|Assembly is used to create consumables, talismans, and weapons which support the player and their build choice(s). There are no Assembly classes to choose from or skills to be raised; as long as the player knows the pattern and has the materials they can create the item. Assembling an item increases experience and is a component of a variety of location-based story-lines. It also has its own category of achievements.
All item patterns are learned via Disassembly. When an item is disassembled, the pattern of that item type will be displayed in the window.
Currently there is not a recipe book in game although it is under discussion.
There are 13 building materials and 5 tiers of refinement. Materials are obtained from disassembling other items and as drops from killed mobs; they can also be traded or sold by other players. Items use different kinds of materials based on the attributes the material provides. The higher the quality of material, the higher the quality of the item. The recipe pages will have the lists of potential building materials. For a list of which items disassemble into which materials look at the Disassembles to table.
Tools are items that control the type and quality of the item being created. There are a variety of tools ranging from weapon kits to potion tools. During the open beta weekends, consumable toolkits were available from vendors but prefix toolkits were drop-items only. There are 10 levels of quality with some levels overlapping in material use. Kits of quality 1 through 3 use imperfect-quality materials, quality 5 through 7 use normal-quality materials, and 8 through 10 use sacred-quality materials.
|Type||Image||From who or where|
|Consumable||Vendor at Sheriff's|
You can refine an item type by placing a 5 of an item, stacked or not, into the assembly window and then click the Assemble button at the bottom. This will place 1 refined item in the Result box. If you have enough materials to refine more than once, you can keep clicking the Assemble button, refined items will shift directly into your inventory when a new one is produced. There is no automatic stacking at this time.
Using the 4 by 5 grid, select each material and place them in the proper pattern and grid position for that item type. If materials are stacked in the inventory, left-click to select then mouse over to an empty inventory box and right click; at this time you can not deposit the split stack directly into the assembly window.
Each weapon can contain three parts; a prefix, core, and suffix. Players can assemble all three types and then assemble all three parts together to make a completed weapon such as the "Blood Hammer of Doom". Prefixes and suffixes are added after the weapon is created and independently of each other. Each can have multiple stats: The Glyph of Ferocity, a prefix item, adds both crit damage and penetration 
Items are placed in the Result box and then you click the button that says "Disassemble", which takes the place of the Assemble button. Once disassembled the pattern will show in the grid using the materials. You can click the small button on the bottom right to have all the items currently in the Assembly window moved to your inventory.
The majority of consumables, talismans, and weapons disassemble into the materials necessary to assemble new items.
|50px||Anima - Crit Rating||Lu rune|
|50px||Energy Drink Barrier||Metal|
|50px||Energy Drink Healing||Dust|
|Energy Drink Hot||Water|