A Sacred Place

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SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

A Sacred Place
MissionTitle ASacredPlace.jpg
Region: Solomon Island
Zone: Kingsmouth
Start Location: Kingsmouth Congregational Church
Start Coords: (284,474)
End location: Kingsmouth Congregational Church
End Coords: (253,527)
Given by: Henry Hawthorne
Type: Action
Recommended Level: 11
Required Level: 9
Reward: 3,704 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




According to Henry Hawthorne, the Kingsmouth Congregational Church is protected by ancient Illuminati wards. Investigate the wards and try to figure out how they work.

Journal Entries

Mission Action.png A Sacred Place       Main Mission
REPEATABLE (Recommended Level 9)
According to Henry Hawthorne, the Kingsmouth Congregational Church is protected by ancient Illuminati wards. Investigate the wards and try to figure out how they work.
Tier 1
Test the potency of the wards protecting the church. Draw zombies into the church and observe the results.
  • Draw zombies into the church (0/5)
Tier 2
The magic of the wards is strong enough to incinerate the zombies entering the church. Locate the wards and study their imagery.
  • Study the first Illuminati ward
  • Study the second Illuminati ward
  • Study the third Illuminati ward
Tier 3
Attempt to duplicate the imagery of the wards on the fence surrounding the graveyard.
  • Draw the first ward on the graveyard fence
  • Draw the second ward on the graveyard fence
  • Draw the third ward on the graveyard fence
  • Kill the Unquiet Dead
Tier 4
With the Spectre Destroyed Attempt again to draw the wards on the graveyard fence to see if it has any effect on the zombies
  • Draw the first ward on the graveyard fence
  • Draw the second ward on the graveyard fence
  • Draw the third ward on the graveyard fence
Tier 5
The wards worked temporarily, but keeping them active would require constant surveillance and redrawing the symbols. Only the wards affecting the inside of the church are permanent.
  • Kill the Vengeful Hulk

Walkthrough

There are 5 tiers to this mission

Tier 1/5

  • 0/5 Draw zombies into church
    • Find any Zombie, or group of Zombies, around the church. Run up to to them to get their attention, then run back into the church while they follow
    • When the Zombies try to enter the church behind you, they will be destroyed

Tier 2/5

  • Study the first Illuminati ward
    • Just outside the church, on either side of the front door frame, will be a red glowing symbol. One is at (283,473)
  • Study the second Illuminati ward
    • On the left or right side of the church, the one on the left is at (278,455)
  • Study the third Illuminati ward
    • On the back of the church, located at (286,485)

Tier 3/5

  • Draw the first ward on the graveyard fence
    • Look for a gate in the fence such as at (309,501)
    • When you draw it, you'll be attacked by Unquiet Dead and will have to kill it first

Tier 4/5

  • Draw the first ward on the graveyard fence
    • Since you were interrupted by the Unquiet Dead, you'll have to start over
  • Draw the second ward on the graveyard fence
  • Draw the third ward on the graveyard fence

Tier 5/5

  • Kill the Vengeful Hulk
    • He'll spawn in the small fenced off area of the graveyard and then come to you

Reward

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: A Sacred Place
 
Fascinating,

The wards in the church should hold indefinitely, but will not be easy to duplicate. It is not a question of holiness, but of advanced chaos control and study.

One day, you will master such anima powers and apply them at will. For now, we must make use of what we have.

Your findings show that the church was constructed as a safe haven against precisely this kind of onslaught. It seems the old Illuminati magi - the founders of the town - knew from the very beginning that Kingsmouth is a place of darkness.

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: A Sacred Place
 
The church is an ancient Illuminati safe haven. Don't be fooled by the architecture. It could just as easily have been a gas station or a Denny's.

The wards are a tribute to an older generation of our magi. All shady and all very good at what they did. Your attempts to replicate the symbols were serviceable, but advanced anima mastery requires extensive talent and practice. Frankly, you're not there yet.

Hopefully this inspires you to dig deeper into our roots in Kingsmouth. The traces are all around you.

KG

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: A Sacred Place
 
The Illuminati magi are all revisionists, but every now and then they do get it right. Kingsmouth holds more than its share of Illuminati secrets. Knowing their poor ties to tradition and history, you are as likely to discover these secrets as they are.

The wards in the church are maintained by infused ancient symbols. Your attempts to apply them showed hopeful results, but these things cannot simply be replicated and reproduced.

Advanced anima techniques require ancient foundations and years of accredited study.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 3704
Anima Shards.png 400
  SWL Patron Icon.png Patron Bonus
Exp.png + 370
Anima Shards.png + 60
Talisman Reward Bag.jpg 1 Talisman Reward Bag
XP Per Tier
  • Tier 1: 422 Exp.png
  • Tier 2: 469 Exp.png
  • Tier 3: 469 Exp.png
  • Tier 4: 469 Exp.png
  • Tier 5: 1875 Exp.png


Dialogue

Intro

Henry Hawthorne: Blessed are the meek...
Henry Hawthorne: But doubly blessed are those who do the Lord's work, boldly.
Henry Hawthorne: It is through His grace that we find sanctuary in His house...
Henry Hawthorne: when His house is besieged by, um, by zombies.
Henry Hawthorne: Not to belittle the Lord's work, but perhaps the illuminated ones made this place a safe place...
Henry Hawthorne: through some conjuration of theirs. Blessed by the Lord, of course.
Henry Hawthorne: Or at the very least, tolerated.
Henry Hawthorne: Whatever the providence of our sanctuary, it extends no further than the doorstep.
Henry Hawthorne: Even the cemetery spills over with the devil's spawn.
Henry Hawthorne: I've tried prayer, I've tried my .44.
Henry Hawthorne: But Satan's wearing Kevlar.
Henry Hawthorne: And Bible-thumping, uh, just pisses them off.

Other Information

  • If you need to kill the champion Lord Bittern, it is best to do it before completing tier 4. When the third ward is placed in Tier 4, the zombies in the graveyard will be killed, including Lord Bittern
  • This mission is required for The Redeemer of Kingsmouth achievement

Media

Image

Videos

References


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events