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TSWicon.png This article concerns content for The Secret World. For the Secret World Legends version, click here.

Dungeons are Instances in TSW meant for groups. In fact, trying to enter a dungeon with a group of less than 5 people will generate a warning box on your screen. However, the warning box is just a reminder that dungeons are meant for a full group, and it will not prevent you from going in with a smaller group (or even solo).


Each dungeon has 3 three versions (referred to as "Modes") available to it (although not all 3 for all dungeons have been implemented yet).

  • Normal - This is the base version, and is generally run at a level appropriate for the zone it is found in
  • Elite - This is a harder version, and is meant to be run by players who have Quality Level10 gear and have maxed out their Skills in their Weaponss
  • Nightmare - This is the hardest version. They are meant for end-game players who have mastered their Abilities, and are often best approached by a group that used to working with each other.
    • Nightmare dungeons require a player to have completed the mission The Gatekeeper in order to be allowed to enter

Note: TSW has implemented the difficulty feature by placing the entrance to each difficulty level at a different location, rather than selecting the difficulty when entering. The entrances for Elite and Nightmare modes are found in Agartha.

Basic Layout

So far, all dungeons in TSW have a standard 6-boss layout, and typically follow the same basic pattern:

  • The first boss is often a DPS check - if you can't take them down easy enough then you may want to back out and try again later.
  • Bosses 2 through 5 often have some sort of mechanic involved that characters need to learn (AoE to avoid, adds to kill, etc).
  • The final boss typically has many mechanics, often variations of those encountered with previous bosses.


All dungeons have the same basic drop pattern:

  • 1st Boss - 2 random generic items
  • Bosses 2, 3, 4, 5 - Two of these will drop 2 random generic items, and two bosses will drop 2 named items
  • 6th Boss - 3 named items

Generic Loot

The generic items could be a Talisman (head, major, or minor) or a Weapon in any combination (two talisman, two weapons, one talisman and one weapon, etc).

Named Loot

Named loot will be dependent on the boss - see their main article for a list of their loot table. In general, there will be 5 or 6 possible items. Usually one or two Weapons and some Talismans

  • On Normal difficulty, they will be Blue/Rare Rarity and the same level as the dungeon.
  • On Elite difficulty they will be Blue/Rare Rarity and Quality Level 10
  • On Nightmare difficulty they will be Purple/Epic Rarity and Quality Level of 10.1 or 10.2

Dungeon List

The tables below shows the current dungeons in the game, the associated mission (for normal dungeons) and the Quality Level of gear players should have before attempting the dungeon.

Dungeon Name Mission Name Normal Quality Level Elite Quality Level Nightmare Quality Level
The Polaris Dead in the Water 2-3 10 10+
Hell Raised Into The Inferno 4-5 10 10+
The Darkness War The Darkness War 5-6 10 10+
The Ankh Pandora's Box 7-8 10 10+
Hell Fallen Sympathy for the Devil 8-9 10 10+
The Facility From the Valley to the Stars --- 10 10+
Hell Eternal Paradise Now --- 10 10+
The Slaughterhouse The Slaughterhouse --- 10 10+

There are also Seasonal dungeons, that may only be accessible during their associated season. The following is a list of seasons and associated dungeons:

Seasonal Dungeons
Season Dungeon Name Mission Name Quality Level
Samhain The Cat God The Cat God 10
Krampusnacht Nifleheim (Instance) Feeding Hunger With Famine 10
Dungeon ▪ The Polaris ▪ Hell Raised ▪ The Darkness War ▪ The Ankh ▪ Hell Fallen ▪ The Facility ▪ Hell Eternal ▪ The Slaughterhouse
Raid ▪ Manhattan Exclusion Zone
Seasonal ▪ The Cat God