|Weapon 1:||Elemental Focus|
The Grifter uses elemental powers and a shotgun, but that's only the opening gambit. This is a summoning deck, built around using a varity of manifestations and turrets to do the majority of the Grifter's work. While the Grifter fights with an area-of-effect attacks, their summons provide chain, blast and impairment effects.
Supporting abilities bolster the effectiveness of manifestations and turrets, while the elite passive inflicts damage at the point of summoning.
- Wildfire - [9 AP, Active, Single Attack, TAoE] - An elementalism attack that deals a moderate amount of damage to your target and nearby enemies. Builds a weapon resource for each equipped weapon.
- Fire Manifestation - [16 AP, Active, Summon, GTAoE] - Places a fire manifestation at the targeted point that will deal damage to nearby enemies for a short time. Consumes two elemental resources.
- Lightning Manifestation - [16 AP, Active, Summon/Chain, TAoE] - Places a lightning manifestation at the targeted point that deals a moderate amount of damage to nearby targets. Exploits hindered state. Consumes 2 elemental resources.
- Shotgun Turret - [16 AP, Active, Summon, Blast, Cone] - Consumes all Shotgun Resources. A Blast attack that places a turret at the player's feet. The turret will fire every second for 5 seconds, affecting up to 6 enemies in a 7 metre long 120 degree cone in front of the turrent, dealing a small to moderate amount of damage based on the number of resources consumed.
- Ice Manifestation - [34 AP, Active, Summon, TAoE] - Places an ice manifestation at the targeted point that deals damage and roots nearby enemies. Sets hindered state.
- Bomb Squad - [34 AP, Active, Summon, GTAoE] - Places a mine at the target point that lasts 60 seconds. If an enemy comes withing 5 metres of the mine, it explodes dealing a moderate amount of physical damage to up to 6 enemies in a 5 metre radius around it. Affected targets also become Hindered and their movement speed is reduced by 70% for 8 seconds.
- Hard Reset - [50 AP, Elite Active, Single Attack, Single, Effect: Category:Purge abilities] - A single target attack that deals a moderate amount of damage and purges all beneficial effects from the target. Continues to purge the target for a short time.
- Grounded - [21 AP, Passive, Single Attack, Single Target] - Whenever you purge, you deal an additional hit for a small amount of damage.
- Lightning in a Bottle - [34 AP, Passive, Single Attack, Single Target, Effect: Category:Purge abilities, Modifies: Lightning Manifestation] - Lightning Manifestation also purges one beneficial effect from affected targets.
- Elemental Precision - [4 AP, Passive, Single Attack, Single Target] - Increases damage dealt by Elementalism abilities.
- Critical Control - [9 AP, Passive, Single Attack, Single Target] - Whenever you hit a target in hindered state, all your group members have an increases hit chance for a short time.
- Blast Corps - [34 AP, Passive, Blast, Single Target] - Blast abilities will also apply a detrimental effect that makes the target take 144 physical damage the next time they are hit.
- Dead on Target - [2 AP, Passive, Single Attack, Single Target, Modifies: Shotgun Abilities] - Increases direct damage dealt by Shotgun abilities by 10%.
- Big Bang - [50 AP, Elite Passive, Single Attack, Single Target] - All your manifestation, turret and drones' abilities hit nearby enemies for extra damage.