Illusionist (Deck)

From CryGaia Wiki
Jump to navigation Jump to search
Illusionist (Deck)
Illusionist (Deck).jpg
Secret Society: Illuminati
Weapon 1: Hammer
Weapon 2: Chaos Focus

The Illusionist leads enemies to their death, picking off the weak with chaos magic and hammer. Best used to focus on a single enemy, this deck loads extra damage on targets with low health. Supporting effects help push enemies below the threshold faster, with mitigation debuffs and hit rating buffs.

The Illusionist's impairment abilities assist with controlling enemies, and also trigger support buffs and debuffs from passive abilities.

Weapons Needed

Active Abilities

  • Deconstruct - [9 AP, Active, Single Attack, Single] - A single target chaos attack that deals a moderate amount of damage. Builds an extra chaos resource on targets of low health. Builds a weapon resource for each equipped weapon.
  • Schism - [3 AP, Active, Single Attack, Single] - A single target chaos attack that deals a large amount of damage and consumes all chaos resources. Deals additional damage to targets on low health.
  • Bone Breaker - [27 AP, Active, Single Attack, Single] - A single target attack that deals a large amount of damage. Exploits weakened state. Consumes all Hammer Resources.
  • Helter Skelter - [21 AP, Active, Dash, Single Target] - You dash forward and deal a small amount of damage in a column in front of you. Sets impaired state.
  • Uneven Ground - [21 AP, Active, Single Attack, Single Target] - A chaos attack that deals a small amount of damage to nearby enemies. Sets weakened state.
  • Beatdown - [21 AP, Active, Single Attack, Single] - A single target attack that deals a small amount of damage, and knocks the target to the ground for a short time. Sets impaired state.
  • Prisoner of Fate - [50 AP, Elite Active, Single Attack, Single] - A channelled chaos attack that deals a large amount of damage over multiple hits. Deals increased damage to targets with low health. Sets impaired state.

Passive Abilities

  • Sick Society - [34 AP, Passive, Single Attack, Single Target] - Whenever you hit a target on low health, you deal an extra hit for a small amount of damage.
  • Cutting Thoughts - [12 AP, Passive, Single Attack, Single Target] - Every fifth successful hit will deal an additional three hits for a small amount of damage.
  • Paradigm Shift - [2 AP, Passive, Single Attack, Single Target] - Whenever you set weakened state, you increase your hit chance for a short time.
  • Tenderising - [27 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit a Weakened target, you deal a small extra hit.
  • Street Fighter - [1 AP, Passive, Single Attack, Single Target] - Whenever you set impaired state, you deal increased damage for a short time.
  • Breakdown - [9 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit a target with a Chaos, Blade or Hammer Ability , you increase all damage done to that target for a short time. Sets weakened state.
  • From the Abyss - [50 AP, Elite Passive, Single Attack, Single Target] - Every sixth successful attack will trigger an extra attack that deals a large amount of damage to nearby enemies. Deals more damage to targets on low health