designs of their race, the lords wield powerful magic. These creatures make no pretence of humanoid symmetry. They lead all of the draug through potent telepathy. This control also extends to the shambling dead of Kingsmouth. The rotting zombies answer the call of the Draug Lords, serving as a mindless buffer to protect the breeding areas, or to serve as incubators themselves. Entry 5
Blue Mountain, (853,955): At the bottom of The Quarry next to where the rare boss Hrapp can be found.
But can even the most debased human change so completely as to become a Draug Lord? To know more, sweetling, you must perform a ritual. The Dreyrugr Lord carries a curious artifact. Take it, bring it to a particular boat off the coast of Kingsmouth, and perform the proper rite. The ritual requires five participants. It summons the heart that opens the portal. Entry 6
Blue Mountain, (885,828): At the top of a cliff, next to a Vetr Berserker.
Welcome, sweetling. Be cautious. You are tapping into the thoughts of the Dreaming Ones themselves. We will try to protect your mind.


Do you see? The draug of Kingsmouth are not the draug of legend. The Filth infected the minds of those poor Vikings. And through the Filth, the Dreaming Ones saw the folklore of the draug. The Dreaming Ones view dreams and reality as interchangeable. They delighted with this dark inspiration, and set about to make it a reality. The folklore became the prism of their alien thoughts. The Draug Lords are not, as the others, made from human material. They are the avatar's of the Dreaming Ones' sleepy will. They corrupt reality and mutate it. The draug of Kingsmouth are not the draug of legend, but they may as well be.

Entry 7
Kingsmouth, (710,159): 100% drop rate from Tsahthath, lord of mucus. You must kill the Draug lord found in Blue Mountain at 462|80|Blue Mountain|Draug and loot a Beating Draug Heart. Then take that heart to the location in Kingsmouth and use it while standing on the back of the boat. You will need 4 others to summon him.


Related Articles


  • Entry 1 - "THE FIEND THAT PRESIDES OVER ALL EVIL SPIRITS OF THE DEEP, AND IS OFTEN SEEN IN VARIOUS SHAPES" is part of an idiom for the bottom of the sea. [1]


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