Ability-Category
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Ability Categories are used to define the mechanics of certain weapon abilities. Many passive abilities modify all active abilities within a particular ability category, thus creating various synergies among abilities within the same weapon skill in addition to abilities from different weapons. Along with ability categories, abilities can also cast a certain State on the target
List of Ability Categories
- Blast - Attacks that deal damage in a cone in front of the player
- Burst - Rapid fire of three or more attacks at once
- Chain - Abilities that will target multiple enemies in a chain
- Direct Heal - Large single target heals
- Focus - Channels
- Heal Over Time - Small single or multiple target heals over a period of time.
- Frenzy - Attacks with an area of effect
- Strike - A normal attack on a single target
- Summon - Abilities which call forth Drones, Turrets, or Manifestations to do damage or healing.
Categories by Weapon
- Blade - Focus, Frenzy
- Hammer - Blast, Strike
- Fists - Burst, Blast, HoT, Direct Heal
- Shotgun - Blast, Strike, Summon
- Assault Rifle - Burst, Frenzy, Direct Heal, HoT
- Pistols - Chain, Focus, Summon, HoT, Direct Heal
- Elemental Focus - Chain, Strike, Summon
- Blood Focus - Chain, Focus, Direct Heal, HoT
- Chaos Focus- Burst, Frenzy