Legend:1712 Fire

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1712 Fire.jpg


Legends Entry # Location
Our wisdom flows so sweet. Taste and see.

TRANSMIT - initiate New England signal - RECEIVE - initiate liesmith frequency - HOT SURFACE: DO NOT TOUCH - initiate the misdirection protocol - WITNESS - The 1712 Fire.

Entry 1
Kingsmouth, (251,511): Behind a mausoleum in the graveyard behind the Kingsmouth Congregational Church.
You squint. You strain. Are you trying to see us? Your paleolithic ancestors saw us. They tried to draw our likeness on the cave walls. People in Point Pleasant, West Virginia tried to draw us in 1967, their eyes blistered red from the sight - we tried to warn them of the collpasing bridge. What do we look like? We are in the eye of the beholder, looking out and looking in.

Do not strain too hard, sweetling. Instead, let us warn you of a disaster, three hundred years too late.

Entry 2
Kingsmouth, (469,525): In the Kingsmouth Volunteer Fire Department, upstairs in the corner of a back room.
Initiate the secret histories.

What is time to us? We stand outside. Everything has happened. Everything is happening. We smell the carbon agony of burnt flesh and hair, and we are there.

It is autumn the year of the affixed god 1712. Time moves, but the fire moves faster, eating Kingsmouth - harbour and town - church, town hall, tavern, wharf, and housing. Many die form heat. More die from noxious smoke. Children splayed like charcoal drawings.

Entry 3
Kingsmouth, (171,628): One of the Mass Burial Pits, located between the Kingsmouth Congregational Church and the Hippie Camp.
Time moves - first in shouts, then in crackling. The ashes cool. Witnesses claim to have seen a man or men throwing torches into the harbour warehouse before fleeing. Mysteries wink in the murk of acrid air. The dead are not buried on holy ground, but flung into a mass grave. The citizens count the lost and cry out for justice. Entry 4
Kingsmouth, (166,564): One of the Mass Burial Pits, located between the Kingsmouth Congregational Church and the Hippie Camp.
The town council, those who serve the Eye and Pyramid, believe the attack was on them - precious occult archives and artifacts lost. But the citizens must be pacified, they howl like a mass of hungry dogs. These men of illuminated influence feed the mob, toss them two harbour workers who are not local, have no family, no one to mourn. The noose hugs their necks. The mob is sated. Tell us sweetling, which is more disturbing: the the guilty still walk, or that the innocent are so very desperate to kill? Entry 5
Kingsmouth, (361,349): Kingsmouth Town Hall, top floor, in the room with the computers
And by and by, the Illuminati were free to conduct the real investigation. They blamed the Templars. That old, comfortable dance. But the children of Eye and Pyramid worship at the altar of practicality more than they bow to the shrine of grudges. Investigation, both mundane and magical, revealed no evidence to damn their ancient enemy. Entry 6
Kingsmouth, (387,256): Next to the "Tourist Information" building, on the water facing side.
A new clue. A new trail of illumined thought. A year before the fire, a stranger broke into Solomon Priest's house, trying to steal Illuminati documents. He was dragged away cursing. The eye in the pyramid focused and followed this man. Evicted from Kingsmouth, he crept south, town to town, along the coast and towards the Spanish colonies, where he faded away. Entry 7
Kingsmouth, (336,464): Behind the sign in front of the Priest House.
Out of sight, but not forgotten - in the towns along the coast, people told stories of a foul tempered and arrogant man by the name of Beaumont, who passed through, telling anyone who would listen about "the bastards up in Kingsmouth" who banished him twice for no reason. Beaumont swore revenge.

Banished twice? This confused the Illuminati. The eldest members of the society remembered a man named Beaumont coming to Kingsmouth four decades past, yet this most recent Beaumont was not old enough to be him. Once invoked, there is nothing so powerful as the curiosity of the children of Eye and Pyramid.

Entry 8
Kingsmouth, (40,747): Description of how to find the legend.
Initiate the merry chase.

By chance, investigators discover Beaumont still in Kingsmouth after the fire. The Illuminati observe. He pretends to help dig through the debris, but he searches for something in the ashes. In their midst, he boldly watches those who seek him. The game is up. Several of the most powerful Illuminati approach to apprehend this arrogant man. In their minds there is no more thought of banishment, only execution.

Entry 9
Kingsmouth, (227,782): Description of how to find the legend.
Look, sweetling. See the sleight of hand. Beaumont vanishes before the eyes of some of the most advanced magi of their age. Gone

Time passes - first in days, then in weeks. There is no sign or mark of passing of Beaumont. Those who seek him may as well try pinching a mischieveous thought.

Time passes - first in years, then in decads. What of Beaumont? Not a trace. It will be over a century before he resurfaces in Kingsmouth.

And what of you, sweetling? Do you think you can catch his sleight?

Entry 10
Kingsmouth, (49,650): At the base of a rock face.


Related Articles


  • Entry 2 - In Point Pleasant, West Virginia 1967 there were supposedly multiple sightings of a creature known as the Mothman. In December of 1967, the Silver Bridge in that area collapsed and some attributed it to the Mothman
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