A Ghoulish Feast/tsw

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TSWicon.png This article concerns content for The Secret World. For the Secret World Legends version, click here.

A Ghoulish Feast
TBFCarmenPreda.jpg
Region: Transylvania
Zone: Besieged Farmlands
Start Location: Carmen Preda
Start Coords: 1201, 1244
Given by: Carmen Preda
Type: Action
Reward: 299,200 Experience Experience
Repeatable: Yes
Game Version: TSWicon.png TSW
Added in: No Data




The village walls have held against many attackers, but Carmen worries this time they may not be enough. Ghouls have already begun to slink inside. Perhaps there are more to the defences than stones alone, however.

Dialogue

Dialogue Scene Name

Carmen Preda: Is this not what you signed up for?
Carmen Preda: To play a part in a medieval siege, like in old history.
Carmen Preda: The villager say the walls of Harbabureşti held against the Golden Horde, the Templars, the Soviets.
Carmen Preda: Peaceful resistance. A nice idea.
Carmen Preda: Between you and I, that won't work again.
Carmen Preda: In siege, the attackers starve out the defenders, is it not true?
Carmen Preda: Here, the attackers are starving. The blood hunger drives them, hard and strong.
Carmen Preda: They will not stop.
Carmen Preda: A single vampire killed thirty people in Cluj-Napoca, where I come from.
Carmen Preda: One night, one vampire.
Carmen Preda: It now sleeps under a churchyard with an iron spike through its skull.
Carmen Preda: We do not have enough soil in the churchyard or iron in the houses to seal all of these away.
Carmen Preda: I've done the math.
Carmen Preda: Look how the ghouls are gathering for their feast.
Carmen Preda: Sniffing out the dead and the abandoned.
Carmen Preda: Yet the walls still hold.
Carmen Preda: Da, some old saint or miracle smiles down on this village, for us to have made it this far.
Carmen Preda: I should like to drink to his health.

Journal Entries

  • Tier 1: Discover how the ghouls have bypassed the walls
    • Enter the village of Harbabureşti
    • Find out where the ghouls have burrowed from
    • Cave in a ghoul hole
    • Cave in another ghoul hole
  • Tier 2: Ghoul carcasses litter the bases of certain ancient trees whose trunks, leaves and branches thrum with anima. You should investigate this further.
    • Burn one of the rotting ghoul corpses
    • Test a tree's effect on a ghoul by fighting one beneath it
    • Burn more of the ghoul corpses (0/3)
    • Lure ghouls to the trees before engaging them (0/3)
  • Tier 3: The root network sprawls out beyond the tree, connecting and resurfacing througout the village.
    • Examine the roots of the tree
    • Look for more exposed roots and follow them
    • Defend the Greenkind Warden against the onslaught

Rewards

Report

Dragon.pngDragon

One's tactics are borne out of one's appetites and instincts. Ghouls hunger for the dead - the buried - and so they are conditioned to dig, and therefore were destined to discover a way beneath the walls of Harbaburesti.

Fauns thirst for anima that bursts from the trees of life - and so they are conditioned to stand together like a thicket.

The Dragon - we thirst for blood in the courtroom and tenderness in Hell. We hunger for what there is not enough of. That is what keeps us alive. That is why our tactic is redirection.

Illuminati.pngIlluminati

Venice really wants us to "work together" on this one. You know how I feel about the Dragon and the Templars. Working with the fauns I can maybe live with - but no frolicking.

The anima trees are a sign that the Earth is fighting back out there. The most powerful readings we're getting are coming from the Owl and Eagle. Weird, the source isn't that giant anima tree outside, but something inside the inn.

Fun fact: ghouls are hardwired to excavate because they're drawn to buried corpses. How nice to see them transform this instinct into a siege tactic.

Templars.pngTemplar

The walls of Harbaburesti were not designed to withstand the famishment of ghouls. Those ornery bipeds are indeed most devious when desperate.

At least we know the Earth is not giving up. I am told some of those trees are spread so thick with anima you can see it dancing on the branches. Delightful.

The anima circulates through the village via roots that must be defended at all costs, though - curiously - the giant anima tree outside the inn isn't their source. Not exactly.

Something inside the inn is the locus of our readings.

R. Sonnac

Walkthrough

There are 3 tiers to this mission.

Tier 1/3

  • Enter the village of Harbabureşti
    • Run down the road to the area marked on your map
  • Find out where the ghouls have burrowed from
    • There is a Ghoul hole in barn at (1110,1215)
    • NOTE: The ghoul hole does not have any obvious yellow or red outline indicating that you are supposed to interact with it until you click on it, but it looks very much like a Wendigo burrow
    • There will be 2 Ghoulish Squatters protecting it
  • Cave in the ghoul hole
  • Cave in another ghoul hole

Tier 2/3

  • Burn one of the rotting ghoul corpses
    • There are two of them near (1072,1120), click on one to use it
  • Test a tree's effect on a ghoul by fighting one beneath it
  • Lure 3 ghouls to the trees before engaging them
  • Burn 3 more of the ghoul corpses
    • Burn the corpses as they respawn under the tree

Tier 3/3

  • Examine the roots of the tree
    • One of the roots of the tree will be yellow-outlined, use it
  • Look for more exposed roots and follow them
    • follow the large, exposed roots to the southwest, you'll pass a few trees, keep going until the mission updates at (1040,1044)
  • Defend the Greenkind Warden against the onslaught

Other Information

Related Achievements

Media

Images


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events