Executioner (Deck)

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Disambig gray.svgThis page is about the Deck. For other uses, see Executioner.


Executioner (Deck)
Executioner (Deck).jpg
Secret Society: Templars
Weapon 1: Fists
Weapon 2: Chaos Focus

The Executioner gets their hands dirty with fist and chaos magic melee. This deck is built around delivering a flurry of damage, with many burst abilities that cascade damage over additional hits. Crowd control and fast movement abilities allow the Executioner to swiftly reprioritise targets and maintain the pressure.

For maximum effectiveness with an Executioner, hit rating-boosting gear can be useful to ensure multiple attacks and avoid glances.

Weapons Needed

Active Abilities

  • Prey on the Weak - [3 AP, Active, Burst, Single] - A fist weapon burst that deals a moderate amount of damage over multiple hits. Exploits impaired state. Builds a weapon resource for each equipped weapon.
  • One-Two - [16 AP, Active, Burst, Single, Effect: Savage Sweep] - A single target fist weapon burst that deals a large amount of damage over two hits. Grants Savage Sweep. Consumes all fist weapon resources.
  • Four Horsemen - [16 AP, Active, Burst, Single] - A single target chaos burst that deals a large amount of damage over multiple hits. Each successful hit in the sequence will increase in damage. Consumes all chaos resources.
  • Helter Skelter - [21 AP, Active, Dash, Single Target] - You dash forward and deal a small amount of damage in a column in front of you. Sets impaired state.
  • Bushwhack - [34 AP, Active, Charge, Single] - A single target fist weapon charge that deals a large amount of damage and locks all the target's active abilities, for a short time. Sets impaired state.
  • Chaotic Pull - [12 AP, Active, Single Attack, Single] - A single target, ranged chaos attack that deals a moderate amount of damage and pulls the target to you.
  • See Red - [50 AP, Elite Active, Single Attack, Single] - A single target fist weapon channel that deals a large amount of damage in a flurry of blows over a short time. Roots both caster and target to the spot.

Passive Abilities

  • Ripple Effect - [21 AP, Passive, Single Attack, Single Target] - Whenever you successfully connect two hits in a row with a burst category ability, you deal an additional hit for a small amount of damage.
  • Cutting Thoughts - [12 AP, Passive, Single Attack, Single Target] - Every fifth successful hit will deal an additional three hits for a small amount of damage.
  • Ferocity - [34 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit with two consecutive hits in a burst category ability, all your damage in increased for a short time.
  • Follow Through - [21 AP, Passive, Single Attack, Single Target, Modifies: One-Two] - Increases the damage of One-Two's second hit
  • Healing Sparks - [21 AP, Passive, Single Attack, Single Target] - Whenever you activate a burst category ability, you apply a heal over time effect to your defensive target.
  • Pressure Point - [16 AP, Passive, Single Attack, Single Target] - Every eighth attack you unleash will knock the target to the ground for a short time. Sets impaired state.
  • Adrenalise - [50 AP, Elite Passive, Single Attack, Single Target] - Whenever you use a fist weapon builder, your next fist weapon builder will build one additional resource. Cancelled by glancing hits and fist weapon consumers.