Legend:Filth Guardians

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Lore Entry # Location
Our wisdom flows so sweet. Taste and see…

TRANSMIT - initiate the titan signal - RECEIVE - initiate the eel mucous lexicon - WERE NOT COMPOSED OF ALTOGETHER FLESH AND AND BLOOD…THEY HAD SHAPE…BUT THAT SHAPE WAS NOT MADE OF MATTER - illumine the Strains of the Filth - WITNESS - The Filth Guardians.

Entry 1
Blue Mountain: Inside an The Guardian's Cave (Instance). The cave entrance is at (264,288). After entering, it is to the left in the main area of the cave.
There is a Tibetan word, "tulpa." It translates to "thought-form", a construct of the mind given physical substance, a manifestation of the soul. Imagine then, sweetling, what the tulpa of a Dreaming One would be. Not an existing creature corrupted by the Filth, but the Dreamers' dreams made flesh. Entry 2
Carpathian Fangs, (620,649): Inside the Smith's Cabin.
The Sun-Eaters are. But they are not like you. Their thoughts are not your thoughts. Their names are better expressed as wavelengths. They see on the planes you have not yet discovered. They have heard the screaming of stars and remember the diaspora of galaxies. They have supped on quantum foam. Entry 3
Carpathian Fangs, (1232,675): Description of how to find the lore.
A mother sleeps, but her body is still aware enough that she will not roll over the infant laying next to her. Do you see? The perceptions of the Dreamers are vast. They dimly perceive the universe in slumber, through an obsidian mirror. These Dream Guardians are their alien perception of life on earth. Entry 4
City of the Sun God, (715,995): Description of how to find the lore.
The Filth Guardians have taken manifold shapes down the aeons. We spy their current shapes. See the Hound. See the Arachnid. See the Bird. See the Boar. The Dreamers' thoughts are not your thoughts, sweetling. This is how they interpret dogs, spiders, birds, and pigs, twisted by the translation of their unknowable minds. Entry 5
City of the Sun God, (32,685): To the right of the filthy Spider Guardian Heropsis.
See the Unutterable Lurker. Tremble at its cyclopean scope. This is the Sun-Eaters at their most lucid, the purest form of their avatars, guided by their titanic wills. Its vast maw is a prelude to their limitless hunger. It devours whatever it destroys, ravenous forever. It is the hunger dreams of the Sleepers, anticipating their feast upon waking. Entry 6
Manhattan Exclusion Zone, (470,600): In the office building, after the Unknown birds. It is between some cubicles and the wall to the right.
The greater Filth Guardians, summoned from elsewhere, contain fragments of memory, the foggy shreds of their masters' sleepy minds. Combining these scattered shards may form a coherent thought. Entry 7
Deep Agartha, Dropped by all of the public Lairs megabosses: The Abyssopelagic Horror, Kenememti the Fear Eater, Bunica Padurii, The Hitodama Confluence
Blessed by the Immaculate Machine and Her Gaia Engines. They keep the Dreaming Ones sleeping in suspended lullaby, and purifying the Filth emanations from the colossus Sleepers. This you've already surmised, sweetling, but do you know the other function of the Engines? The Dreaming Ones altar reality in their sleep, their dreams shape the cosmos. Through suggestion, the Engines can, in a desperate moment, guide the Sleeper's will to mold reality to Gaia's specifications…or as close as possible. This is the apocalyptic failsafe. At the End of Days, the machines all activate in unison, directing the Sleepers' dreams, and resetting reality. This has happened four times. Each time, it happens a little closer to ultimate oblivion. Each time the Engines are a little less efficient, a little more compromised. Can they manage another reboot? Entry 8
You must collect and assemble the following items:
  1. Congealed Essence of the Tooth - Drops from the regional boss Aspect of the Long-Toothed
  2. Congealed Essence of the Limb - Drops from the regional boss Aspect of the Many-Limbed
  3. Congealed Essence of the Wing - Drops from the regional boss Aspect of the Great-Winged
  4. Congealed Essence of the Tusk - Drops from the regional boss Aspect of the Tusk.



Related Articles


  • Entry #1 - "...were not composed altogether of flesh and blood. They had shape...but that shape was not made of matter." is from H. P. Lovecraft's The Call of Cthulhu.

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