Fixer (Deck)

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Fixer (Deck)
Fixer (Deck).jpg
Secret Society: Illuminati
Weapon 1: Assault Rifle
Weapon 2: Fists

The Fixer uses fists and a backup assault rifle to solve sticky combat problems. The deck utilises multi-hit burst attacks from both fist weapons and rifle, with supporting damage-over-time effect effects. You can switch up area-of-effect attacks with focused assaults as the situation demands.

The Fixer can rely on steadily increasing power the longer they are in combat, with passive abilities for stacking hit rating buffs and damage.

Weapons Needed

Active Abilities

  • Prey on the Weak - [3 AP, Active, Burst, Single] - A fist weapon burst that deals a moderate amount of damage over multiple hits. Exploits impaired state. Builds a weapon resource for each equipped weapon.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • One-Two - [16 AP, Active, Burst, Single, Effect: Savage Sweep] - A single target fist weapon burst that deals a large amount of damage over two hits. Grants Savage Sweep. Consumes all fist weapon resources.

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Bushwhack - [34 AP, Active, Charge, Single] - A single target fist weapon charge that deals a large amount of damage and locks all the target's active abilities, for a short time. Sets impaired state.
  • Cage Fight - [21 AP, Active, Single Attack, PBAoE] - A fist weapon attack that deals a moderate amount of damage and damage over time to nearby targets. Sets afflicted state.
  • Gore - [50 AP, Elite Active, Charge, PBAoE] - A single target fist weapon charge that deals a large amount of damage and damage over time to nearby enemies. Sets afflicted state.

Passive Abilities

  • Healing Sparks - [21 AP, Passive, Single Attack, Single Target] - Whenever you activate a burst category ability, you apply a heal over time effect to your defensive target.
  • Bloodsport - [16 AP, Passive, Single Attack, Single Target] - All your attacks also deal a small amount of damage over time. Sets afflicted state.
  • Follow Through - [21 AP, Passive, Single Attack, Single Target, Modifies: One-Two] - Increases the damage of One-Two's second hit

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum

SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

This article needs to be re-written for Secret World Legends.

Overview

  • Roles:
  • Cost To Unlock:
  • Classes Included:

Abilities

Other Information

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum
  • Adrenalise - [50 AP, Elite Passive, Single Attack, Single Target] - Whenever you use a fist weapon builder, your next fist weapon builder will build one additional resource. Cancelled by glancing hits and fist weapon consumers.