Hunter (Deck)

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Disambig gray.svgThis page is about the Deck. For other uses, see Hunter.


Hunter (Deck)
Hunter (Deck).jpg
Secret Society: The Dragon
Weapon 1: Shotgun
Weapon 2: Elemental Focus

The Hunter controls the ground with their shotgun and elemental traps. This deck focuses heavily on area-of-effect damage, with supporting abilities that extend duration and increase damage. The Hunter also has options to hinder enemies, trapping them for longer in area-of-effect damage effects.

In addition, the Hunter's passive abilities provide penetration buffs every time enemies are hindered. These increase the Hunter's damage and refresh their resources.

Weapons Needed

Active Abilities

  • Wildfire - [9 AP, Active, Single Attack, TAoE] - An elementalism attack that deals a moderate amount of damage to your target and nearby enemies. Builds a weapon resource for each equipped weapon.
  • Riot Act - [16 AP, Active, Single Attack, TAoE] - Consumes all Shotgun Resources. A target based area of effect attack that deals a large amount of physical damage to up to 6 enemies in a 5 metre radius around the target. The damage is based on the number of Shotgun Resources consumed.
  • Inferno - [16 AP, Active, Single Attack, GTAoE] - An elementalism attack that deals a large amount of damage to your target and nearby enemies. Consumes five elemental resources.
  • Coldwave - [12 AP, Active, Single Attack, PBAoE] - An elementalism attack that deals a moderate amount of damage and roots nearby enemies. Sets hindred state.
  • Kickback - [12 AP, Active, Dash, Single] - A signle target attack that deals a moderate amount of physical damage. Also preforms a backward column dash that deals a small amount of physical damage.


  • Shotgun wedding - [50 AP, Elite Active, Single Attack, Cone] - A channeled cone attack that deals a large amount of physical damage per hit. Each time the ability fires and hits any number of targets, the damage of the remaining hits is increased by 25%. This effect can stack up to 4 times. Hits every .5 seconds for 2.5 seconds. Affects up to 6 enemies in a 9 metre long 60 degree cone in front of the player.

Passive Abilities

  • Riot Control - [21 AP, Passive, Single Attack, Single Target, Modifies: Riot Act] - Riot Act also leaves a ground area lasting 5 seconds that reduces the movement speed of enemies inside it by 15%.
  • Purgatory - [21 AP, Passive, Single Attack, Single Target, Modifies: Inferno] - Inferno also leaves an area on the ground for a short time that deals damage to enemies inside the area.
  • Beanbag Rounds - [9 AP, Passive, Single Attack, Single Target, Effect: Minor Penetration Chance] - Whenever the player applies Hindered, the player gains the Minor Penetration Chance effect, which increase their Penetration Chance by 15% for 8 seconds.
  • Overpenetration - [27 AP, Passive, Single Attack, Single Target, Effect: Minor Penetration Chance] - Whenever the player penetrates, they build a counter. Once the player reaches 3 counters, they can the Minor Penetration Chance effect, which increase Penetration Chance by 15% for 8 seconds.
  • Highly Strung - [27 AP, Passive, Single Attack, Single Target] - Whenever you deplete all your elemental resources, you will deal additional damage for a short time.
  • Body Piercing - [21 AP, Passive, Single Attack, Single Target, Effect: Penetration Rating] - Whenever you penetrate, you gain a single stack of the Penetration Rating effect, which increases your Penetration Rating by 40 per stack for 8 seconds. This effect can stack up to 5 times.
  • Close Quarters - [50 AP, Elite Passive, Single Attack, PBAoE, Effect: Hindered] - Whenever the player hits a target that is within 3 metres of them, the target becomes Hindered and its movement speed is reduced by 70% for 4 seconds.

Achievement

Hunter achievement

  • Complete the Hunter deck.

Rewards:

Notes

  • This job is a support job. While you are capable of dishing out a fair amount of damage your true value is in your crowd control capabilities and the buffs you provide to your party.