A Farewell to Arms

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A Farewell to Arms
MissionTitle AFarewellToArms.jpg
Region: Valley of the Sun God
Zone: City of the Sun God
Start Location: Houy's monument
Start Coords: (297,728)
End Coords: (480,500)
Given by: Houy
Type: Action
Recommended Level: 41
Reward: 3,360 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




Houy has seen the Atenists reinforce their positions around the temple city. The Sentinels cannot allow the budding army to grow any stronger.

Journal Entries

Mission Action.png A Farewell to Arms       Main Mission
REPEATABLE (Recommended Level 41)
Houy has seen the Atenists reinforce their positions around the temple city. The Sentinels cannot allow the budding army to grow any stronger.
Tier 1
The cultists are likely gathering supplies from the nearby temple structure. Go there to see what kind of operation they run.
  • Investigate the nearby cultist activity
  • Investigate the temple
  • Incapacitate the Atenist Chief Supplier
Tier 2
There are more cultists to the southwest, probably moving the supplies to get them ready to transport out to other groups of Atenists. If they are stockpiling weapons and ammo, they must be stopped.
  • Find the Atenists' stockpile
Tier 3
From the look of things, the cultists are running a large operation here. They have amassed a warehouse worth of supplies and are ready to distribute it throughout the temple city. Destroying their supplies and thinning their lines would slow them down considerably.
  • 0/12 Clear the area of cultists
  • 0/8 Retrieve the stolen supply crates
Tier 4
Destroying the Atenists' supplies should put a real dent in their plans, but as long as they remain under strong leadership, they won't be deterred. Find the leader and dispose of him.
  • Find the cultist leader
  • Kill Rahzar

Walkthrough

There are 4 tiers to this mission.

Tier 1/4

Tier 2/4

Tier 3/4

Tier 4/4

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: A Farewell to Arms
 
The task of the Sentinels was to keep the temple city hidden, to protect its secrets. They still hope to defend the area from the Atenist invaders, but all this corporeal movement is an affront to them - it overwhelms their senses and reminds them what they lost.

We, the connected, spread across the PC bangs of the world, will do what we can to undermine the arrival of new materials. However, the Atenists are supported by a formidable online network - IP addresses that do not originate in Egypt. You will have to do your part to cripple their operation on the ground

223R6886889-1

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: A Farewell to Arms
 
The Sentinels were expected to protect the valley in an age before overnight shipping. They're completely out of date here. If they were hooked up with high-speed, I'd have more faith in their capacity to disrupt these Atenist operations.

The cultists have an extensive network and are managing - through some international contact - to get anything they want into the area. We're clearly pencilled in for some kind of showdown in the valley, but in the meantime we want to make sure our enemies are as haggard and hungry as possible.

Ciao-ciao

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: A Farewell to Arms
 
I am concerned about the efficacy of our friends the Sentinels. The Atenists represent a very ancient threat, but one that has done surprisingly well to modernise. For example, the leader of this operation -the one named Rhazar- was until recently a postmaster in Cairo.

We are doing everything we can to halt the arrival of food and weapons into the valley, but their distribution channels are extensive. From international ship broking to the rendering of local labour and every kind of essential -someone is very eager to accomodate the Atenists.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 3360
Anima Shards.png 800
  SWL Patron Icon.png Patron Bonus
Exp.png + 336
Anima Shards.png + 120
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
Glyph Reward Bag.jpg 1 Glyph Reward Bag


Dialogue

Introduction

Houy: Do you remember the time Baba showed us the moving photographs?
Moutemouia: The motion pictures. I remember.
Moutemouia: He worked so hard to bring the light-machine all the way out here...
Houy: Father carried the machine over the sands, and through the city...
Thutmose: He brought it to teach us an important lesson. That what may seem impossible is not.
Houy: Like Lawrence crossing the uncrossable desert.
Moutemouia: I thought it was about loyalty. Never leaving anyone to their fate.
Moutemouia: Like when Lawrence went back alone to save his friend.
Houy: It must have been very hard on Father, carrying it all that way...
Thutmose: It was about fighting your own demons.
Thutmose: Never letting them claw you down.
Moutemouia: Or he just wanted to show us something he'd enjoyed from the world outside.
Moutemouia: The world we will never see.
Houy: ...carrying it like the priests of the Enemy are doing now, just to show us the moving pictures.
Thutmose: Sister, I... Wait.
Thutmose: What did you say, little brother? About the priests?
Houy: They are pulling things through the city. Boxes and food. Weapons.
Houy: I don't feel sorry for them.
Thutmose: The enemy is on the move. They cannot be allowed to reinforce their positions.
Houy: That's why I was talking about the moving pictures!
Houy: This is just like "Lawrence of Arabia."

Other Information

  • This mission is required for width Black Sun, Red Sand
  • After completing an (optional) portal will open which will take you back to the shrine

Related Achievements

Media

Images

Videos

References


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events