Assault Rifle
Assault Rifle users are able to focus their power into their underslung grenade launcher and unleash that power to devastate foes or restore allies.
Assault Rifle is one of the primary weapon abilities.
Assault Rifles are primarily associated with with abilities that focus on Frenzy, Burst, Hindered, Afflicted, and Leech. They are primarily suited for the role of Healer, but can also be used for DPS builds.
Abilities
Special Ability
The special ability for Assault Rifles is Grenades.
Whenever you use an Assault Rifle ability that consumes weapon energy you have a chance to get a grenade (37.5% chance if it consumes 3 energy, 65% if it consumes 5 energy) [1].
After you receive a grenade, it begins to charge and a timer starts counting down from 6 seconds Between 6 seconds remaining and 3 seconds remaining, you can use the grenade by activating any Assault Rifle ability that can consume a grenade. At the 3 seconds mark it is fully charged, at which point using the grenade consuming ability also gives an additional bonus. When the timer reaches 0, the grenade overcharges and explodes doing 15% of your maximum health to yourself and up to 6 enemies within 5 meters of you.
There is a 4-second cooldown on abilities that consumes a grenade.
Active Abilities
Active abilities are broken down into three paths - Method, Balance, and Technique
- The Heavy Fire path focuses on Damage and includes:
- The Bombardment path focuses on using Grenades and includes:
- The Assault Medic path focuses on Leech Healing and includes:
See the individual ability pages for more details, or Assault Rifle abilities for a consolidated list
Passive Abilities
There is one Passive ability that feeds into each of the paths, and then five (unnamed) paths of Passive Abilities
- The first Passive Ability is:
- The First path focuses on modifying Active Abilities in the Heavy Fire path, and includes:
- Extended Magazine - Modifies Full Auto
- Heavy Payload - Modifies Lock & Load
- Stability - Modifies Burst Fire
- Unerring Accuracy - Modifies Red Mist
- The Second path focuses on modifying Active Abilities in the Bombardment path, and includes:
- Slow Burn - Modifies Incendiary Grenade
- Enlarged Canister - Modifies Anima Canister
- Withdrawal - Modifies Tactical Retreat
- Lingering Essence - Modifies Essence Grenades
- Auto-loader - Modifies High Explosive Grenade
- The Third path focuses on modifying Active Abilities in the Assault Medic path, and includes:
- Bolstering Shot - Modifies Vital Shot
- Reap Essence - Modifies UnveilEssence
- Vivify - Modifies Energise
- Permeate - Modifies Permeate
- The Fourth path focuses on modifying Grenades and includes:
- The Fifth path focuses on various Utility/Special-purpose effects and includes:
See the individual ability pages for more details, or Assault Rifle abilities for a consolidated list
Classes
- Main article: Classes
The following starter Classes incorporate Blades into their build, and the 'role' they serve.
- Mercenary - Assault Rifle/Fists - Combination of Ranged and Melee DPS
- Warlock -Blood Focus/Assault Rifle - Healing
Achievements
- Mercenary (Achievement)
- Warlock (Achievement)
- Gladiator (Achievement)
- Now I am the Master
- 9th Degree Black Belt
Media
Videos
<a href="https://twitter.com/SecretWorldLgds/status/870663629120692224">Assault Rifle Spotlight</a>
Weapons Deep Dive, Assault Rifles - See also Weapons Deep Dive
Images
Skins
Generic Rifles
Name | Icon | Worn | Held | Description |
---|---|---|---|---|
Unknown | Icon.png | Worn.png | Held.png | <<Description |
Named Rifles
Name | Icon | Worn | Held | Description |
---|---|---|---|---|
Unknown | Icon.png | Worn.png | Held.png | <<Description |
References
Items | |
---|---|
Weapons | ▪ Assault Rifle ▪ Pistols ▪ Shotgun ▪ Blade ▪ Fists ▪ Hammer ▪ Blood Focus ▪ Chaos Focus ▪ Elemental Focus |
Talismans | ▪ Head ▪ Finger ▪ Neck ▪ Wrist ▪ Luck ▪ Waist ▪ Occult |
Consumables | ▪ Elixir ▪ Energy Drink ▪ Ambrosia ▪ Anima ▪ Food▪ Gadget ▪ Vanity |
Assembly | ▪ Glyph ▪ Signet |
Other | ▪ Bag ▪ Makeup ▪ Pet ▪ Mission ▪ Theatre ▪ Clothing |
TSW-Only Items | |
Weapons | ▪ Chainsaw ▪ Rocket Launcher ▪ Quantum ▪ Whip▪ Flamethrower |
Assembly | ▪ Toolkit ▪ Materials |