Grifter (Deck)

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Grifter (Deck)
Grifter (Deck).jpg
Secret Society: Illuminati
Weapon 1: Elemental Focus
Weapon 2: Shotgun

The Grifter uses elemental powers and a shotgun, but that's only the opening gambit. This is a summoning deck, built around using a varity of manifestations and turrets to do the majority of the Grifter's work. While the Grifter fights with an area-of-effect attacks, their summons provide chain, blast and impairment effects.

Supporting abilities bolster the effectiveness of manifestations and turrets, while the elite passive inflicts damage at the point of summoning.

Weapons Needed

Active Abilities

  • Wildfire - [9 AP, Active, Single Attack, TAoE] - An elementalism attack that deals a moderate amount of damage to your target and nearby enemies. Builds a weapon resource for each equipped weapon.
  • Fire Manifestation - [16 AP, Active, Summon, GTAoE] - Places a fire manifestation at the targeted point that will deal damage to nearby enemies for a short time. Consumes two elemental resources.
  • Lightning Manifestation - [16 AP, Active, Summon/Chain, TAoE] - Places a lightning manifestation at the targeted point that deals a moderate amount of damage to nearby targets. Exploits hindered state. Consumes 2 elemental resources.
  • Shotgun Turret - [16 AP, Active, Summon, Blast, Cone] - Consumes all Shotgun Resources. A Blast attack that places a turret at the player's feet. The turret will fire every second for 5 seconds, affecting up to 6 enemies in a 7 metre long 120 degree cone in front of the turrent, dealing a small to moderate amount of damage based on the number of resources consumed.
  • Ice Manifestation - [34 AP, Active, Summon, TAoE] - Places an ice manifestation at the targeted point that deals damage and roots nearby enemies. Sets hindered state.
  • Bomb Squad - [34 AP, Active, Summon, GTAoE] - Places a mine at the target point that lasts 60 seconds. If an enemy comes withing 5 metres of the mine, it explodes dealing a moderate amount of physical damage to up to 6 enemies in a 5 metre radius around it. Affected targets also become Hindered and their movement speed is reduced by 70% for 8 seconds.
  • Hard Reset - [50 AP, Elite Active, Single Attack, Single, Effect: Category:Purge abilities] - A single target attack that deals a moderate amount of damage and purges all beneficial effects from the target. Continues to purge the target for a short time.

Passive Abilities

  • Grounded - [21 AP, Passive, Single Attack, Single Target] - Whenever you purge, you deal an additional hit for a small amount of damage.
  • Elemental Precision - [4 AP, Passive, Single Attack, Single Target] - Increases damage dealt by Elementalism abilities.
  • Critical Control - [9 AP, Passive, Single Attack, Single Target] - Whenever you hit a target in hindered state, all your group members have an increases hit chance for a short time.
  • Blast Corps - [34 AP, Passive, Blast, Single Target] - Blast abilities will also apply a detrimental effect that makes the target take 144 physical damage the next time they are hit.
  • Big Bang - [50 AP, Elite Passive, Single Attack, Single Target] - All your manifestation, turret and drones' abilities hit nearby enemies for extra damage.