Gladiator (Deck)

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Disambig gray.svgThis page is about the Deck. For other uses, see Gladiator.


Gladiator (Deck)
Gladiator (Deck).jpg
Secret Society: Templars
Weapon 1: Assault Rifle
Weapon 2: Chaos Focus

The Gladiator is a heavy-duty combatant, wielding chaos magic and an assault rifle. This is a mass combat deck that utilizes area-of-effect frenzy attacks. Controlling and grouping enemies for maximum area-of-effect damage is key, while passive abilities add a hit rating buff and health leech.

The Gladiator is especially suited to delivering finishing blows. Both a normal and elite passive ability hit harder against enemies with less than 35% health.

Weapons Needed

Active Abilities

  • Wheel of Knives - [9 AP, Active, Frenzy, PBAoE] - A chaos frenzy that deals a moderate amount of damage to nearby enemies. Builds a weapon resource for each equipped weapon.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Karma - [16 AP, Active, Frenzy, PBAoE] - A chaos frenzy that deals a large amount of damage to nearby enemies and cause them to heal the next target they hit. Consumes all chaos resources.
  • Uneven Ground - [21 AP, Active, Single Attack, Single Target] - A chaos attack that deals a small amount of damage to nearby enemies. Sets weakened state.
  • Helter Skelter - [21 AP, Active, Dash, Single Target] - You dash forward and deal a small amount of damage in a column in front of you. Sets impaired state.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum


Passive Abilities

  • Wheel of Misfortune - [12 AP, Passive, Single Attack, Single Target, Modifies: Wheel of Knives] - Wheel of Knives deals an extra hit to targets in impaired and weakened states.
  • Sick Society - [34 AP, Passive, Single Attack, Single Target] - Whenever you hit a target on low health, you deal an extra hit for a small amount of damage.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Hysteria - [21 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit with a frenzy category attack, your hit chance is increased for a short time.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Breakdown - [9 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit a target with a Chaos, Blade or Hammer Ability , you increase all damage done to that target for a short time. Sets weakened state.
  • From the Abyss - [50 AP, Elite Passive, Single Attack, Single Target] - Every sixth successful attack will trigger an extra attack that deals a large amount of damage to nearby enemies. Deals more damage to targets on low health